Downloads of v


Last Update:

09 Apr 2019

Package Maintainer(s):

Software Author(s):

  • Chris Jones et al


ags AdventureGameStudio

Adventure Game Studio

This is not the latest version of Adventure Game Studio available.

  • 1
  • 2
  • 3 | Updated: 09 Apr 2019



Downloads of v



Software Author(s):

  • Chris Jones et al

  • 1
  • 2
  • 3
Adventure Game Studio

This is not the latest version of Adventure Game Studio available.

  • 1
  • 2
  • 3

Some Checks Have Failed or Are Not Yet Complete

Not All Tests Have Passed

Validation Testing Passed

Verification Testing Passed


Scan Testing Resulted in Flagged:

This package was submitted (and approved) prior to automated virus scanning integration into the package moderation processs.

We recommend clicking the "Details" link to make your own decision on installing this package.


To install Adventure Game Studio, run the following command from the command line or from PowerShell:


To upgrade Adventure Game Studio, run the following command from the command line or from PowerShell:


To uninstall Adventure Game Studio, run the following command from the command line or from PowerShell:


NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Enter your internal repository url

(this should look similar to

4. Choose your deployment method:

choco upgrade ags -y --source="'STEP 3 URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade ags -y --source="'STEP 3 URL'"

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Ensure ags installed
    name: ags
    state: present
    source: STEP 3 URL

See docs at

chocolatey_package 'ags' do
  action    :install
  version  ''
  source   'STEP 3 URL'

See docs at

    Name: ags,
    Source: STEP 3 URL

Requires Otter Chocolatey Extension. See docs at

cChocoPackageInstaller ags
   Name     = 'ags'
   Ensure   = 'Present'
   Version  = ''
   Source   = 'STEP 3 URL'

Requires cChoco DSC Resource. See docs at

package { 'ags':
  provider => 'chocolatey',
  ensure   => '',
  source   => 'STEP 3 URL',

Requires Puppet Chocolatey Provider module. See docs at

salt '*' chocolatey.install ags version="" source="STEP 3 URL"

See docs at

5. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

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This package was approved by moderator gep13 on 10 Apr 2019.


Adventure Game Studio is Free and Open Source.
AGS provides everything you need from within one easy-to-use application.
Create, test and debug your game, all in one place.

$ErrorActionPreference = 'Stop'; 

$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"

$url        = '' 

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  unzipLocation = $toolsDir
  fileType      = 'exe' 
  url           = $url

  softwareName  = 'Adventure Game Studio 3.4.3' 
  checksum      = '89ef0fcb9ef460352039d2bb589eff31'
  checksumType  = 'md5'

  validExitCodes= @(0, 3010, 1641)

Install-ChocolateyPackage @packageArgs 

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Version Downloads Last Updated Status
Adventure Game Studio 63 Tuesday, May 11, 2021 Approved
Adventure Game Studio 24 Monday, May 10, 2021 Approved
Adventure Game Studio 45 Wednesday, February 24, 2021 Approved
Adventure Game Studio 87 Saturday, February 6, 2021 Approved
Adventure Game Studio 42 Sunday, January 3, 2021 Approved
Adventure Game Studio 101 Saturday, December 12, 2020 Approved
Adventure Game Studio 23 Saturday, December 12, 2020 Approved
Adventure Game Studio 43 Saturday, December 5, 2020 Approved
Adventure Game Studio 130 Tuesday, June 30, 2020 Approved

This release is brought to you by:

- BigMC (updates to Linux scripts)
- Crimson Wizard
- morganw

General notes
AGS 3.4.3 is mainly a bug-fixing release, it contains fixes both critical and minor accumulated for the last year. Some of them were part of 3.5.0 development, but since former was taking too long I decided to create an update to 3.4.* branch.
Version number "3.4.2" is skipped because it was used during early development of 3.5.0.

Since this release AGS distribution no longer includes "no-MP3" engine variant and "Demo Game" project source.
1. MP3's patent has expired, which means you no longer should have issues if releasing a commercial game with mp3 audio:
The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology became substantially patent-free on 16 April 2017. MP3 patents expired in the US between 2007 and 2017.
2. "Demo Quest" game is an ancient project which has not been updated for many years. It does not look that good either. I recommend searching for contemporary open-sourced AGS games instead, for now.

Changes in the Patch 1:

- Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script.

- Fixed compilation against recent Allegro 4.4.3 release.
- Updated prebuilt binaries to be compatible with Debian 8 (jessie) and higher.

What is new in 3.4.3

Common features:
- Removed restriction preventing GUIs to be larger than the game's screen.

- Added missing audio options to Default Setup.
- Fixed GUI and Room editors sometimes having larger scrollable area than necessary.
- Fixed editable area was not resized when GUI size changed.
- Fixed TextWindow GUI's elements could be deleted or moved in the editor with key controls with no means to restore them.
- Don't modify filesystem permissions in Compiled directory when compiling the game. Editor no longer requires non-standard "takeown.exe" utility.
- Fixed Windows Explorer was sometimes locking the game files during compilation.
- Fixed rooms not being rebuilt when running game just created from a template.
- Fixed translations were not updated or available at all for the test run unless the game was fully rebuilt.

- Allowed engine to return integer of "0" value from script functions that are "void" by nature, for compatibility reasons. This may fix running particular old games.
- Fixed const-sized char[] arrays in managed structs did not work correctly and could even cause engine to crash.
- Fixed some compilers could instigate a crash in the on_event callback if it was called before the first room is loaded.
- Prevent game from crashing if there was an attempt to use a non-existant font index.
- Fixed crash when calling DisplayTopBar with a title longer than 200 characters.
- Fixed DisplayTopBar() was displayed on screen for the time calculated from the length of its title rather than its message text (regression).
- Fixed built-in inventory screen could crash the game again (regression).
- Made engine fallback to defaults if config contains invalid graphic scaling setting.
- Fixed crash in the Software renderer which was occuring if it failed anytime after setting display mode but prior to initializing scaling filter.
- Fixed graphic artifacts looking like thin vertical lines around sprites when running OpenGL renderer (aka "texel leaking").
- Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work (now will display sprites without tint).
- Fixed 8-bit sprites could have broken colours if game is run using Direct3D or OpenGL.
- Fixed broken colours during fade-in and fade-out in 16-bit games.
- Fixed possible crash occuring when switching in and out the game window while game is being shut down.
- Improved a warning message displayed when sound driver was not initialized, and added a hint for players on how to supress it.
- Fixed double error message displayed if the game has an unsupported data format.

- Fixes Linux game launch script (fixes issues with client).

- Long press on "Back" button now calls in-game menu (was displaying exit confirmation).
This change was made to counter removal of "Menu" button on many modern devices.
- Fixed long press on "Back" and "Menu" buttons not handled correctly on some devices.

- Always provide at least two standard fullscreen modes for selection, even if graphics driver failed to return a list of supported modes.

- Updated 9-verb MI-style to 1.6.3.

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