Downloads:
2,147
Downloads of v 21.0.0:
1,945
Last Update:
06 Jun 2019
Package Maintainer(s):
Software Author(s):
- [Sergeant_Mark_IV](https://www.moddb.com/members/sergeant-mark-iv)
Tags:
brutaldoom doom freedoom zandronum- Software Specific:
- Software Site
- Software License
- Software Mailing List
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
brutaldoom (Install)
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21.0.0 | Updated: 06 Jun 2019
- Software Specific:
- Software Site
- Software License
- Software Mailing List
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
2,147
Downloads of v 21.0.0:
1,945
Maintainer(s):
Software Author(s):
- [Sergeant_Mark_IV](https://www.moddb.com/members/sergeant-mark-iv)
brutaldoom (Install) 21.0.0
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by [Sergeant_Mark_IV](https://www.moddb.com/members/sergeant-mark-iv). The inclusion of [Sergeant_Mark_IV](https://www.moddb.com/members/sergeant-mark-iv) trademark(s), if any, upon this webpage is solely to identify [Sergeant_Mark_IV](https://www.moddb.com/members/sergeant-mark-iv) goods or services and not for commercial purposes.
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Some Checks Have Failed or Are Not Yet Complete
Not All Tests Have Passed
Deployment Method: Individual Install, Upgrade, & Uninstall
To install brutaldoom (Install), run the following command from the command line or from PowerShell:
To upgrade brutaldoom (Install), run the following command from the command line or from PowerShell:
To uninstall brutaldoom (Install), run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download brutaldoom --internalize --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade brutaldoom -y --source="'INTERNAL REPO URL'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade brutaldoom -y --source="'INTERNAL REPO URL'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install brutaldoom
win_chocolatey:
name: brutaldoom
version: '21.0.0'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'brutaldoom' do
action :install
source 'INTERNAL REPO URL'
version '21.0.0'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller brutaldoom
{
Name = "brutaldoom"
Version = "21.0.0"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'brutaldoom':
ensure => '21.0.0',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...
This package was approved by moderator gep13 on 07 Jun 2019.
=== BrutalDoom Mod (https://www.moddb.com/mods/brutal-doom) for Windows ===
==== ==== ==== ==== ==== ==== ====
In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com
==== ==== ==== ==== ==== ==== ====
$ErrorActionPreference = 'Stop'; # stop on all errors
$toolsDir = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
. "$toolsDir\commonEnv.ps1"
$packageArgs = @{
packageName = $env:ChocolateyPackageName
softwareName = 'brutaldoom*' #part or all of the Display Name as you see it in Programs and Features. It should be enough to be unique
}
$uninstalled = $false
[array]$key = Get-UninstallRegistryKey -SoftwareName $packageArgs['softwareName']
if ($key.Count -eq 1) {
$key | % {
$packageArgs['file'] = "$($_.UninstallString)" #NOTE: You may need to split this if it contains spaces, see below
if ($packageArgs['fileType'] -eq 'MSI') {
$packageArgs['silentArgs'] = "$($_.PSChildName) $($packageArgs['silentArgs'])"
$packageArgs['file'] = ''
} else {
}
Uninstall-ChocolateyPackage @packageArgs
}
} elseif ($key.Count -eq 0) {
Write-Warning "$packageName has already been uninstalled by other means."
} elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!"
Write-Warning "To prevent accidental data loss, no programs will be uninstalled."
Write-Warning "Please alert package maintainer the following keys were matched:"
$key | % {Write-Warning "- $($_.DisplayName)"}
}
Remove-Item $lnkDesktop -force
Remove-Item $startMenuDir -recurse -force
Remove-Item $installLocation -exclude *.ini, *.zds -recurse -force
$installLocation = "$ENV:LocalAppData\Programs\BrutalDoom"
$lnkDesktop = "$ENV:UserProfile\Desktop\BrutalDoom.lnk"
$startMenuDir = "$ENV:AppData\Microsoft\Windows\Start Menu\Programs\BrutalDoom"
# TODO: this should be replaced with dependency 'real' install path
$zandronumLocation = "$ENV:LocalAppData\Programs\Zandronum"
From: https://www.moddb.com/mods/brutal-doom
File: "brutalv21.rar\BRUTAL DOOM MANUAL.rtf"
All right reserved to:
CREDITS
Brutal Doom by Sergeant_Mark_IV
Sprites:
Mike12, Captain Toenail, David G, Revilution, Eriance, Perkristian, Dr. Doctor, DoomNukem, Joey_TD, Das_M, Rafael GoldenWarrior72, Samuel 'Mryayayify' Shank, Brandon (Keeper), Pa1nki113r, CrucuxDuo, Minigunner, Jekyll Grim Payne, Scuba Steeve, Ghastly, Vader, Lynn Forest, EletricPulse, Mr. Enchanter, Doom_Jedi, Kamijou, Kars van Kouwen, scalliano, Tomtefars, Azona, A James, BretArts, 3D Realms, Raven Software.
Extra Code:
TerminusEst13, Solarsnowfall, Nash, Jekyll Grim Payne
Voice Acting:
Zero X. Diamond (Doomguy)
Black Metal Chainsaw (Female Player)
Tiberium Soul (Marines)
Log in or click on link to see number of positives.
- BrutalDoomModInstall.zip (088c35d934b0) - ## / 55
- brutaldoom.21.0.0.nupkg (b7ada2c68381) - ## / 62
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
2019 [Moddb](https://www.moddb.com/terms-of-use)
May 17 2019 v21 GOLD Release
- Fixed several more bugs.
- All 10 DM levels are now functional.
- Fixed thing spawns on Doombuilder, added spawns for Brutal Doom's custom monsters and weapons.
Full changelog here:
- https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta
OR after installation:
- "%localappdata%\Programs\BrutalDoom\bd21 changelog.txt"
-
- freedoom (≥ 0.11.3)
Ground Rules:
- This discussion is only about brutaldoom (Install) and the brutaldoom (Install) package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or brutaldoom (Install), or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.