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Downloads of v 21.0.0:


Last Update:

06 Jun 2019

Package Maintainer(s):

Software Author(s):

  • [Sergeant_Mark_IV](


brutaldoom doom freedoom zandronum

brutaldoom (Install)

  • 1
  • 2
  • 3

21.0.0 | Updated: 06 Jun 2019



Downloads of v 21.0.0:



Software Author(s):

  • [Sergeant_Mark_IV](

brutaldoom (Install) 21.0.0

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests

Validation Testing Passed

Verification Testing Passed


Scan Testing Successful:

No detections found in any package files

Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install brutaldoom (Install), run the following command from the command line or from PowerShell:


To upgrade brutaldoom (Install), run the following command from the command line or from PowerShell:


To uninstall brutaldoom (Install), run the following command from the command line or from PowerShell:


Deployment Method:


This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to

2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade brutaldoom -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade brutaldoom -y --source="'INTERNAL REPO URL'" 

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Install brutaldoom
    name: brutaldoom
    version: '21.0.0'
    state: present

See docs at

chocolatey_package 'brutaldoom' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '21.0.0'

See docs at

cChocoPackageInstaller brutaldoom
    Name     = "brutaldoom"
    Version  = "21.0.0"
    Source   = "INTERNAL REPO URL"

Requires cChoco DSC Resource. See docs at

package { 'brutaldoom':
  ensure   => '21.0.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',

Requires Puppet Chocolatey Provider module. See docs at

4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.


Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...

Package Approved

This package was approved by moderator gep13 on 07 Jun 2019.


=== BrutalDoom Mod ( for Windows ===
==== ==== ==== ==== ==== ==== ====
In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
==== ==== ==== ==== ==== ==== ====

$ErrorActionPreference = 'Stop'; # stop on all errors
$toolsDir = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
. "$toolsDir\commonEnv.ps1"
. "$toolsDir\dependenciesEnv.ps1"

$srcURL = ''
$tokenURL = "($($srcURL.replace('start','mirror'))/\w+/\w+)"
$request = [System.Net.WebRequest]::Create($srcURL)
$response = $request.GetResponse().GetResponseStream()
$content = (New-Object System.IO.StreamReader $response).ReadToEnd()
$url = (select-string -Input $content -Pattern $tokenURL).Matches[0].Value

$BDModPack = "brutalv21.pk3"
$brutalDoomArgs = @{
  packageName   = 'BrutalDoomMod'
  url           = $url
  unzipLocation = $installLocation
  softwareName  = 'brutal*'
  checksum      = 'A42F7A1F4FBEC5B19591ECE7F9811034'
  checksumType  = 'md5'
Install-ChocolateyZipPackage @brutalDoomArgs

Install-ChocolateyShortcut -ShortcutFilePath "$lnkDesktop" `
  -TargetPath "$zandronumLocation\zandronum.exe" `
  -Arguments "$installLocation\$BDModPack" `
  -IconLocation "$toolsDir\assets\brutal_doom.ico" `
  -WorkingDirectory "$installLocation"
Install-ChocolateyShortcut -ShortcutFilePath "$startMenuDir\BrutalDoom.lnk" `
  -TargetPath "$zandronumLocation\zandronum.exe" `
  -Arguments "$installLocation\$BDModPack" `
  -IconLocation "$toolsDir\assets\brutal_doom.ico" `
  -WorkingDirectory "$installLocation"

Install-ChocolateyShortcut -ShortcutFilePath "$startMenuDir\BrutalDoom Manual.lnk" `
  -TargetPath "$installLocation\BRUTAL DOOM MANUAL.rtf" `

Install-ChocolateyShortcut -ShortcutFilePath "$startMenuDir\BD startServer [LAN].lnk" `
  -TargetPath "$zandronumLocation\zandronum.exe" `
  -Arguments "$installLocation\$BDModPack -iwad freedoom1.wad -port 10666 -host " `
  -WorkingDirectory "$installLocation"
Install-ChocolateyShortcut -ShortcutFilePath "$startMenuDir\BD joinLocal [LAN].lnk" `
  -TargetPath "$zandronumLocation\zandronum.exe" `
  -Arguments "$installLocation\$BDModPack -iwad freedoom1.wad -connect" `
  -WorkingDirectory "$installLocation"
$ErrorActionPreference = 'Stop'; # stop on all errors
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
. "$toolsDir\commonEnv.ps1"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  softwareName  = 'brutaldoom*'  #part or all of the Display Name as you see it in Programs and Features. It should be enough to be unique
$uninstalled = $false
[array]$key = Get-UninstallRegistryKey -SoftwareName $packageArgs['softwareName']
if ($key.Count -eq 1) {
  $key | % { 
    $packageArgs['file'] = "$($_.UninstallString)" #NOTE: You may need to split this if it contains spaces, see below
    if ($packageArgs['fileType'] -eq 'MSI') {
      $packageArgs['silentArgs'] = "$($_.PSChildName) $($packageArgs['silentArgs'])"
      $packageArgs['file'] = ''
    } else {
    Uninstall-ChocolateyPackage @packageArgs
} elseif ($key.Count -eq 0) {
  Write-Warning "$packageName has already been uninstalled by other means."
} elseif ($key.Count -gt 1) {
  Write-Warning "$($key.Count) matches found!"
  Write-Warning "To prevent accidental data loss, no programs will be uninstalled."
  Write-Warning "Please alert package maintainer the following keys were matched:"
  $key | % {Write-Warning "- $($_.DisplayName)"}
Remove-Item $lnkDesktop -force
Remove-Item $startMenuDir -recurse -force
Remove-Item $installLocation -exclude *.ini, *.zds -recurse -force
$installLocation = "$ENV:LocalAppData\Programs\BrutalDoom"
$lnkDesktop = "$ENV:UserProfile\Desktop\BrutalDoom.lnk"
$startMenuDir = "$ENV:AppData\Microsoft\Windows\Start Menu\Programs\BrutalDoom"
# TODO: this should be replaced with dependency 'real' install path
$zandronumLocation = "$ENV:LocalAppData\Programs\Zandronum"
File: "brutalv21.rar\BRUTAL DOOM MANUAL.rtf"

All right reserved to:

Brutal Doom by Sergeant_Mark_IV

Mike12, Captain Toenail, David G, Revilution, Eriance, Perkristian, Dr. Doctor, DoomNukem, Joey_TD, Das_M, Rafael GoldenWarrior72, Samuel 'Mryayayify' Shank, Brandon (Keeper), Pa1nki113r, CrucuxDuo, Minigunner, Jekyll Grim Payne, Scuba Steeve, Ghastly, Vader, Lynn Forest, EletricPulse, Mr. Enchanter, Doom_Jedi, Kamijou, Kars van Kouwen, scalliano, Tomtefars, Azona, A James, BretArts, 3D Realms, Raven Software.

Extra Code:
TerminusEst13, Solarsnowfall, Nash, Jekyll Grim Payne

Voice Acting:
Zero X. Diamond (Doomguy)
Black Metal Chainsaw (Female Player)
Tiberium Soul (Marines)

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status

May 17 2019 v21 GOLD Release
- Fixed several more bugs.
- All 10 DM levels are now functional.
- Fixed thing spawns on Doombuilder, added spawns for Brutal Doom's custom monsters and weapons.

Full changelog here:
OR after installation:
- "%localappdata%\Programs\BrutalDoom\bd21 changelog.txt"

Discussion for the brutaldoom (Install) Package

Ground Rules:

  • This discussion is only about brutaldoom (Install) and the brutaldoom (Install) package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
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  • Tell us what you love about the package or brutaldoom (Install), or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
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