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Calling All Chocolatiers! Whipping Up Windows Automation with Chocolatey Central Management

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Downloads:

133

Downloads of v 2.2.3:

99

Last Update:

26 Sep 2024

Package Maintainer(s):

Software Author(s):

  • Deco

Tags:

dlss nvidia gaming update-tool

DLSS Updater

  • 1
  • 2
  • 3

2.2.3 | Updated: 26 Sep 2024

Downloads:

133

Downloads of v 2.2.3:

99

Maintainer(s):

Software Author(s):

  • Deco

DLSS Updater 2.2.3

Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Deco. The inclusion of Deco trademark(s), if any, upon this webpage is solely to identify Deco goods or services and not for commercial purposes.

  • 1
  • 2
  • 3

Some Checks Have Failed or Are Not Yet Complete

Not All Tests Have Passed


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Resulted in Flagged as a Note:

At least one file within this package has greater than 0 detections, but less than 5

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install DLSS Updater, run the following command from the command line or from PowerShell:

>

To upgrade DLSS Updater, run the following command from the command line or from PowerShell:

>

To uninstall DLSS Updater, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade dlss-updater -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade dlss-updater -y --source="'INTERNAL REPO URL'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install dlss-updater
  win_chocolatey:
    name: dlss-updater
    version: '2.2.3'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'dlss-updater' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '2.2.3'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller dlss-updater
{
    Name     = "dlss-updater"
    Version  = "2.2.3"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'dlss-updater':
  ensure   => '2.2.3',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

WARNING

There are versions of this package awaiting moderation . See the Version History section below.

Package Approved

This package was approved by moderator flcdrg on 14 Nov 2024.

Description

DLSS Updater is a utility that automatically updates DLSS (Deep Learning Super Sampling) DLLs for games across multiple platforms including Steam, EA Play, Ubisoft, Epic Games, GOG, and Battle.net. It simplifies the process of keeping your games up-to-date with the latest DLSS improvements. Note that this package does not contain malware, it is a limitation of Pyinstaller with the binary not being signed, please see https://github.com/pyinstaller/pyinstaller/issues/6754#issuecomment-1100821249 for more details.


tools\DLSS_Updater.exe
md5: 7D36DAA1C8564E414FAE4D9620C2AFB5 | sha1: 1E229C7BBB4000C7047180F837B96FC40B07A780 | sha256: 0122A01A0890C0B37E6488FEDFC3D82E82A52A8BD4458BB0699E06F4E73F1728 | sha512: 7D7923AFC70B22AA29AF85CF71DE6EC3088EEF149E56A72A8CFF57044A9817E8017FC95CBA006556ED3C8F60A56CD4F61F08E808296B6C9485D81902ECB3A814
tools\VERIFICATION.TXT
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

This package is published by the DLSS Updater Project itself. The binaries are 
identical to those published in the GitHub releases section.

Project URL: https://github.com/Recol/DLSS-Updater
Releases: https://github.com/Recol/DLSS-Updater/releases

To verify the binaries:

1. Download the official release from the GitHub releases page
2. Generate a checksum using Get-FileHash in PowerShell
   Get-FileHash DLSS_Updater.exe -Algorithm SHA256
3. Compare the checksum with the one provided in the release notes or in this file

Alternatively, you can use the verification methods provided by GitHub to ensure
the release you're downloading matches the source code at the tagged commit.

Note: This file will be updated with each release to include the specific
checksum for the current version. Always refer to the VERIFICATION.txt
included in the package for the most up-to-date verification information.

Checksum (SHA256) for DLSS_Updater.exe: 0122A01A0890C0B37E6488FEDFC3D82E82A52A8BD4458BB0699E06F4E73F1728
tools\_internal\api-ms-win-core-console-l1-1-0.dll
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tools\_internal\api-ms-win-core-file-l1-1-0.dll
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tools\_internal\api-ms-win-core-file-l1-2-0.dll
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tools\_internal\api-ms-win-core-file-l2-1-0.dll
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tools\_internal\api-ms-win-core-handle-l1-1-0.dll
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tools\_internal\api-ms-win-core-heap-l1-1-0.dll
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tools\_internal\api-ms-win-core-interlocked-l1-1-0.dll
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tools\_internal\api-ms-win-core-libraryloader-l1-1-0.dll
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tools\_internal\api-ms-win-core-localization-l1-2-0.dll
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tools\_internal\api-ms-win-core-memory-l1-1-0.dll
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tools\_internal\api-ms-win-core-namedpipe-l1-1-0.dll
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tools\_internal\api-ms-win-core-processenvironment-l1-1-0.dll
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tools\_internal\api-ms-win-core-processthreads-l1-1-0.dll
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tools\_internal\api-ms-win-core-processthreads-l1-1-1.dll
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tools\_internal\dlss_updater\auto_updater.py
import os
import sys
import json
import shutil
import zipfile
import subprocess
import time
from urllib import request
from urllib.error import URLError
from packaging import version
from dlss_updater.version import __version__
from dlss_updater.logger import setup_logger

logger = setup_logger()

GITHUB_API_URL = "https://api.github.com/repos/Recol/DLSS-Updater/releases/latest"


def auto_update():
    logger.info("Checking for updates...")
    latest_version, download_url = check_for_updates()

    if latest_version:
        logger.info("New version available: %s", latest_version)
        user_input = input(
            "Do you want to download and install the update? (y/n): "
        ).lower()

        if user_input == "y":
            logger.info("Downloading update...")
            new_exe_path = download_update(download_url)
            if new_exe_path:
                logger.info("Update downloaded successfully.")
                logger.info(
                    "The application will now close and update. It will restart automatically."
                )
                perform_update(new_exe_path)
                return True
    else:
        logger.info("No updates available. You have the latest version.")

    return False


def check_for_updates():
    try:
        with request.urlopen(GITHUB_API_URL) as response:
            latest_release = json.loads(response.read().decode())
        latest_version = latest_release["tag_name"].lstrip("V")

        if version.parse(latest_version) > version.parse(__version__):
            return latest_version, latest_release["assets"][0]["browser_download_url"]
        else:
            return None, None
    except URLError as e:
        logger.error(f"Error checking for updates: {e}")
        return None, None


def download_update(download_url):
    try:
        update_dir = os.path.join(os.path.dirname(sys.executable), "update")
        os.makedirs(update_dir, exist_ok=True)
        update_zip = os.path.join(update_dir, "update.zip")
        request.urlretrieve(download_url, update_zip)

        with zipfile.ZipFile(update_zip, "r") as zip_ref:
            zip_ref.extractall(update_dir)

        os.remove(update_zip)

        # Look for the new executable in the update directory
        new_exe = None
        for root, dirs, files in os.walk(update_dir):
            for file in files:
                if file.lower() == "dlss_updater.exe":
                    new_exe = os.path.join(root, file)
                    break
            if new_exe:
                break

        if new_exe:
            logger.info(f"Found new executable: {new_exe}")
            return new_exe
        else:
            logger.error("Error: New executable not found in the update package.")
            return None
    except Exception as e:
        logger.error(f"Error downloading update: {e}")
        if os.path.exists(update_dir):
            shutil.rmtree(update_dir)
        return None


def update_script(current_exe, new_exe):
    # Wait for the original process to exit
    time.sleep(2)

    try:
        # Replace the old executable with the new one
        os.remove(current_exe)
        shutil.move(new_exe, current_exe)

        # Clean up the update directory
        update_dir = os.path.dirname(new_exe)
        shutil.rmtree(update_dir)

        # Start the updated executable
        subprocess.Popen([current_exe], creationflags=subprocess.CREATE_NEW_CONSOLE)
        
        # Log the update completion
        with open(os.path.join(os.path.dirname(current_exe), "update_log.txt"), "w") as f:
            f.write(f"Update completed at {time.ctime()}. New executable started.")
        
    except Exception as e:
        # Log the error
        with open(os.path.join(os.path.dirname(current_exe), "update_error_log.txt"), "w") as f:
            f.write(f"Error during update process at {time.ctime()}: {str(e)}")


def perform_update(new_exe_path):
    current_exe = sys.executable

    # Start the update process
    subprocess.Popen(
        [sys.executable, __file__, "update", current_exe, new_exe_path],
        creationflags=subprocess.CREATE_NO_WINDOW,
    )

    # Exit the current process
    sys.exit(0)


if __name__ == "__main__":
    if len(sys.argv) > 1 and sys.argv[1] == "update":
        update_script(sys.argv[2], sys.argv[3])
tools\_internal\dlss_updater\config.py
import os
import sys


def resource_path(relative_path):
    """Get absolute path to resource, works for dev and for PyInstaller"""
    try:
        # PyInstaller creates a temp folder and stores path in _MEIPASS
        base_path = sys._MEIPASS
    except Exception:
        base_path = os.path.abspath(".")

    return os.path.join(base_path, relative_path)


LATEST_DLL_VERSIONS = {
    "nvngx_dlss.dll": "3.17.20.0",
    "nvngx_dlssg.dll": "3.17.10.0",
    "nvngx_dlssd.dll": "3.17.10.0",
}

LATEST_DLL_PATHS = {
    "nvngx_dlss.dll": resource_path(os.path.join("latest_dll", "nvngx_dlss.dll")),
    "nvngx_dlssg.dll": resource_path(os.path.join("latest_dll", "nvngx_dlssg.dll")),
    "nvngx_dlssd.dll": resource_path(os.path.join("latest_dll", "nvngx_dlssd.dll")),
}
tools\_internal\dlss_updater\constants.py
DLL_TYPE_MAP = {
    "nvngx_dlss.dll": "DLSS DLL",
    "nvngx_dlssg.dll": "DLSS Frame Generation DLL",
    "nvngx_dlssd.dll": "DLSS Ray Reconstruction DLL",
}
tools\_internal\dlss_updater\dlss_updater.log
 
tools\_internal\dlss_updater\logger.py
import logging
import sys
from pathlib import Path


def setup_logger(log_file_name="dlss_updater.log"):
    logger = logging.getLogger("DLSSUpdater")

    # Check if the logger has already been configured
    if not logger.handlers:
        logger.setLevel(logging.DEBUG)

        log_file_path = (
            Path(sys.executable).parent / log_file_name
            if getattr(sys, "frozen", False)
            else Path(__file__).parent / log_file_name
        )

        # Create handlers
        console_handler = logging.StreamHandler(sys.stdout)
        file_handler = logging.FileHandler(log_file_path, encoding="utf-8")

        # Create formatter and add it to handlers
        log_format = logging.Formatter("%(asctime)s - %(levelname)s - %(message)s")
        console_handler.setFormatter(log_format)
        file_handler.setFormatter(log_format)

        # Add handlers to the logger
        logger.addHandler(console_handler)
        logger.addHandler(file_handler)

        # Prevent propagation to avoid duplicate logs
        logger.propagate = False

    return logger


# Usage example
if __name__ == "__main__":
    logger = setup_logger()
    logger.info("This is a test log message")
    logger.info("This is a test logger.info message with an argument: %s", "test arg")
tools\_internal\dlss_updater\scanner.py
import os
from pathlib import Path
from .whitelist import is_whitelisted
import asyncio
from .logger import setup_logger

logger = setup_logger()


def get_steam_install_path():
    try:
        import winreg

        key = winreg.OpenKey(
            winreg.HKEY_LOCAL_MACHINE, r"SOFTWARE\WOW6432Node\Valve\Steam"
        )
        value, _ = winreg.QueryValueEx(key, "InstallPath")
        return value
    except (FileNotFoundError, ImportError):
        return None


def get_steam_libraries(steam_path):
    library_folders_path = Path(steam_path) / "steamapps" / "libraryfolders.vdf"
    if not library_folders_path.exists():
        return [Path(steam_path) / "steamapps" / "common"]

    libraries = []
    with library_folders_path.open("r") as file:
        lines = file.readlines()
        for line in lines:
            if "path" in line:
                path = line.split('"')[3]
                libraries.append(Path(path) / "steamapps" / "common")
    return libraries


from dlss_updater.whitelist import is_whitelisted
from dlss_updater.logger import setup_logger

logger = setup_logger()


async def find_dlss_dlls(library_paths, launcher_name):
    dll_names = ["nvngx_dlss.dll", "nvngx_dlssg.dll", "nvngx_dlssd.dll"]
    dll_paths = []
    for library_path in library_paths:
        for root, _, files in os.walk(library_path):
            for dll_name in dll_names:
                if dll_name.lower() in [f.lower() for f in files]:
                    dll_path = os.path.join(root, dll_name)
                    logger.debug(f"Checking DLL: {dll_path}")
                    if not is_whitelisted(dll_path):
                        logger.info(
                            f"Found non-whitelisted DLSS DLL in {launcher_name}: {dll_path}"
                        )
                        dll_paths.append(dll_path)
                    else:
                        logger.info(
                            f"Skipped whitelisted game in {launcher_name}: {dll_path}"
                        )
            await asyncio.sleep(0)  # Yield control to allow other tasks to run
    return dll_paths


def get_user_input(prompt):
    user_input = input(prompt).strip()
    return None if user_input.lower() in ["n/a", ""] else user_input


async def get_ea_games():
    ea_path = get_user_input(
        "Please enter the path for EA games or press Enter to skip: "
    )
    if ea_path is None:
        logger.info("EA games path skipped.")
        return []
    ea_games_path = Path(ea_path)
    if not ea_games_path.exists():
        logger.info(f"Invalid path for EA games: {ea_games_path}")
        return []
    logger.info(f"EA games path set to: {ea_games_path}")
    return [ea_games_path]


def get_ubisoft_install_path():
    try:
        import winreg

        key = winreg.OpenKey(
            winreg.HKEY_LOCAL_MACHINE, r"SOFTWARE\WOW6432Node\Ubisoft\Launcher"
        )
        value, _ = winreg.QueryValueEx(key, "InstallDir")
        return value
    except (FileNotFoundError, ImportError):
        return None


async def get_ubisoft_games(ubisoft_path):
    ubisoft_games_path = Path(ubisoft_path) / "games"
    if not ubisoft_games_path.exists():
        return []
    return [ubisoft_games_path]


async def get_epic_games():
    epic_path = get_user_input(
        "Please enter the path for Epic Games or press Enter to skip: "
    )
    if epic_path is None:
        return []
    epic_games_path = Path(epic_path)
    if not epic_games_path.exists():
        logger.info("Invalid path for Epic Games.")
        return []
    return [epic_games_path]


async def get_gog_games():
    gog_path = get_user_input(
        "Please enter the path for GOG games or press Enter to skip: "
    )
    if gog_path is None:
        return []
    gog_games_path = Path(gog_path)
    if not gog_games_path.exists():
        logger.info("Invalid path for GOG games.")
        return []
    return [gog_games_path]


async def get_battlenet_games():
    battlenet_path = get_user_input(
        "Please enter the path for Battle.net games (Note: Please ensure you have the launcher opened first) or press Enter to skip: "
    )
    if battlenet_path is None:
        return []
    battlenet_games_path = Path(battlenet_path)
    if not battlenet_games_path.exists():
        logger.info("Invalid path for Battle.net games.")
        return []
    return [battlenet_games_path]


async def find_all_dlss_dlls():
    logger.info("Starting find_all_dlss_dlls function")
    all_dll_paths = {
        "Steam": [],
        "EA Launcher": [],
        "Ubisoft Launcher": [],
        "Epic Games Launcher": [],
        "GOG Launcher": [],
        "Battle.net Launcher": [],
    }

    # Steam
    logger.info("Checking Steam...")
    steam_path = get_steam_install_path()
    if steam_path:
        steam_libraries = get_steam_libraries(steam_path)
        all_dll_paths["Steam"] = await find_dlss_dlls(steam_libraries, "Steam")

    # EA
    logger.info("Checking EA...")
    ea_games = await get_ea_games()
    if ea_games:
        ea_dlls = await find_dlss_dlls(ea_games, "EA Launcher")
        all_dll_paths["EA Launcher"].extend(ea_dlls)

    # Ubisoft
    logger.info("Checking Ubisoft...")
    ubisoft_path = get_ubisoft_install_path()
    if ubisoft_path:
        ubisoft_games = await get_ubisoft_games(ubisoft_path)
        all_dll_paths["Ubisoft Launcher"] = await find_dlss_dlls(
            ubisoft_games, "Ubisoft Launcher"
        )

    # Epic Games
    logger.info("Checking Epic Games...")
    epic_games = await get_epic_games()
    if epic_games:
        all_dll_paths["Epic Games Launcher"] = await find_dlss_dlls(
            epic_games, "Epic Games Launcher"
        )

    # GOG
    logger.info("Checking GOG...")
    gog_games = await get_gog_games()
    if gog_games:
        all_dll_paths["GOG Launcher"] = await find_dlss_dlls(gog_games, "GOG Launcher")

    # Battle.net
    logger.info("Checking Battle.net...")
    battlenet_games = await get_battlenet_games()
    if battlenet_games:
        all_dll_paths["Battle.net Launcher"] = await find_dlss_dlls(
            battlenet_games, "Battle.net Launcher"
        )

    # Remove duplicates
    logger.info("Removing duplicates...")
    unique_dlls = set()
    for launcher in all_dll_paths:
        all_dll_paths[launcher] = [
            dll
            for dll in all_dll_paths[launcher]
            if str(dll) not in unique_dlls and not unique_dlls.add(str(dll))
        ]

    logger.info("find_all_dlss_dlls function completed")
    return all_dll_paths
tools\_internal\dlss_updater\updater.py
import os
import shutil
import pefile
from dlss_updater.config import LATEST_DLL_VERSIONS, LATEST_DLL_PATHS
from pathlib import Path
import stat
import time
import psutil
import asyncio
from packaging import version
from .logger import setup_logger
from .constants import DLL_TYPE_MAP


logger = setup_logger()


def parse_version(version_string):
    # Replace commas with dots and remove any trailing zeros
    cleaned_version = ".".join(version_string.replace(",", ".").split(".")[:3])
    return version.parse(cleaned_version)


def get_dll_version(dll_path):
    try:
        with open(dll_path, "rb") as file:
            pe = pefile.PE(data=file.read())
            for fileinfo in pe.FileInfo:
                for entry in fileinfo:
                    if hasattr(entry, "StringTable"):
                        for st in entry.StringTable:
                            for key, value in st.entries.items():
                                if key == b"FileVersion":
                                    return value.decode("utf-8").strip()
    except Exception as e:
        logger.error(f"Error reading version from {dll_path}: {e}")
    return None


def remove_read_only(file_path):
    if not os.access(file_path, os.W_OK):
        logger.info(f"Removing read-only attribute from {file_path}")
        os.chmod(file_path, stat.S_IWRITE)


def restore_permissions(file_path, original_permissions):
    os.chmod(file_path, original_permissions)


def is_file_in_use(file_path, timeout=5):
    start_time = time.time()
    while time.time() - start_time < timeout:
        try:
            with open(file_path, "rb"):
                return False  # File is not in use
        except PermissionError:
            for proc in psutil.process_iter(["pid", "name", "open_files"]):
                try:
                    for file in proc.open_files():
                        if file.path == file_path:
                            logger.error(
                                f"File {file_path} is in use by process {proc.name()} (PID: {proc.pid})"
                            )
                            return True
                except (psutil.NoSuchProcess, psutil.AccessDenied):
                    pass
        time.sleep(0.1)  # Short sleep to prevent CPU overuse
    logger.info(f"Timeout reached while checking if file {file_path} is in use")
    return True  # Assume file is NOT in use if we can't determine otherwise to prevent hanging conditions


def normalize_path(path):
    return os.path.normpath(path)


async def create_backup(dll_path):
    backup_path = dll_path.with_suffix(".dlsss")
    try:
        await asyncio.to_thread(shutil.copy2, dll_path, backup_path)
        logger.info(f"Created backup: {backup_path}")
        return backup_path
    except Exception as e:
        logger.error(f"Failed to create backup for {dll_path}: {e}")
        return None


async def update_dll(dll_path, latest_dll_path):
    dll_path = Path(normalize_path(dll_path)).resolve()
    latest_dll_path = Path(normalize_path(latest_dll_path)).resolve()
    logger.info(f"Checking DLL at {dll_path}...")

    # Determine DLL type
    dll_type = DLL_TYPE_MAP.get(dll_path.name.lower(), "Unknown DLL type")

    original_permissions = os.stat(dll_path).st_mode

    try:
        existing_version = get_dll_version(dll_path)
        latest_version = get_dll_version(latest_dll_path)

        if existing_version and latest_version:
            existing_parsed = parse_version(existing_version)
            latest_parsed = parse_version(latest_version)

            logger.info(
                f"Existing version: {existing_version}, Latest version: {latest_version}"
            )

            if existing_parsed < parse_version("2.0.0"):
                logger.info(
                    f"Skipping update for {dll_path}: Version {existing_version} is less than 2.0.0 and cannot be updated."
                )
                return False, None, dll_type

            if existing_parsed >= latest_parsed:
                logger.info(
                    f"{dll_path} is already up-to-date (version {existing_version})."
                )
                return False, None, dll_type
            else:
                logger.info(f"Update needed: {existing_version} -> {latest_version}")
                logger.info("Preparing to update...")

        # Check if the target path exists
        if not dll_path.exists():
            logger.error(f"Error: Target DLL path does not exist: {dll_path}")
            return False, None, dll_type

        # Check if the latest DLL path exists
        if not latest_dll_path.exists():
            logger.error(f"Error: Latest DLL path does not exist: {latest_dll_path}")
            return False, None, dll_type

        # Ensure the target directory is writable
        if not os.access(dll_path.parent, os.W_OK):
            logger.error(
                f"Error: No write permission to the directory: {dll_path.parent}"
            )
            return False, None, dll_type

        # Create backup
        logger.info("Creating backup...")
        backup_path = await create_backup(dll_path)
        if not backup_path:
            logger.info(f"Skipping update for {dll_path} due to backup failure.")
            return False, None, dll_type

        logger.info("Checking file permissions...")
        remove_read_only(dll_path)

        logger.info("Checking if file is in use...")
        retry_count = 3
        while retry_count > 0:
            if not await asyncio.to_thread(is_file_in_use, str(dll_path)):
                break
            logger.info(
                f"File is in use. Retrying in 2 seconds... (Attempts left: {retry_count})"
            )
            await asyncio.sleep(2)
            retry_count -= 1

        if retry_count == 0:
            logger.info(
                f"File {dll_path} is still in use after multiple attempts. Cannot update."
            )
            restore_permissions(dll_path, original_permissions)
            return False, None, dll_type

        logger.info("Starting file copy...")
        await asyncio.to_thread(shutil.copyfile, latest_dll_path, dll_path)
        logger.info("File copy completed.")

        # Restore original permissions
        restore_permissions(dll_path, original_permissions)

        logger.info(
            f"Successfully updated {dll_path} from version {existing_version} to {latest_version}."
        )
        return True, backup_path, dll_type
    except Exception as e:
        logger.error(f"Error updating {dll_path}: {e}")
        restore_permissions(dll_path, original_permissions)
        return False, None, dll_type
tools\_internal\dlss_updater\utils.py
import os


def find_file_in_directory(directory, filename):
    for root, _, files in os.walk(directory):
        if filename in files:
            return os.path.join(root, filename)
    return None
tools\_internal\dlss_updater\version.py
__version__ = "2.2.3"
tools\_internal\dlss_updater\whitelist.py
import os
from dlss_updater.logger import setup_logger

logger = setup_logger()

WHITELISTED_GAMES = {
    "Warframe",
    "3DMark",
    "Fortnite",
    "The First Descendant",
    "EVIL DEAD The Game",
    "Escape From Tarkov",
    "Escape from Tarkov Arena",
    "Planetside 2",
    "AFOP",
    "Back 4 Blood",
    "Squad",
    "Squad 44",
    "Chivalry 2",
    "Hunt Showdown",
    "Need For Speed Unbound",
    "StarshipTroopersExtermination",
    "Space Marine 2",
    # Add more games as needed
}


def is_whitelisted(game_path):
    logger.debug(f"Checking whitelist for: {game_path}")
    path_parts = game_path.lower().split(os.path.sep)

    for game in WHITELISTED_GAMES:
        game_words = game.lower().split()
        logger.debug(f"Checking against whitelisted game: {game}")

        if all(word in " ".join(path_parts) for word in game_words):
            logger.info(f"Whitelist match found: {game} in {game_path}")
            return True

    logger.debug(f"No whitelist match found for: {game_path}")
    return False
tools\_internal\dlss_updater\__init__.py
from .scanner import get_steam_install_path, get_steam_libraries, find_dlss_dlls
from .updater import update_dll
from .whitelist import is_whitelisted
from .version import __version__
from .config import LATEST_DLL_PATHS
from .auto_updater import auto_update
from .logger import setup_logger
from .constants import DLL_TYPE_MAP

__all__ = [
    "get_steam_install_path",
    "get_steam_libraries",
    "find_dlss_dlls",
    "update_dll",
    "is_whitelisted",
    "__version__",
    "LATEST_DLL_PATHS",
    "auto_update",
    "setup_logger",
    "DLL_TYPE_MAP",
]
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tools\_internal\release_notes.txt
Version 2.2.0:
Whitelist Planetside 2, Avatar Frontiers of Pandora, and Escape From Tarkov Arena.
Fix whitelist detection behaviour for games with anomalous game installations (Escape From Tarkov).
Implement better logging for debugging whitelists behaviour to be more informative to the user.
Implement support for DLSS Upscaler DLL/Frame Generation DLL/Ray Reconstruction differentation for the Summary for if it's skipped/updated.

Version 2.2.1:
Whitelist Space Marines 2.

Version 2.2.2:
Initial support for Chocolatey deployment.

Version 2.2.3:
Whitelist Hunt: Showdown.

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MIT License

Copyright (c) 2012 Daniel Holth <[email protected]> and contributors

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md5: 6914EF1FAD4393589072E06A4630D255 | sha1: 028669A97DB7C007441AE3330767968544EBA3C6 | sha256: 81C9B5D54E1B1DA192F4A167F7E06439E36C670A99AF2F1EF056E0959E85DE57 | sha512: B682C749D6F2ED56D69FF4F8520899638FA6F436B2AF8241DB686CCBC606D23D4E77721222AB7AD863336D5E5AAFA1033B94F550198A1A083AF5811CE8DEC004
tools\_internal\unicodedata.pyd
md5: A8ED52A66731E78B89D3C6C6889C485D | sha1: 781E5275695ACE4A5C3AD4F2874B5E375B521638 | sha256: BF669344D1B1C607D10304BE47D2A2FB572E043109181E2C5C1038485AF0C3D7 | sha512: 1C131911F120A4287EBF596C52DE047309E3BE6D99BC18555BD309A27E057CC895A018376AA134DF1DC13569F47C97C1A6E8872ACEDFA06930BBF2B175AF9017
tools\_internal\VCRUNTIME140.dll
md5: BE8DBE2DC77EBE7F88F910C61AEC691A | sha1: A19F08BB2B1C1DE5BB61DAF9F2304531321E0E40 | sha256: 4D292623516F65C80482081E62D5DADB759DC16E851DE5DB24C3CBB57B87DB83 | sha512: 0DA644472B374F1DA449A06623983D0477405B5229E386ACCADB154B43B8B083EE89F07C3F04D2C0C7501EAD99AD95AECAA5873FF34C5EEB833285B598D5A655
tools\_internal\VCRUNTIME140_1.dll
md5: F8DFA78045620CF8A732E67D1B1EB53D | sha1: FF9A604D8C99405BFDBBF4295825D3FCBC792704 | sha256: A113F192195F245F17389E6ECBED8005990BCB2476DDAD33F7C4C6C86327AFE5 | sha512: BA7F8B7AB0DEB7A7113124C28092B543E216CA08D1CF158D9F40A326FB69F4A2511A41A59EA8482A10C9EC4EC8AC69B70DFE9CA65E525097D93B819D498DA371
tools\_internal\wheel-0.43.0.dist-info\entry_points.txt
[console_scripts]
wheel=wheel.cli:main

[distutils.commands]
bdist_wheel=wheel.bdist_wheel:bdist_wheel

tools\_internal\wheel-0.43.0.dist-info\INSTALLER
 
tools\_internal\wheel-0.43.0.dist-info\LICENSE.txt
MIT License

Copyright (c) 2012 Daniel Holth <[email protected]> and contributors

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
tools\_internal\wheel-0.43.0.dist-info\METADATA
tools\_internal\wheel-0.43.0.dist-info\RECORD
 
tools\_internal\wheel-0.43.0.dist-info\REQUESTED
 
tools\_internal\wheel-0.43.0.dist-info\WHEEL
 
tools\_internal\_asyncio.pyd
md5: 90A38A8271379A371A2A4C580E9CD97D | sha1: 3FDE48214FD606114D7DF72921CF66EF84BC04C5 | sha256: 3B46FA8F966288EAD65465468C8E300B9179F5D7B39AA25D7231FF3702CA7887 | sha512: 3BDE0B274F959D201F7820E3C01896C24E4909348C0BC748ADE68610A13A4D1E980C50DAB33466469CDD19EB90915B45593FAAB6C3609AE3F616951089DE1FDC
tools\_internal\_bz2.pyd
md5: 30F396F8411274F15AC85B14B7B3CD3D | sha1: D3921F39E193D89AA93C2677CBFB47BC1EDE949C | sha256: CB15D6CC7268D3A0BD17D9D9CEC330A7C1768B1C911553045C73BC6920DE987F | sha512: 7D997EF18E2CBC5BCA20A4730129F69A6D19ABDDA0261B06AD28AD8A2BDDCDECB12E126DF9969539216F4F51467C0FE954E4776D842E7B373FE93A8246A5CA3F
tools\_internal\_ctypes.pyd
md5: 5377AB365C86BBCDD998580A79BE28B4 | sha1: B0A6342DF76C4DA5B1E28A036025E274BE322B35 | sha256: 6C5F31BEF3FDBFF31BEAC0B1A477BE880DDA61346D859CF34CA93B9291594D93 | sha512: 56F28D431093B9F08606D09B84A392DE7BA390E66B7DEF469B84A21BFC648B2DE3839B2EEE4FB846BBF8BB6BA505F9D720CCB6BB1A723E78E8E8B59AB940AC26
tools\_internal\_decimal.pyd
md5: 7AE94F5A66986CBC1A2B3C65A8D617F3 | sha1: 28ABEFB1DF38514B9FFE562F82F8C77129CA3F7D | sha256: DA8BB3D54BBBA20D8FA6C2FD0A4389AEC80AB6BD490B0ABEF5BD65097CBC0DA4 | sha512: FBB599270066C43B5D3A4E965FB2203B085686479AF157CD0BB0D29ED73248B6F6371C5158799F6D58B1F1199B82C01ABE418E609EA98C71C37BB40F3226D8C5
tools\_internal\_elementtree.pyd
md5: D20E0888B180C980E54B9E74DB901C26 | sha1: C1EA58DD9C475F1FD5E89BE2088C7EA0D38EFCCE | sha256: 798E8DDFC45495C26593A0550554E32A62CBDD9DA5556E25DA7231A0BF8FD274 | sha512: FBF27FC1021D7954C653CAC702121E46D39F3A6A09E5D60392334F40D589FEDA4F6714A5BAE6EBC2EF0196776A650BC8A0A5DD0A16A0E6E4F2911918443FBE79
tools\_internal\_hashlib.pyd
md5: A25BC2B21B555293554D7F611EAA75EA | sha1: A0DFD4FCFAE5B94D4471357F60569B0C18B30C17 | sha256: 43ACECDC00DD5F9A19B48FF251106C63C975C732B9A2A7B91714642F76BE074D | sha512: B39767C2757C65500FC4F4289CB3825333D43CB659E3B95AF4347BD2A277A7F25D18359CEDBDDE9A020C7AB57B736548C739909867CE9DE1DBD3F638F4737DC5
tools\_internal\_lzma.pyd
md5: 9E94FAC072A14CA9ED3F20292169E5B2 | sha1: 1EEAC19715EA32A65641D82A380B9FA624E3CF0D | sha256: A46189C5BD0302029847FED934F481835CB8D06470EA3D6B97ADA7D325218A9F | sha512: B7B3D0F737DD3B88794F75A8A6614C6FB6B1A64398C6330A52A2680CAF7E558038470F6F3FC024CE691F6F51A852C05F7F431AC2687F4525683FF09132A0DECB
tools\_internal\_multiprocessing.pyd
md5: 41EE16713672E1BFC4543E6AE7588D72 | sha1: 5FF680727935169E7BCB3991404C68FE6B2E4209 | sha256: 2FEB0BF9658634FE8405F17C4573FEB1C300E9345D7965738BEDEB871A939E6B | sha512: CB407996A42BDF8BC47CE3F4C4485E27A4C862BF543410060E9F65D63BFBA4C5A854A1F0601E9D8933C549E5459CB74CA27F3126C8CDBDE0BDD2E803390AB942
tools\_internal\_overlapped.pyd
md5: 737F46E8DAC553427A823C5F0556961C | sha1: 30796737CAEC891A5707B71CF0AD1072469DD9DE | sha256: 2187281A097025C03991CD8EB2C9CA416278B898BD640A8732421B91ADA607E8 | sha512: F0F4B9045D5328335DC5D779F7EF5CE322EAA8126EC14A84BE73EDD47EFB165F59903BFF95EB0661EBA291B4BB71474DD0B0686EDC132F2FBA305C47BB3D019F
tools\_internal\_queue.pyd
md5: E1C6FF3C48D1CA755FB8A2BA700243B2 | sha1: 2F2D4C0F429B8A7144D65B179BEAB2D760396BFB | sha256: 0A6ACFD24DFBAA777460C6D003F71AF473D5415607807973A382512F77D075FA | sha512: 55BFD1A848F2A70A7A55626FB84086689F867A79F09726C825522D8530F4E83708EB7CAA7F7869155D3AE48F3B6AA583B556F3971A2F3412626AE76680E83CA1
tools\_internal\_socket.pyd
md5: 69801D1A0809C52DB984602CA2653541 | sha1: 0F6E77086F049A7C12880829DE051DCBE3D66764 | sha256: 67ACA001D36F2FCE6D88DBF46863F60C0B291395B6777C22B642198F98184BA3 | sha512: 5FCE77DD567C046FEB5A13BAF55FDD8112798818D852DFECC752DAC87680CE0B89EDFBFBDAB32404CF471B70453A33F33488D3104CD82F4E0B94290E83EAE7BB
tools\_internal\_ssl.pyd
md5: 90F080C53A2B7E23A5EFD5FD3806F352 | sha1: E3B339533BC906688B4D885BDC29626FBB9DF2FE | sha256: FA5E6FE9545F83704F78316E27446A0026FBEBB9C0C3C63FAED73A12D89784D4 | sha512: 4B9B8899052C1E34675985088D39FE7C95BFD1BBCE6FD5CBAC8B1E61EDA2FBB253EEF21F8A5362EA624E8B1696F1E46C366835025AABCB7AA66C1E6709AAB58A
tools\_internal\_uuid.pyd
md5: D8C6D60EA44694015BA6123FF75BD38D | sha1: 813DEB632F3F3747FE39C5B8EF67BADA91184F62 | sha256: 8AE23BFA84CE64C3240C61BEDB06172BFD76BE2AD30788D4499CB24047FCE09F | sha512: D3D408C79E291ED56CA3135B5043E555E53B70DFF45964C8C8D7FFA92B27C6CDEA1E717087B79159181F1258F9613FE6D05E3867D9C944F43A980B5BF27A75AB
tools\_internal\_wmi.pyd
md5: 827615EEE937880862E2F26548B91E83 | sha1: 186346B816A9DE1BA69E51042FAF36F47D768B6C | sha256: 73B7EE3156EF63D6EB7DF9900EF3D200A276DF61A70D08BD96F5906C39A3AC32 | sha512: 45114CAF2B4A7678E6B1E64D84B118FB3437232B4C0ADD345DDB6FBDA87CEBD7B5ADAD11899BDCD95DDFE83FDC3944A93674CA3D1B5F643A2963FBE709E44FB8

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
DLSS Updater 2.5.0 6 Monday, November 18, 2024
Responded
DLSS Updater 2.2.6 12 Thursday, November 14, 2024
Responded

This package has no dependencies.

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