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Announcing Chocolatey Central Management 0.10.0

Livestream from
Thursday, 06 October 2022

We recently released our largest update to Chocolatey Central Management so far. Join Gary and Steph to find out more about Chocolatey Central Management and the new features and fixes we've added to this release.

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Chocolatey and Intune Overview

Webinar Replay from
Wednesday, 30 March 2022

At Chocolatey Software we strive for simple, and teaching others. Let us teach you just how simple it could be to keep your 3rd party applications updated across your devices, all with Intune!

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Chocolatey For Business. In Azure. In One Click.

Livestream from
Thursday, 9 June 2022

Join James and Josh to show you how you can get the Chocolatey For Business recommended infrastructure and workflow, created, in Azure, in around 20 minutes.

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The Future of Chocolatey CLI

Livestream from
Thursday, 04 August 2022

Join Paul and Gary to hear more about the plans for the Chocolatey CLI in the not so distant future. We'll talk about some cool new features, long term asks from Customers and Community and how you can get involved!

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Hacktoberfest Tuesdays 2022

Livestreams from
October 2022

For Hacktoberfest, Chocolatey ran a livestream every Tuesday! Re-watch Cory, James, Gary, and Rain as they share knowledge on how to contribute to open-source projects such as Chocolatey CLI.

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Chocolatey Product Spotlight: Chocolatey 1.2.0 and Chocolatey Licensed Extension 5.0.0

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Thursday, 03 November 2022

Join Paul and Gary for this months Chocolatey product livestream where we look at the latest release of Chocolatey 1.2.0, Chocolatey Licensed Extension 5.0.0 and shine a spotlight on the new hook scripts functionality. This opens up so many possibilities for Chocolatey CLI users!

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Chocolatey Coding Livestream

Livestream from
Tuesday, 29 November 2022

Join Josh as he adds the ability to manage Chocolatey GUI config and features with the Chocolatey Ansible Collection.

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Introduction into Chocolatey with Veeam

Webinar from
Tuesday, 13 December 2022

Join Gary, Paul, and Maurice as they introduce and demonstrate how to use Chocolatey! Questions will be answered live in an Ask Me Anything format.

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Downloads:

20,763

Downloads of v 3.5.1:

1,403

Last Update:

29 Sep 2022

Package Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Tags:

godot game engine game-engine graphics 3d 2d

Godot Game Engine

  • 1
  • 2
  • 3

3.5.1 | Updated: 29 Sep 2022

Downloads:

20,763

Downloads of v 3.5.1:

1,403

Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Godot Game Engine 3.5.1

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Godot Game Engine, run the following command from the command line or from PowerShell:

>

To upgrade Godot Game Engine, run the following command from the command line or from PowerShell:

>

To uninstall Godot Game Engine, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade godot -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot -y --source="'INTERNAL REPO URL'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install godot
  win_chocolatey:
    name: godot
    version: '3.5.1'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'godot' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '3.5.1'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller godot
{
    Name     = "godot"
    Version  = "3.5.1"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot':
  ensure   => '3.5.1',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 29 Sep 2022.

Description

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine


tools\chocolateyInstall.ps1

$ErrorActionPreference = 'Stop';
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$zipFile    = Get-Item "$toolsDir\*stable_win32*.zip"
$zipFile64  = Get-Item "$toolsDir\*stable_win64*.zip"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  destination   = $toolsDir
  filefullpath  = $zipFile
  filefullpath64= $zipFile64
}

# Remove older Godot versions first
Get-Item "$toolsDir\Godot*.exe" | Remove-Item -Force

Get-ChocolateyUnzip @packageArgs

# Make a nicer shim
$longFileName = Get-Item "$toolsDir\Godot*.exe" | Select-Object -last 1
Install-BinFile -Name "godot" -Path "$longFileName"

New-Item "$longFileName.ignore" -ItemType "file"
tools\chocolateyUninstall.ps1
# Delete shim
Uninstall-BinFile -Name "godot"
tools\Godot_v3.5.1-stable_win32.exe_x32.zip
md5: A5F9243586E6D53304383FF13EA66034 | sha1: 65BC2F6D46D97B6461F5F877E101DFBC727C1406 | sha256: B9D8156F8585AAA794495B582070D5BF845E554ACE51E60C2D5F198980EA97AB | sha512: 173073424C1C9262F258C4271CC409160F6D91232D8C7EED8B00DDBF1AA504815EFDD78BD1E7905393C4E5BDF60724033077455196A93C7F2429D5D78A2654A4
tools\Godot_v3.5.1-stable_win64.exe_x64.zip
md5: 6EDA4E135E741986983F66C99C30C932 | sha1: E3F26431D97CA9A805BDFFBD6CF16D656BBF9D1F | sha256: 96B21DACFCCC5490AADE2A328F30D78FDACEA68693FB4BFD34E0FC5263B8EF87 | sha512: 0A4534FBB6C23255AB8ACC4E9772A71808E875D923423F6A9626B44B78481D04042429E7D135E0841C348C129CBE4C38A980D3E9F3777095470310F36392E4C3
legal\LICENSE.txt
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to

   32-bit: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_win32.exe.zip
   64-bit: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_win64.exe.zip

   to download the zip file.

2. You can use one of the following methods to obtain the SHA256 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum32: b9d8156f8585aaa794495b582070d5bf845e554ace51e60c2d5f198980ea97ab
   checksum64: 96b21dacfccc5490aade2a328f30d78fdacea68693fb4bfd34e0fc5263b8ef87

File 'LICENSE.txt' obtained from:
   https://github.com/godotengine/godot/blob/master/LICENSE.txt

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Godot Game Engine 3.5 924 Sunday, August 7, 2022 Approved
Godot Game Engine 3.4.5 220 Thursday, August 4, 2022 Approved
Godot Game Engine 3.4.4 1487 Thursday, March 24, 2022 Approved
Godot Game Engine 3.4.3 682 Saturday, February 26, 2022 Approved
Godot Game Engine 3.4.2 1047 Thursday, December 23, 2021 Approved
Godot Game Engine 3.4.1 252 Saturday, December 18, 2021 Approved
Godot Game Engine 3.4 1116 Saturday, November 6, 2021 Approved
Godot Game Engine 3.3.4 908 Saturday, October 2, 2021 Approved
Godot Game Engine 3.3.3 962 Saturday, August 21, 2021 Approved
Godot Game Engine 3.3.2 1213 Tuesday, May 25, 2021 Approved
Godot Game Engine 3.3.1 371 Wednesday, May 19, 2021 Approved
Godot Game Engine 3.3 693 Thursday, April 22, 2021 Approved
Godot Game Engine 3.2.3 2322 Friday, September 18, 2020 Approved
Godot Game Engine 3.2.2 1144 Friday, June 26, 2020 Approved
Godot Game Engine 3.2.1 1164 Wednesday, March 11, 2020 Approved
Godot Game Engine 3.2 578 Thursday, January 30, 2020 Approved
Godot Game Engine 3.1.2 1448 Sunday, December 1, 2019 Approved
Godot Game Engine 3.1.1 1843 Sunday, April 28, 2019 Approved
Godot Game Engine 3.1 450 Thursday, March 14, 2019 Approved
Godot Game Engine 3.0.6 536 Wednesday, October 17, 2018 Approved

This package has no dependencies.

Discussion for the Godot Game Engine Package

Ground Rules:

  • This discussion is only about Godot Game Engine and the Godot Game Engine package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Godot Game Engine, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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