Downloads:

10,925

Downloads of v 3.3.2:

1,040

Last Update:

25 May 2021

Package Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Tags:

godot game engine game-engine graphics 3d 2d

Godot Game Engine

  • 1
  • 2
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3.3.2 | Updated: 25 May 2021

Downloads:

10,925

Downloads of v 3.3.2:

1,040

Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

  • 1
  • 2
  • 3
Godot Game Engine 3.3.2

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details

To install Godot Game Engine, run the following command from the command line or from PowerShell:

>

To upgrade Godot Game Engine, run the following command from the command line or from PowerShell:

>

To uninstall Godot Game Engine, run the following command from the command line or from PowerShell:

>

NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Enter your internal repository url

(this should look similar to https://community.chocolatey.org/api/v2)

4. Choose your deployment method:


choco upgrade godot -y --source="'STEP 3 URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot -y --source="'STEP 3 URL'"
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Ensure godot installed
  win_chocolatey:
    name: godot
    state: present
    version: 3.3.2
    source: STEP 3 URL

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'godot' do
  action    :install
  version  '3.3.2'
  source   'STEP 3 URL'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


Chocolatey::Ensure-Package
(
    Name: godot,
    Version: 3.3.2,
    Source: STEP 3 URL
);

Requires Otter Chocolatey Extension. See docs at https://inedo.com/den/otter/chocolatey.


cChocoPackageInstaller godot
{
   Name     = 'godot'
   Ensure   = 'Present'
   Version  = '3.3.2'
   Source   = 'STEP 3 URL'
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot':
  provider => 'chocolatey',
  ensure   => '3.3.2',
  source   => 'STEP 3 URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


salt '*' chocolatey.install godot version="3.3.2" source="STEP 3 URL"

See docs at https://docs.saltstack.com/en/latest/ref/modules/all/salt.modules.chocolatey.html.

5. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved as a trusted package on 25 May 2021.

Description

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine


legal\LICENSE.txt
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to

   32-bit: https://downloads.tuxfamily.org/godotengine/3.3.2/Godot_v3.3.2-stable_win32.exe.zip
   64-bit: https://downloads.tuxfamily.org/godotengine/3.3.2/Godot_v3.3.2-stable_win64.exe.zip

   to download the zip file.

2. You can use one of the following methods to obtain the SHA256 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum32: 8399ab27aad4701388504d4a4afbc338aa07e7e3ae3c99cf77e3b6dba81e797e
   checksum64: 0ee1c30f9041b5e260b6d1fec5abb9556b0a3d92048f3e1546c2f9b2f04b8a22

File 'LICENSE.txt' obtained from:
   https://github.com/godotengine/godot/blob/master/LICENSE.txt
tools\chocolateyInstall.ps1

$ErrorActionPreference = 'Stop';
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$zipFile    = Get-Item "$toolsDir\*stable_win32*.zip"
$zipFile64  = Get-Item "$toolsDir\*stable_win64*.zip"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  destination   = $toolsDir
  filefullpath  = $zipFile
  filefullpath64= $zipFile64
}

# Remove older Godot versions first
Get-Item "$toolsDir\Godot*.exe" | Remove-Item -Force

Get-ChocolateyUnzip @packageArgs

# Make a nicer shim
$longFileName = Get-Item "$toolsDir\Godot*.exe"
Install-BinFile -Name "godot" -Path "$longFileName"

New-Item "$longFileName.ignore" -ItemType "file"
tools\chocolateyUninstall.ps1
# Delete shim
Uninstall-BinFile -Name "godot"
tools\Godot_v3.3.2-stable_win32.exe_x32.zip
md5: 08072AAC874C6952C839D7980B66F830 | sha1: EB9E018D995EF029A77988F7E9390B76CEE4A09B | sha256: 8399AB27AAD4701388504D4A4AFBC338AA07E7E3AE3C99CF77E3B6DBA81E797E | sha512: E69B95C49AF1F8A23A449603DF7E15D58C3395BBAD8A98CE07CD8A35E68683E748DC089BD4F76B67CFE43C73B117FA23857AED0ADC6F769CF069AF34514A2A42
tools\Godot_v3.3.2-stable_win64.exe_x64.zip
md5: E7680B5075DA9544E094532E8D83E123 | sha1: 422D14E542353A46CC51E03FA49FAEC3A43B0BF4 | sha256: 0EE1C30F9041B5E260B6D1FEC5ABB9556B0A3D92048F3E1546C2F9B2F04B8A22 | sha512: 6C9DCFA6816795BCAC6CE17255DF977AA7DC4B17FB241DBDDE438D567F0EEE8192CE958E15C50E6E44D537ED91F16E07AA68667E41335782E654B9718D64CDFE

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Version Downloads Last Updated Status
Godot Game Engine 3.3.1 336 Wednesday, May 19, 2021 Approved
Godot Game Engine 3.3 642 Thursday, April 22, 2021 Approved
Godot Game Engine 3.2.3 2233 Friday, September 18, 2020 Approved
Godot Game Engine 3.2.2 1075 Friday, June 26, 2020 Approved
Godot Game Engine 3.2.1 1077 Wednesday, March 11, 2020 Approved
Godot Game Engine 3.2 511 Thursday, January 30, 2020 Approved
Godot Game Engine 3.1.2 1388 Sunday, December 1, 2019 Approved
Godot Game Engine 3.1.1 1762 Sunday, April 28, 2019 Approved
Godot Game Engine 3.1 397 Thursday, March 14, 2019 Approved

This package has no dependencies.

Discussion for the Godot Game Engine Package

Ground Rules:

  • This discussion is only about Godot Game Engine and the Godot Game Engine package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Godot Game Engine, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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