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Downloads:

33,344

Downloads of v 4.2.2:

1,770

Last Update:

18 Apr 2024

Package Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Tags:

godot game engine game-engine graphics 3d 2d

Godot Game Engine

  • 1
  • 2
  • 3

4.2.2 | Updated: 18 Apr 2024

Downloads:

33,344

Downloads of v 4.2.2:

1,770

Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Godot Game Engine 4.2.2

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Godot Game Engine, run the following command from the command line or from PowerShell:

>

To upgrade Godot Game Engine, run the following command from the command line or from PowerShell:

>

To uninstall Godot Game Engine, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade godot -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot -y --source="'INTERNAL REPO URL'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install godot
  win_chocolatey:
    name: godot
    version: '4.2.2'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'godot' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '4.2.2'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller godot
{
    Name     = "godot"
    Version  = "4.2.2"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot':
  ensure   => '4.2.2',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 22 Jun 2024.

Description

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine


legal\LICENSE.txt
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to

   32-bit: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_win32.exe.zip
   64-bit: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_win64.exe.zip

   to download the zip file.

2. You can use one of the following methods to obtain the SHA256 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum32: ff34859b404f58ce5b9802889750f90de2d0ca4532d223a32ae12e9eeceeac68
   checksum64: 2cf95ae03bf78f88c0da246e7e691348c895928b4ed6defa6bab302ad91c85b0

File 'LICENSE.txt' obtained from:
   https://github.com/godotengine/godot/blob/master/LICENSE.txt
tools\chocolateyInstall.ps1

$ErrorActionPreference = 'Stop';
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$zipFile    = Get-Item "$toolsDir\*stable_win32*.zip"
$zipFile64  = Get-Item "$toolsDir\*stable_win64*.zip"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  destination   = $toolsDir
  filefullpath  = $zipFile
  filefullpath64= $zipFile64
}

# Remove older Godot versions first
Get-Item "$toolsDir\Godot*.exe" | Remove-Item -Force

Get-ChocolateyUnzip @packageArgs

# Make a nicer shim
$longFileName = Get-Item "$toolsDir\Godot*.exe" | Select-Object -last 1
Install-BinFile -Name "godot" -Path "$longFileName"

New-Item "$longFileName.ignore" -ItemType "file"
tools\chocolateyUninstall.ps1
# Delete shim
Uninstall-BinFile -Name "godot"
tools\Godot_v4.2.2-stable_win32.exe_x32.zip
md5: 6DE22D5A743A3ABD3E4FD963163FD32D | sha1: 8AFFA19ADB162537008B6F4A1F8685D5357FD6E1 | sha256: FF34859B404F58CE5B9802889750F90DE2D0CA4532D223A32AE12E9EECEEAC68 | sha512: 2EA3A1503B5373D550CDE2B33124E0B42455B3C73022197E0AF8A5A4D8E9E074042B121936A760D298EB304E724B6D32F853A1A386895B441F9F3F81FD1CE2D9
tools\Godot_v4.2.2-stable_win64.exe_x64.zip
md5: 0181F797081ECE5DC0CA52DAC8894FB4 | sha1: 6A1FDBF565D8F32C9F30888621DCAE36A2BA4F19 | sha256: 2CF95AE03BF78F88C0DA246E7E691348C895928B4ED6DEFA6BAB302AD91C85B0 | sha512: 49E2252F862F3A73B11D1D77E8DFD2966633AA49A9033A75E067DF0F6DAF0DA7ACCC91323A88F830DAA6EF0FF2EEFE2F53E1247AFB10D56966F642BD5BC45877

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Godot Game Engine 4.2.1 2641 Wednesday, December 13, 2023 Approved
Godot Game Engine 4.2 674 Friday, December 1, 2023 Approved
Godot Game Engine 4.1.3 868 Friday, November 3, 2023 Approved
Godot Game Engine 4.1.2 1619 Wednesday, October 4, 2023 Approved
Godot Game Engine 4.1.1 1348 Wednesday, July 19, 2023 Approved
Godot Game Engine 4.1 370 Friday, July 7, 2023 Approved
Godot Game Engine 4.0.3 776 Saturday, May 20, 2023 Approved
Godot Game Engine 4.0.2 829 Wednesday, April 5, 2023 Approved
Godot Game Engine 4.0.1 399 Sunday, March 26, 2023 Approved
Godot Game Engine 3.5.1 1800 Thursday, September 29, 2022 Approved
Godot Game Engine 3.5 967 Sunday, August 7, 2022 Approved
Godot Game Engine 3.4.5 261 Thursday, August 4, 2022 Approved
Godot Game Engine 3.4.4 1527 Thursday, March 24, 2022 Approved
Godot Game Engine 3.4.3 715 Saturday, February 26, 2022 Approved
Godot Game Engine 3.4.2 1089 Thursday, December 23, 2021 Approved
Godot Game Engine 3.4.1 293 Saturday, December 18, 2021 Approved
Godot Game Engine 3.4 1153 Saturday, November 6, 2021 Approved
Godot Game Engine 3.3.4 949 Saturday, October 2, 2021 Approved
Godot Game Engine 3.3.3 998 Saturday, August 21, 2021 Approved
Godot Game Engine 3.3.2 1256 Tuesday, May 25, 2021 Approved
Godot Game Engine 3.3.1 427 Wednesday, May 19, 2021 Approved
Godot Game Engine 3.3 736 Thursday, April 22, 2021 Approved
Godot Game Engine 3.2.3 2382 Friday, September 18, 2020 Approved
Godot Game Engine 3.2.2 1196 Friday, June 26, 2020 Approved
Godot Game Engine 3.2.1 1209 Wednesday, March 11, 2020 Approved
Godot Game Engine 3.2 615 Thursday, January 30, 2020 Approved
Godot Game Engine 3.1.2 1490 Sunday, December 1, 2019 Approved
Godot Game Engine 3.1.1 1894 Sunday, April 28, 2019 Approved
Godot Game Engine 3.1 507 Thursday, March 14, 2019 Approved
Godot Game Engine 3.0.6 586 Wednesday, October 17, 2018 Approved

This package has no dependencies.

Discussion for the Godot Game Engine Package

Ground Rules:

  • This discussion is only about Godot Game Engine and the Godot Game Engine package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Godot Game Engine, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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