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Join us for the Chocolatey Coding Livestream, where members of our team dive into the heart of open source development by coding live on various Chocolatey projects. Tune in to witness real-time coding, ask questions, and gain insights into the world of package management. Don't miss this opportunity to engage with our team and contribute to the future of Chocolatey!

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Calling All Chocolatiers! Whipping Up Windows Automation with Chocolatey Central Management

Webinar from
Wednesday, 17 January 2024

We are delighted to announce the release of Chocolatey Central Management v0.12.0, featuring seamless Deployment Plan creation, time-saving duplications, insightful Group Details, an upgraded Dashboard, bug fixes, user interface polishing, and refined documentation. As an added bonus we'll have members of our Solutions Engineering team on-hand to dive into some interesting ways you can leverage the new features available!

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Watch The Replays
Chocolatey and Intune Overview

Webinar Replay from
Wednesday, 30 March 2022

At Chocolatey Software we strive for simple, and teaching others. Let us teach you just how simple it could be to keep your 3rd party applications updated across your devices, all with Intune!

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Chocolatey For Business. In Azure. In One Click.

Livestream from
Thursday, 9 June 2022

Join James and Josh to show you how you can get the Chocolatey For Business recommended infrastructure and workflow, created, in Azure, in around 20 minutes.

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The Future of Chocolatey CLI

Livestream from
Thursday, 04 August 2022

Join Paul and Gary to hear more about the plans for the Chocolatey CLI in the not so distant future. We'll talk about some cool new features, long term asks from Customers and Community and how you can get involved!

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Hacktoberfest Tuesdays 2022

Livestreams from
October 2022

For Hacktoberfest, Chocolatey ran a livestream every Tuesday! Re-watch Cory, James, Gary, and Rain as they share knowledge on how to contribute to open-source projects such as Chocolatey CLI.

Watch On-Demand

Downloads:

8,140

Downloads of v 0.50:

2,248

Last Update:

18 Dec 2020

Package Maintainer(s):

Software Author(s):

  • 2019 QuickeneR
  • Ariman

Tags:

innosetup extract installer unpacker

Inno Setup Unpacker

  • 1
  • 2
  • 3

0.50 | Updated: 18 Dec 2020

Downloads:

8,140

Downloads of v 0.50:

2,248

Maintainer(s):

Software Author(s):

  • 2019 QuickeneR
  • Ariman

Inno Setup Unpacker 0.50

  • 1
  • 2
  • 3

Some Checks Have Failed or Are Not Yet Complete

Not All Tests Have Passed


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Resulted in Flagged:

This package was submitted (and approved) prior to automated virus scanning integration into the package moderation processs.

We recommend clicking the "Details" link to make your own decision on installing this package.

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Inno Setup Unpacker, run the following command from the command line or from PowerShell:

>

To upgrade Inno Setup Unpacker, run the following command from the command line or from PowerShell:

>

To uninstall Inno Setup Unpacker, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade innounp -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade innounp -y --source="'INTERNAL REPO URL'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install innounp
  win_chocolatey:
    name: innounp
    version: '0.50'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'innounp' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '0.50'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller innounp
{
    Name     = "innounp"
    Version  = "0.50"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'innounp':
  ensure   => '0.50',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved by moderator gep13 on 30 Dec 2020.

Description

Inno Setup is a popular program for making software installations. Unfortunately, there is no official unpacker - the only method of getting the files out of the self-extracting executable is to run it. One piece of software that addresses this issue is Sergei Wanin's InstallExplorer, a plug-in for the FAR Manager that unpacks several types of installations, including Inno Setup (IS). But since it is not updated in a timely fashion, and so does not support the latest IS most of the time, this program was born. The advantages over InstallExplorer are:

Innounp is open source and based on IS source. Therefore, it is more likely to support future IS versions.
It recovers portions of the installation script (.iss file), including the registry changes and the compiled Innerfuse/RemObjects Pascal Script, if available.
If you want to report a bug, request a feature, or discuss anything else related to the program, please write to the forum.

Package Parameters

The following package parameters can be set:

  • /NOSTART - Do not add a start menu shortcut
  • /DESKTOP - Add a desktop shortcut

To pass parameters, use --params "''" (e.g. choco install packageID [other options] --params="'/ITEM:value /ITEM2:value2 /FLAG_BOOLEAN'").
To have choco remember parameters on upgrade, be sure to set choco feature enable -n=useRememberedArgumentsForUpgrades.


tools\innounp.htm
 
tools\innounp.exe
md5: D107A0AA6B9BD18F79B28529D7B84624 | sha1: D964660CF0BEC894173F33C429C3908B082B6E82 | sha256: 9B72AD9F93D167652A0E2BF3921ABDFD3E6747C5E718461A2E58B9DFACD31F4C | sha512: BE932C236A0B29C4882CD325ED028160766DF9BFFD49DDACDBE515885DE49A14D19272AD8107B9D8AEDD960DC4D45CD38989B960B6CDB116453265F737A02BB1
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$toolsDir 			   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$shortcutName          = 'innounp.lnk'
$desktopicon           = (Join-Path ([Environment]::GetFolderPath("Desktop")) $shortcutName)
$starticon             = (Join-Path ([environment]::GetFolderPath([environment+specialfolder]::Programs)) $shortcutName)

if (Test-Path $desktopicon) {
	Remove-Item $desktopicon
	Write-Host -ForegroundColor green 'Removed ' $desktopicon
} else {
	Write-Host -ForegroundColor yellow 'Did not find ' $desktopicon
}

if (Test-Path $starticon) {
	Remove-Item $starticon
	Write-Host -ForegroundColor green 'Removed ' $starticon
} else {
	Write-Host -ForegroundColor yellow 'Did not find ' $starticon ' to remove'
}
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop'
$toolsDir              = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$pp                    = Get-PackageParameters
$fileFullPath          = (Join-Path $toolsDir 'innounp.exe')
$shortcutName          = 'innounp.lnk'

if ($pp['desktop']) {
	$desktopicon = (Join-Path ([Environment]::GetFolderPath("Desktop")) $shortcutName)
	Write-Host -ForegroundColor green 'Adding ' $desktopicon
	Install-ChocolateyShortcut -ShortcutFilePath $desktopicon -TargetPath $fileFullPath  -RunAsAdmin
}

if (!$pp['nostart']) {
	$starticon = (Join-Path ([environment]::GetFolderPath([environment+specialfolder]::Programs)) $shortcutName)
	Write-Host -ForegroundColor green 'Adding ' $starticon
	Install-ChocolateyShortcut -ShortcutFilePath $starticon -TargetPath $fileFullPath  -RunAsAdmin
}
legal\zlib.txt
ZLIB DATA COMPRESSION LIBRARY

 (C) 1995-2004 Jean-loup Gailly and Mark Adler

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

  Jean-loup Gailly        Mark Adler
  [email protected]          [email protected]

If you use the zlib library in a product, we would appreciate *not*
receiving lengthy legal documents to sign. The sources are provided
for free but without warranty of any kind.  The library has been
entirely written by Jean-loup Gailly and Mark Adler; it does not
include third-party code.

If you redistribute modified sources, we would appreciate that you include
in the file ChangeLog history information documenting your changes. Please
read the FAQ for more information on the distribution of modified source
versions.
legal\VERIFICATION.txt

1. Download the .rar binary package from 
	x32: https://sourceforge.net/projects/innounp/files/innounp/innounp%200.50/innounp050.rar/download
	
2. Extract the .rar file, 7zip works fine

3. Check that the `innounp.exe` included in the nupkg and the extracted exe file from the rar have the same checksum.

----

The other licenses in the legal folder come from the *src.rar located next to the binary .rar in the URL above.

legal\lzma.txt
LZMA SDK 4.43
-------------

LZMA SDK   Copyright (C) 1999-2006 Igor Pavlov

LZMA SDK provides the documentation, samples, header files, libraries, 
and tools you need to develop applications that use LZMA compression.

LZMA is default and general compression method of 7z format
in 7-Zip compression program (www.7-zip.org). LZMA provides high 
compression ratio and very fast decompression.

LZMA is an improved version of famous LZ77 compression algorithm. 
It was improved in way of maximum increasing of compression ratio,
keeping high decompression speed and low memory requirements for 
decompressing.



LICENSE
-------

LZMA SDK is available under any of the following licenses:

1) GNU Lesser General Public License (GNU LGPL)
2) Common Public License (CPL)
3) Simplified license for unmodified code (read SPECIAL EXCEPTION) 
4) Proprietary license 

It means that you can select one of these four options and follow rules of that license.


1,2) GNU LGPL and CPL licenses are pretty similar and both these
licenses are classified as 
 - "Free software licenses" at http://www.gnu.org/ 
 - "OSI-approved" at http://www.opensource.org/


3) SPECIAL EXCEPTION

Igor Pavlov, as the author of this code, expressly permits you 
to statically or dynamically link your code (or bind by name) 
to the files from LZMA SDK without subjecting your linked 
code to the terms of the CPL or GNU LGPL. 
Any modifications or additions to files from LZMA SDK, however, 
are subject to the GNU LGPL or CPL terms.

SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code, 
while you keep LZMA SDK code unmodified.


SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits 
you to use this code under the same terms and conditions contained in the License 
Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.

SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version 
of LZMA SDK as update for previous versions.


SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits 
you to use code of the following files: 
BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp, 
LzmaAlone.cs, LzmaAlone.java
as public domain code. 


4) Proprietary license

LZMA SDK also can be available under a proprietary license which 
can include:

1) Right to modify code without subjecting modified code to the 
terms of the CPL or GNU LGPL
2) Technical support for code

To request such proprietary license or any additional consultations,
send email message from that page:
http://www.7-zip.org/support.html


You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

You should have received a copy of the Common Public License
along with this library.


LZMA SDK Contents
-----------------

LZMA SDK includes:

  - C++ source code of LZMA compressing and decompressing
  - ANSI-C compatible source code for LZMA decompressing
  - C# source code for LZMA compressing and decompressing
  - Java source code for LZMA compressing and decompressing
  - Compiled file->file LZMA compressing/decompressing program for Windows system

ANSI-C LZMA decompression code was ported from original C++ sources to C.
Also it was simplified and optimized for code size. 
But it is fully compatible with LZMA from 7-Zip.


UNIX/Linux version 
------------------
To compile C++ version of file->file LZMA, go to directory
C/7zip/Compress/LZMA_Alone 
and type "make" or "make clean all" to recompile all.

In some UNIX/Linux versions you must compile LZMA with static libraries.
To compile with static libraries, change string in makefile
LIB = -lm
to string  
LIB = -lm -static


Files
---------------------
C        - C / CPP source code
CS       - C# source code
Java     - Java source code
lzma.txt - LZMA SDK description (this file)
7zFormat.txt - 7z Format description
7zC.txt  - 7z ANSI-C Decoder description (this file)
methods.txt  - Compression method IDs for .7z
LGPL.txt - GNU Lesser General Public License
CPL.html - Common Public License
lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
history.txt - history of the LZMA SDK


Source code structure
---------------------

C  - C / CPP files
  Common  - common files for C++ projects
  Windows - common files for Windows related code
  7zip    - files related to 7-Zip Project
    Common   - common files for 7-Zip
    Compress - files related to compression/decompression
      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
        BinTree    - Binary Tree Match Finder for LZ algorithm
        HashChain  - Hash Chain Match Finder for LZ algorithm
        Patricia   - Patricia Match Finder for LZ algorithm
      RangeCoder   - Range Coder (special code of compression/decompression)
      LZMA         - LZMA compression/decompression on C++
      LZMA_Alone   - file->file LZMA compression/decompression
      LZMA_C       - ANSI-C compatible LZMA decompressor
        LzmaDecode.h  - interface for LZMA decoding on ANSI-C
        LzmaDecode.c      - LZMA decoding on ANSI-C (new fastest version)
        LzmaDecodeSize.c  - LZMA decoding on ANSI-C (old size-optimized version)
        LzmaTest.c        - test application that decodes LZMA encoded file
        LzmaTypes.h       - basic types for LZMA Decoder
        LzmaStateDecode.h - interface for LZMA decoding (State version)
        LzmaStateDecode.c - LZMA decoding on ANSI-C (State version)
        LzmaStateTest.c   - test application (State version)
      Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
    Archive - files related to archiving
      7z_C     - 7z ANSI-C Decoder

CS - C# files
  7zip
    Common   - some common files for 7-Zip
    Compress - files related to compression/decompression
      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
      LZMA         - LZMA compression/decompression
      LzmaAlone    - file->file LZMA compression/decompression
      RangeCoder   - Range Coder (special code of compression/decompression)

Java  - Java files
  SevenZip
    Compression    - files related to compression/decompression
      LZ           - files related to LZ (Lempel-Ziv) compression algorithm
      LZMA         - LZMA compression/decompression
      RangeCoder   - Range Coder (special code of compression/decompression)

C/C++ source code of LZMA SDK is part of 7-Zip project.

You can find ANSI-C LZMA decompressing code at folder 
  C/7zip/Compress/LZMA_C
7-Zip doesn't use that ANSI-C LZMA code and that code was developed 
specially for this SDK. And files from LZMA_C do not need files from 
other directories of SDK for compiling.

7-Zip source code can be downloaded from 7-Zip's SourceForge page:

  http://sourceforge.net/projects/sevenzip/


LZMA features
-------------
  - Variable dictionary size (up to 1 GB)
  - Estimated compressing speed: about 1 MB/s on 1 GHz CPU
  - Estimated decompressing speed: 
      - 8-12 MB/s on 1 GHz Intel Pentium 3 or AMD Athlon
      - 500-1000 KB/s on 100 MHz ARM, MIPS, PowerPC or other simple RISC
  - Small memory requirements for decompressing (8-32 KB + DictionarySize)
  - Small code size for decompressing: 2-8 KB (depending from 
    speed optimizations) 

LZMA decoder uses only integer operations and can be 
implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).

Some critical operations that affect to speed of LZMA decompression:
  1) 32*16 bit integer multiply
  2) Misspredicted branches (penalty mostly depends from pipeline length)
  3) 32-bit shift and arithmetic operations

Speed of LZMA decompressing mostly depends from CPU speed.
Memory speed has no big meaning. But if your CPU has small data cache, 
overall weight of memory speed will slightly increase.


How To Use
----------

Using LZMA encoder/decoder executable
--------------------------------------

Usage:  LZMA <e|d> inputFile outputFile [<switches>...]

  e: encode file

  d: decode file

  b: Benchmark. There are two tests: compressing and decompressing 
     with LZMA method. Benchmark shows rating in MIPS (million 
     instructions per second). Rating value is calculated from 
     measured speed and it is normalized with AMD Athlon 64 X2 CPU
     results. Also Benchmark checks possible hardware errors (RAM 
     errors in most cases). Benchmark uses these settings:
     (-a1, -d21, -fb32, -mfbt4). You can change only -d. Also you 
     can change number of iterations. Example for 30 iterations:
	LZMA b 30
     Default number of iterations is 10.

<Switches>
  

  -a{N}:  set compression mode 0 = fast, 1 = normal
          default: 1 (normal)

  d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
          The maximum value for dictionary size is 1 GB = 2^30 bytes.
          Dictionary size is calculated as DictionarySize = 2^N bytes. 
          For decompressing file compressed by LZMA method with dictionary 
          size D = 2^N you need about D bytes of memory (RAM).

  -fb{N}: set number of fast bytes - [5, 273], default: 128
          Usually big number gives a little bit better compression ratio 
          and slower compression process.

  -lc{N}: set number of literal context bits - [0, 8], default: 3
          Sometimes lc=4 gives gain for big files.

  -lp{N}: set number of literal pos bits - [0, 4], default: 0
          lp switch is intended for periodical data when period is 
          equal 2^N. For example, for 32-bit (4 bytes) 
          periodical data you can use lp=2. Often it's better to set lc0, 
          if you change lp switch.

  -pb{N}: set number of pos bits - [0, 4], default: 2
          pb switch is intended for periodical data 
          when period is equal 2^N.

  -mf{MF_ID}: set Match Finder. Default: bt4. 
              Algorithms from hc* group doesn't provide good compression 
              ratio, but they often works pretty fast in combination with 
              fast mode (-a0).

              Memory requirements depend from dictionary size 
              (parameter "d" in table below). 

               MF_ID     Memory                   Description

                bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
                bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
                bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
                hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.

  -eos:   write End Of Stream marker. By default LZMA doesn't write 
          eos marker, since LZMA decoder knows uncompressed size 
          stored in .lzma file header.

  -si:    Read data from stdin (it will write End Of Stream marker).
  -so:    Write data to stdout


Examples:

1) LZMA e file.bin file.lzma -d16 -lc0 

compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)  
and 0 literal context bits. -lc0 allows to reduce memory requirements 
for decompression.


2) LZMA e file.bin file.lzma -lc0 -lp2

compresses file.bin to file.lzma with settings suitable 
for 32-bit periodical data (for example, ARM or MIPS code).

3) LZMA d file.lzma file.bin

decompresses file.lzma to file.bin.


Compression ratio hints
-----------------------

Recommendations
---------------

To increase compression ratio for LZMA compressing it's desirable 
to have aligned data (if it's possible) and also it's desirable to locate
data in such order, where code is grouped in one place and data is 
grouped in other place (it's better than such mixing: code, data, code,
data, ...).


Using Filters
-------------
You can increase compression ratio for some data types, using
special filters before compressing. For example, it's possible to 
increase compression ratio on 5-10% for code for those CPU ISAs: 
x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.

You can find C/C++ source code of such filters in folder "7zip/Compress/Branch"

You can check compression ratio gain of these filters with such 
7-Zip commands (example for ARM code):
No filter:
  7z a a1.7z a.bin -m0=lzma

With filter for little-endian ARM code:
  7z a a2.7z a.bin -m0=bc_arm -m1=lzma        

With filter for big-endian ARM code (using additional Swap4 filter):
  7z a a3.7z a.bin -m0=swap4 -m1=bc_arm -m2=lzma

It works in such manner:
Compressing    = Filter_encoding + LZMA_encoding
Decompressing  = LZMA_decoding + Filter_decoding

Compressing and decompressing speed of such filters is very high,
so it will not increase decompressing time too much.
Moreover, it reduces decompression time for LZMA_decoding, 
since compression ratio with filtering is higher.

These filters convert CALL (calling procedure) instructions 
from relative offsets to absolute addresses, so such data becomes more 
compressible. Source code of these CALL filters is pretty simple
(about 20 lines of C++), so you can convert it from C++ version yourself.

For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.


LZMA compressed file format
---------------------------
Offset Size Description
  0     1   Special LZMA properties for compressed data
  1     4   Dictionary size (little endian)
  5     8   Uncompressed size (little endian). -1 means unknown size
 13         Compressed data


ANSI-C LZMA Decoder
~~~~~~~~~~~~~~~~~~~

To compile ANSI-C LZMA Decoder you can use one of the following files sets:
1) LzmaDecode.h + LzmaDecode.c + LzmaTest.c  (fastest version)
2) LzmaDecode.h + LzmaDecodeSize.c + LzmaTest.c  (old size-optimized version)
3) LzmaStateDecode.h + LzmaStateDecode.c + LzmaStateTest.c  (zlib-like interface)


Memory requirements for LZMA decoding
-------------------------------------

LZMA decoder doesn't allocate memory itself, so you must 
allocate memory and send it to LZMA.

Stack usage of LZMA decoding function for local variables is not 
larger than 200 bytes.

How To decompress data
----------------------

LZMA Decoder (ANSI-C version) now supports 5 interfaces:
1) Single-call Decompressing
2) Single-call Decompressing with input stream callback
3) Multi-call Decompressing with output buffer
4) Multi-call Decompressing with input callback and output buffer
5) Multi-call State Decompressing (zlib-like interface)

Variant-5 is similar to Variant-4, but Variant-5 doesn't use callback functions.

Decompressing steps
-------------------

1) read LZMA properties (5 bytes):
   unsigned char properties[LZMA_PROPERTIES_SIZE];

2) read uncompressed size (8 bytes, little-endian)

3) Decode properties:

  CLzmaDecoderState state;  /* it's 24-140 bytes structure, if int is 32-bit */

  if (LzmaDecodeProperties(&state.Properties, properties, LZMA_PROPERTIES_SIZE) != LZMA_RESULT_OK)
    return PrintError(rs, "Incorrect stream properties");

4) Allocate memory block for internal Structures:

  state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
  if (state.Probs == 0)
    return PrintError(rs, kCantAllocateMessage);

  LZMA decoder uses array of CProb variables as internal structure.
  By default, CProb is unsigned_short. But you can define _LZMA_PROB32 to make 
  it unsigned_int. It can increase speed on some 32-bit CPUs, but memory 
  usage will be doubled in that case.


5) Main Decompressing

You must use one of the following interfaces:

5.1 Single-call Decompressing
-----------------------------
When to use: RAM->RAM decompressing
Compile files: LzmaDecode.h, LzmaDecode.c
Compile defines: no defines
Memory Requirements:
  - Input buffer: compressed size
  - Output buffer: uncompressed size
  - LZMA Internal Structures (~16 KB for default settings) 

Interface:
  int res = LzmaDecode(&state, 
      inStream, compressedSize, &inProcessed,
      outStream, outSize, &outProcessed);


5.2 Single-call Decompressing with input stream callback
--------------------------------------------------------
When to use: File->RAM or Flash->RAM decompressing.
Compile files: LzmaDecode.h, LzmaDecode.c
Compile defines: _LZMA_IN_CB
Memory Requirements:
  - Buffer for input stream: any size (for example, 16 KB)
  - Output buffer: uncompressed size
  - LZMA Internal Structures (~16 KB for default settings) 

Interface:
  typedef struct _CBuffer
  {
    ILzmaInCallback InCallback;
    FILE *File;
    unsigned char Buffer[kInBufferSize];
  } CBuffer;

  int LzmaReadCompressed(void *object, const unsigned char **buffer, SizeT *size)
  {
    CBuffer *bo = (CBuffer *)object;
    *buffer = bo->Buffer;
    *size = MyReadFile(bo->File, bo->Buffer, kInBufferSize);
    return LZMA_RESULT_OK;
  }

  CBuffer g_InBuffer;

  g_InBuffer.File = inFile;
  g_InBuffer.InCallback.Read = LzmaReadCompressed;
  int res = LzmaDecode(&state, 
      &g_InBuffer.InCallback,
      outStream, outSize, &outProcessed);


5.3 Multi-call decompressing with output buffer
-----------------------------------------------
When to use: RAM->File decompressing 
Compile files: LzmaDecode.h, LzmaDecode.c
Compile defines: _LZMA_OUT_READ
Memory Requirements:
 - Input buffer: compressed size
 - Buffer for output stream: any size (for example, 16 KB)
 - LZMA Internal Structures (~16 KB for default settings) 
 - LZMA dictionary (dictionary size is encoded in stream properties)
 
Interface:

  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);

  LzmaDecoderInit(&state);
  do
  {
    LzmaDecode(&state,
      inBuffer, inAvail, &inProcessed,
      g_OutBuffer, outAvail, &outProcessed);
    inAvail -= inProcessed;
    inBuffer += inProcessed;
  }
  while you need more bytes

  see LzmaTest.c for more details.


5.4 Multi-call decompressing with input callback and output buffer
------------------------------------------------------------------
When to use: File->File decompressing 
Compile files: LzmaDecode.h, LzmaDecode.c
Compile defines: _LZMA_IN_CB, _LZMA_OUT_READ
Memory Requirements:
 - Buffer for input stream: any size (for example, 16 KB)
 - Buffer for output stream: any size (for example, 16 KB)
 - LZMA Internal Structures (~16 KB for default settings) 
 - LZMA dictionary (dictionary size is encoded in stream properties)
 
Interface:

  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
 
  LzmaDecoderInit(&state);
  do
  {
    LzmaDecode(&state,
      &bo.InCallback,
      g_OutBuffer, outAvail, &outProcessed);
  }
  while you need more bytes

  see LzmaTest.c for more details:


5.5 Multi-call State Decompressing (zlib-like interface)
------------------------------------------------------------------
When to use: file->file decompressing 
Compile files: LzmaStateDecode.h, LzmaStateDecode.c
Compile defines:
Memory Requirements:
 - Buffer for input stream: any size (for example, 16 KB)
 - Buffer for output stream: any size (for example, 16 KB)
 - LZMA Internal Structures (~16 KB for default settings) 
 - LZMA dictionary (dictionary size is encoded in stream properties)
 
Interface:

  state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);

  
  LzmaDecoderInit(&state);
  do
  {
    res = LzmaDecode(&state,
      inBuffer, inAvail, &inProcessed,
      g_OutBuffer, outAvail, &outProcessed,
      finishDecoding);
    inAvail -= inProcessed;
    inBuffer += inProcessed;
  }
  while you need more bytes

  see LzmaStateTest.c for more details:


6) Free all allocated blocks


Note
----
LzmaDecodeSize.c is size-optimized version of LzmaDecode.c.
But compiled code of LzmaDecodeSize.c can be larger than 
compiled code of LzmaDecode.c. So it's better to use 
LzmaDecode.c in most cases.


EXIT codes
-----------

LZMA decoder can return one of the following codes:

#define LZMA_RESULT_OK 0
#define LZMA_RESULT_DATA_ERROR 1

If you use callback function for input data and you return some 
error code, LZMA Decoder also returns that code.



LZMA Defines
------------

_LZMA_IN_CB    - Use callback for input data

_LZMA_OUT_READ - Use read function for output data

_LZMA_LOC_OPT  - Enable local speed optimizations inside code.
                 _LZMA_LOC_OPT is only for LzmaDecodeSize.c (size-optimized version).
                 _LZMA_LOC_OPT doesn't affect LzmaDecode.c (speed-optimized version)
                 and LzmaStateDecode.c

_LZMA_PROB32   - It can increase speed on some 32-bit CPUs, 
                 but memory usage will be doubled in that case

_LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler
                         and long is 32-bit.

_LZMA_SYSTEM_SIZE_T  - Define it if you want to use system's size_t.
                       You can use it to enable 64-bit sizes supporting



C++ LZMA Encoder/Decoder 
~~~~~~~~~~~~~~~~~~~~~~~~
C++ LZMA code use COM-like interfaces. So if you want to use it, 
you can study basics of COM/OLE.

By default, LZMA Encoder contains all Match Finders.
But for compressing it's enough to have just one of them.
So for reducing size of compressing code you can define:
  #define COMPRESS_MF_BT
  #define COMPRESS_MF_BT4
and it will use only bt4 match finder.


---

http://www.7-zip.org
http://www.7-zip.org/support.html
legal\LICENSE.txt
		    GNU GENERAL PUBLIC LICENSE
		       Version 2, June 1991

 Copyright (C) 1989, 1991 Free Software Foundation, Inc.
                       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

			    Preamble

  The licenses for most software are designed to take away your
freedom to share and change it.  By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users.  This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it.  (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.)  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
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  To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have.  You must make sure that they, too, receive or can get the
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  We protect your rights with two steps: (1) copyright the software, and
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  The precise terms and conditions for copying, distribution and
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		    GNU GENERAL PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. This License applies to any program or other work which contains
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Thus, it is not the intent of this section to claim rights or contest
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In addition, mere aggregation of another work not based on the Program
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		     END OF TERMS AND CONDITIONS

	    How to Apply These Terms to Your New Programs

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    This program is distributed in the hope that it will be useful,
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    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this
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    Gnomovision version 69, Copyright (C) year name of author
    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or your
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  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
  `Gnomovision' (which makes passes at compilers) written by James Hacker.

  <signature of Ty Coon>, 1 April 1989
  Ty Coon, President of Vice

This General Public License does not permit incorporating your program into
proprietary programs.  If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library.  If this is what you want to do, use the GNU Library General
Public License instead of this License.
legal\lgpl.txt
      GNU LESSER GENERAL PUBLIC LICENSE
           Version 2.1, February 1999

 Copyright (C) 1991, 1999 Free Software Foundation, Inc.
     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

[This is the first released version of the Lesser GPL.  It also counts
 as the successor of the GNU Library Public License, version 2, hence
 the version number 2.1.]

          Preamble

  The licenses for most software are designed to take away your
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That's all there is to it!


legal\InnoSetup.txt
Inno Setup License
==================

Except where otherwise noted, all of the documentation and software included
in the Inno Setup package is copyrighted by Jordan Russell.

Copyright (C) 1997-2010 Jordan Russell. All rights reserved.
Portions Copyright (C) 2000-2010 Martijn Laan. All rights reserved.

This software is provided "as-is," without any express or implied warranty.
In no event shall the author be held liable for any damages arising from the
use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter and redistribute it,
provided that the following conditions are met:

1. All redistributions of source code files must retain all copyright
   notices that are currently in place, and this list of conditions without
   modification.

2. All redistributions in binary form must retain all occurrences of the
   above copyright notice and web site addresses that are currently in
   place (for example, in the About boxes).

3. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software to
   distribute a product, an acknowledgment in the product documentation
   would be appreciated but is not required.

4. Modified versions in source or binary form must be plainly marked as
   such, and must not be misrepresented as being the original software.


Jordan Russell
jr-2008 AT jrsoftware.org
http://www.jrsoftware.org/
legal\bzip2.txt

This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2005 Julian R Seward.  All
rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.

2. The origin of this software must not be misrepresented; you must 
   not claim that you wrote the original software.  If you use this 
   software in a product, an acknowledgment in the product 
   documentation would be appreciated but is not required.

3. Altered source versions must be plainly marked as such, and must
   not be misrepresented as being the original software.

4. The name of the author may not be used to endorse or promote 
   products derived from this software without specific prior written 
   permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Julian Seward, Cambridge, UK.
[email protected]
bzip2/libbzip2 version 1.0.3 of 15 February 2005


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Add to Builder Version Downloads Last Updated Status
Inno Setup Unpacker 0.49 580 Saturday, July 11, 2020 Approved
Inno Setup Unpacker 0.48 1214 Sunday, March 3, 2019 Approved
Inno Setup Unpacker 0.47 595 Friday, July 27, 2018 Approved
Inno Setup Unpacker 0.46 958 Tuesday, April 12, 2016 Approved
Inno Setup Unpacker 0.45 443 Monday, January 4, 2016 Approved
Inno Setup Unpacker 0.44 376 Tuesday, November 24, 2015 Approved
Inno Setup Unpacker 0.43 394 Tuesday, August 11, 2015 Approved
Inno Setup Unpacker 0.42 452 Saturday, May 30, 2015 Approved
Inno Setup Unpacker 0.41 462 Thursday, March 19, 2015 Approved
Inno Setup Unpacker 0.40 418 Thursday, February 5, 2015 Approved

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