Downloads of v 2013.11.10:


Last Update:

20 Oct 2017

Package Maintainer(s):

Software Author(s):

  • PJ Crossley


pjcrossley millipede retro game portable

Millipede (Portable)

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2013.11.10 | Updated: 20 Oct 2017



Downloads of v 2013.11.10:



Software Author(s):

  • PJ Crossley

  • 1
  • 2
  • 3
Millipede (Portable) 2013.11.10

  • 1
  • 2
  • 3

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Scan Testing Resulted in Flagged:

This package was submitted (and approved) prior to automated virus scanning integration into the package moderation processs.

We recommend clicking the "Details" link to make your own decision on installing this package.

Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Millipede (Portable), run the following command from the command line or from PowerShell:


To upgrade Millipede (Portable), run the following command from the command line or from PowerShell:


To uninstall Millipede (Portable), run the following command from the command line or from PowerShell:


Deployment Method:

📝 NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to

2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade millipede -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade millipede -y --source="'INTERNAL REPO URL'" 

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Install millipede
    name: millipede
    version: '2013.11.10'
    state: present

See docs at

chocolatey_package 'millipede' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '2013.11.10'

See docs at

cChocoPackageInstaller millipede
    Name     = "millipede"
    Version  = "2013.11.10"
    Source   = "INTERNAL REPO URL"

Requires cChoco DSC Resource. See docs at

package { 'millipede':
  ensure   => '2013.11.10',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',

Requires Puppet Chocolatey Provider module. See docs at

4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved by moderator flcdrg on 24 Oct 2017.


screen shot of Millipede

After Centipede came Millipede

This game is freeware
Millipede (c) PJ Crossley MMDCCLXIV

The Millipedes - consist of one or more attached segments which move horizontally through the playfield, moving one tile vertically when they hit the side of the screen, or a mushroom. Shoot a segment, and it will turn into a mushroom. If a centipede is split in half in this fashion, the segment behind the shot will form a head and you'll have two smaller centipedes to contend with.
Mushrooms - harmless to the touch, but take four shots to destroy. The player and centipedes can't move through them.
Poison mushrooms - These don't kill anything. But, when a centipede hits a poison mushroom, they go straight down until they hit the bottom of the screen.
Spiders - they come in from the side and scurry around the bottom half of the screen really fast, making wibbledy-wibbledy sounds.
Earwig - they crawl through the top half of the screen and change mushrooms into poison mushrooms.
bees - they occasionally drop through the screen, leaving a trail of mushrooms.
Mosquito are rarely a threat but collision kills the archer but if shot scroll the screen up a row which may cause bees to appear.
Beetles kills player or if killed cause the screen to scroll down one line .
Killing a inchworm slows down the game which may help you to clear the playing area.
DDT spread poison and can kill anything in its path.


  • Millipede segment: 10 points
  • Millipede head: 100 points
  • Spider: 300 points
  • Beetles: 300 points
  • Mosquitoes: 400 points
  • Bees: 200 points
  • Inchworm: 100 points
  • DDT Bombs: 800 points
  • Dragonflies: 500 points
  • Earwig: 1000 points
  • Mushroom: 1 point


  • Arrow keys to move
  • Ctrl to fire
  • You can also use the mouse to play set from startup page

GM7 06/11/13


$packageName = 'millipede' 
$toolsDir    = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$url         = "$toolsDir\"
$checksum    = '751C4EFFC6656075C828BE3601145D8B04898EC0BC52F1A14C3E49D782E26544'
$Shortcut    = 'Millipede.lnk'
$ProgramEXE  = 'millipede.exe'

$packageArgs = @{
  packageName    = $packageName
  unzipLocation  = $toolsDir
  fileType       = 'ZIP' 
  url            = $url
  checksum       = $checksum
  checksumType   = 'sha256'

Install-ChocolateyZipPackage @packageArgs

Install-ChocolateyShortcut -shortcutFilePath "$env:Public\Desktop\$Shortcut" -targetPath "$toolsDir\$ProgramEXE" -WorkingDirectory "$toolsDir"
Install-ChocolateyShortcut -shortcutFilePath "$env:ProgramData\Microsoft\Windows\Start Menu\Programs\$Shortcut" -targetPath "$toolsDir\$ProgramEXE"    

Remove-Item $url | out-null
$packageName = 'millipede' 
$Shortcut    = 'Millipede.lnk'

remove-item "$env:Public\Desktop\$Shortcut" -Force -ErrorAction 'SilentlyContinue'
remove-item "$env:ProgramData\Microsoft\Windows\Start Menu\Programs\$Shortcut" -Force -ErrorAction 'SilentlyContinue'

==================== Crozza Games LICENSE.TXT ====================

This game by PJ Crossley/Crozza Games is freely distributable copyrighted freeware.

This license is stated at and says "Feel free to distribute any of my free games on your site as long as you do not charge for them and a link to my site would be nice."

==================== Crozza Games LICENSE.TXT ====================
md5: 663CB3EBC31D2A4D1A4E4F7687F0EB2A | sha1: 73FDB949F31A5E2697D2E3CE63F0837B3DD8B4B5 | sha256: 751C4EFFC6656075C828BE3601145D8B04898EC0BC52F1A14C3E49D782E26544 | sha512: 9DD3E6EFDFB26CC7C225B6DA2EA5DD7734A8E1D9A1E7632555E18CEEF2EF4D77AB663F58459253ABD7905F2C09A6A9F0F11EA7E3EC2170BED19B5D24CE33A993
==================== Crozza Games VERIFICATION.TXT ====================

This binary was directly downloaded and packaged up by bcurran3 from Checksums were manually created.

==================== Crozza Games VERIFICATION.TXT ====================

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status

This package has no dependencies.

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