Downloads:
4,448
Downloads of v 3.7.1:
1,677
Last Update:
18 Feb 2019
Package Maintainer(s):
Software Author(s):
- MonoGame Team
Tags:
monogame admin gaming games game development xna foss cross-platformMonoGame
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3.7.1 | Updated: 18 Feb 2019
Downloads:
4,448
Downloads of v 3.7.1:
1,677
Maintainer(s):
Software Author(s):
- MonoGame Team
MonoGame 3.7.1
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by MonoGame Team. The inclusion of MonoGame Team trademark(s), if any, upon this webpage is solely to identify MonoGame Team goods or services and not for commercial purposes.
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All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install MonoGame, run the following command from the command line or from PowerShell:
To upgrade MonoGame, run the following command from the command line or from PowerShell:
To uninstall MonoGame, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download monogame --internalize --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade monogame -y --source="'INTERNAL REPO URL'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade monogame -y --source="'INTERNAL REPO URL'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install monogame
win_chocolatey:
name: monogame
version: '3.7.1'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'monogame' do
action :install
source 'INTERNAL REPO URL'
version '3.7.1'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller monogame
{
Name = "monogame"
Version = "3.7.1"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'monogame':
ensure => '3.7.1',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was approved as a trusted package on 13 Nov 2024.
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal of MonoGame is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. As well as PlayStation Vita, Xbox One and PlayStation 4.
Features
- Managed Code: By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
- Cross-Platform: MonoGame currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.
- Open-Source: All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
- Community: With 1000s of shipped games MonoGame have built up a vibrant community of developers which use MonoGame for both fun and profit.
Microsoft Public License (Ms-PL)
MonoGame - Copyright © 2009-2018 The MonoGame Team
All rights reserved.
This license governs use of the accompanying software. If you use the software,
you accept this license. If you do not accept the license, do not use the
software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution"
have the same meaning here as under U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the
software.
A "contributor" is any person that distributes its contribution under this
license.
"Licensed patents" are a contributor's patent claims that read directly on its
contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the
license conditions and limitations in section 3, each contributor grants you a
non-exclusive, worldwide, royalty-free copyright license to reproduce its
contribution, prepare derivative works of its contribution, and distribute its
contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the license
conditions and limitations in section 3, each contributor grants you a
non-exclusive, worldwide, royalty-free license under its licensed patents to
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of
its contribution in the software or derivative works of the contribution in the
software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you rights to use any
contributors' name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over patents that you
claim are infringed by the software, your patent license from such contributor
to the software ends automatically.
(C) If you distribute any portion of the software, you must retain all
copyright, patent, trademark, and attribution notices that are present in the
software.
(D) If you distribute any portion of the software in source code form, you may
do so only under this license by including a complete copy of this license with
your distribution. If you distribute any portion of the software in compiled or
object code form, you may only do so under a license that complies with this
license.
(E) The software is licensed "as-is." You bear the risk of using it. The
contributors give no express warranties, guarantees or conditions. You may have
additional consumer rights under your local laws which this license cannot
change. To the extent permitted under your local laws, the contributors exclude
the implied warranties of merchantability, fitness for a particular purpose and
non-infringement.
-------------------------------------------------------------------------------
The MIT License (MIT)
Portions Copyright © The Mono.Xna Team
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
The embedded software have been downloaded from the listed download
location on <http://community.monogame.net/t/monogame-3-7-1-release/11173>
and can be verified by doing the following:
1. Download the following <https://github.com/MonoGame/MonoGame/releases/download/v3.7.1/MonoGameSetup.exe>
2. Get the checksum using one of the following methods:
- Using powershell function 'Get-FileHash'
- Use chocolatey utility 'checksum.exe'
3. The checksums should match the following:
checksum type: sha256
checksum: 0F1B9B049027392A290827DC0458A2F9783C22B19DF972567D52020ACDF7D262
The file 'LICENSE.txt' has been obtained from <https://github.com/MonoGame/MonoGame/blob/e5a7f25ed21b0859aa69b40412822c354575fe99/LICENSE.txt>
$ErrorActionPreference = 'Stop';
$packageArgs = @{
packageName = $env:ChocolateyPackageName
softwareName = 'MonoGame SDK'
fileType = 'exe'
silentArgs = '/S'
validExitCodes= @(0)
}
$uninstalled = $false
[array]$key = Get-UninstallRegistryKey @packageArgs
if ($key.Count -eq 1) {
$key | ForEach-Object {
$packageArgs['file'] = "$($_.UninstallString)"
Uninstall-ChocolateyPackage @packageArgs
}
} elseif ($key.Count -eq 0) {
Write-Warning "$packageName has already been uninstalled by other means."
} elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!"
Write-Warning "To prevent accidental data loss, no programs will be uninstalled."
Write-Warning "Please alert the package maintainer that the following keys were matched:"
$key | ForEach-Object { Write-Warning "- $($_.DisplayName)" }
}
md5: 2CCFFC0E0C44AA834150A042CFE6F138 | sha1: 56C6DD4D2A443D8A6E62DFD84F67A0134FCE7AED | sha256: 0F1B9B049027392A290827DC0458A2F9783C22B19DF972567D52020ACDF7D262 | sha512: B66EF1AB824E450CEFEF37EAB269BBFED78A78D97DF638B3522C580FAEB9D8DE5B6999E558510DD914F6E817AA22B92FB8B31E34147399E6266DBEE787166E59
Log in or click on link to see number of positives.
- monogame.3.7.1.nupkg (5baa6cce1ab6) - ## / 57
- MonoGameSetup.exe (0f1b9b049027) - ## / 65
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
MonoGame 3.7.1 | 1677 | Monday, February 18, 2019 | Approved | |
MonoGame 3.7 | 527 | Sunday, February 17, 2019 | Approved | |
MonoGame 3.6 | 861 | Thursday, May 18, 2017 | Approved | |
MonoGame 3.2.0 | 761 | Sunday, November 2, 2014 | Approved | |
MonoGame 3.0.1 | 622 | Sunday, June 16, 2013 | Approved |
Copyright © 2009-2017 MonoGame Team
-
- chocolatey-core.extension (≥ 1.3.3)
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- This discussion is only about MonoGame and the MonoGame package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or MonoGame, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.