Downloads of v 2022.08.16.1031:


Last Update:

28 Sep 2022

Package Maintainer(s):

Software Author(s):

  • SupSuper


openxcom xcom


  • 1
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  • 3

2022.08.16.1031 | Updated: 28 Sep 2022



Downloads of v 2022.08.16.1031:



Software Author(s):

  • SupSuper


openxcom xcom

  • 1
  • 2
  • 3
OpenXCOM 2022.08.16.1031

  • 1
  • 2
  • 3

This Package Contains an Exempted Check

Not All Tests Have Passed

Validation Testing Passed

Verification Testing Exemption:

Temporarily exempted from package-verifier due to this issue:


Scan Testing Successful:

No detections found in any package files

Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install OpenXCOM, run the following command from the command line or from PowerShell:


To upgrade OpenXCOM, run the following command from the command line or from PowerShell:


To uninstall OpenXCOM, run the following command from the command line or from PowerShell:


Deployment Method:

📝 NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to

2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade openxcom -y --source="'INTERNAL REPO URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade openxcom -y --source="'INTERNAL REPO URL'" 

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Install openxcom
    name: openxcom
    version: '2022.08.16.1031'
    state: present

See docs at

chocolatey_package 'openxcom' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '2022.08.16.1031'

See docs at

cChocoPackageInstaller openxcom
    Name     = "openxcom"
    Version  = "2022.08.16.1031"
    Source   = "INTERNAL REPO URL"

Requires cChoco DSC Resource. See docs at

package { 'openxcom':
  ensure   => '2022.08.16.1031',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',

Requires Puppet Chocolatey Provider module. See docs at

4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...

This package was approved as a trusted package on 28 Sep 2022.


OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February 2010, and has since grown into a small development team surrounded by a very supporting community.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:

  • Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
  • Moddability: Tweak the game to your heart’s content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded.
  • Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes. The code is fully documented and open-source so anyone can take a crack at it.

For more details check the Wiki.

$ErrorActionPreference = 'Stop'; # stop on all errors
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
. "$(Join-Path $toolsDir commonEnv.ps1)"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  unzipLocation = "$(Join-Path $ENV:LocalAppData Programs)"
  url           = ''
  checksum      = 'd5373e9680f97d88fa47d5f4b83934b0006fc237b8b3a6ff70e474699d87f88c'
  checksumType    = 'sha256'
Install-ChocolateyZipPackage @packageArgs

## StartMenu
Install-ChocolateyShortcut -ShortcutFilePath "$(Join-Path $startMenuDir $GameName).lnk" `
  -TargetPath "$(Join-Path $installLocation $GameName.toLower()).exe" `
  -WorkingDirectory "$installLocation"

## Docs
Install-ChocolateyShortcut -ShortcutFilePath "$(Join-Path $startMenuDir ReadMe.lnk)" `
  -TargetPath "$(Join-Path $installLocation"
Install-ChocolateyShortcut -ShortcutFilePath "$(Join-Path $startMenuDir 'Release Notes.lnk')" `
  -TargetPath "$(Join-Path $installLocation CHANGELOG.txt)"
$ErrorActionPreference = 'Stop'; # stop on all errors
$toolsDir = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
. "$(Join-Path $toolsDir commonEnv.ps1)"

Remove-Item "$startMenuDir" -recurse -force
Remove-Item "$installLocation" -exclude TFTD, UFO -recurse -force
$GameName = 'OpenXCOM'

$installLocation = [IO.Path]::Combine($ENV:LocalAppData, 'Programs', $GameName.toLower())
$startMenuDir = [IO.Path]::Combine($ENV:AppData, 'Microsoft\Windows\Start Menu\Programs', "$GameName")

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
OpenXCOM 2022.07.06.0733 60 Sunday, July 10, 2022 Approved
OpenXCOM 2022.06.07.2003 51 Thursday, June 9, 2022 Approved
OpenXCOM 2022.04.29.0633 19 Monday, June 6, 2022 Approved
OpenXCOM 2022.03.29.2109 51 Saturday, April 16, 2022 Approved
OpenXCOM 2021.12.21.1139 69 Tuesday, February 1, 2022 Approved
OpenXCOM 2021.09.20.0740 86 Wednesday, September 22, 2021 Approved
OpenXCOM 2021.09.01.0708 51 Friday, September 10, 2021 Approved
OpenXCOM 2021.06.11.1618 70 Wednesday, June 16, 2021 Approved
OpenXCOM 2021.05.27.0623 48 Tuesday, June 1, 2021 Approved

This package has no dependencies.

Discussion for the OpenXCOM Package

Ground Rules:

  • This discussion is only about OpenXCOM and the OpenXCOM package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or OpenXCOM, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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