Downloads:
2,592
Downloads of v 2014.09.26-pre-alpha:
431
Last Update:
03 Oct 2014
Package Maintainer(s):
Software Author(s):
- Epic Games
Tags:
ut client game games first-person-shooter unrealengine udk x64- Software Specific:
- Software Site
- Software License
- Package Specific:
- Possible Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Unreal Tournament 4 Client Pre Alpha Playable Build
This is a prerelease version of Unreal Tournament 4 Client Pre Alpha Playable Build.
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2014.09.26-pre-alpha | Updated: 03 Oct 2014
- Software Specific:
- Software Site
- Software License
- Package Specific:
- Possible Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
2,592
Downloads of v 2014.09.26-pre-alpha:
431
Maintainer(s):
Software Author(s):
- Epic Games
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.26-pre-alpha
This is a prerelease version of Unreal Tournament 4 Client Pre Alpha Playable Build.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Epic Games. The inclusion of Epic Games trademark(s), if any, upon this webpage is solely to identify Epic Games goods or services and not for commercial purposes.
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Some Checks Have Failed or Are Not Yet Complete
Not All Tests Have Passed
Validation Testing Unknown
Verification Testing Unknown
Scan Testing Successful:
No detections found in any package files
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:
To upgrade Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:
To uninstall Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download ut-client --internalize --version=2014.09.26-pre-alpha --pre --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade ut-client -y --source="'INTERNAL REPO URL'" --version="'2014.09.26-pre-alpha'" --prerelease [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade ut-client -y --source="'INTERNAL REPO URL'" --version="'2014.09.26-pre-alpha'" --prerelease
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install ut-client
win_chocolatey:
name: ut-client
version: '2014.09.26-pre-alpha'
source: INTERNAL REPO URL
state: present
allow_prerelease: yes
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'ut-client' do
action :install
source 'INTERNAL REPO URL'
version '2014.09.26-pre-alpha'
options '--prerelease'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller ut-client
{
Name = "ut-client"
Version = "2014.09.26-pre-alpha"
Source = "INTERNAL REPO URL"
chocoParams = "--prerelease"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'ut-client':
ensure => '2014.09.26-pre-alpha',
install_options => ['--prerelease'],
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was submitted prior to moderation and has not been approved. While it is likely safe for you, there is more risk involved.
The next Unreal Tournament game begins development with "a small team of UT veterans".
The entire development is open source, which Epic characterizes as, "a collaboration between Epic, UT fans and UE4 developers." As that line infers, the game's being created using Unreal Engine 4.
Best of all? When the game's ready to play, it will be free. As Epic puts it: "Not free to play, just free."
$packageName = '{{PackageName}}'
$shortcut_to_remove = "$Home\Desktop\UnrealTournament.lnk"
try {
Remove-Item $shortcut_to_remove
# the following is all part of error handling
Write-ChocolateySuccess "$packageName"
} catch {
Write-ChocolateyFailure "$packageName" "$($_.Exception.Message)"
throw
}
Log in or click on link to see number of positives.
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.10.16-pre-alpha | 632 | Saturday, October 18, 2014 | Unknown | |
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.26-pre-alpha | 431 | Friday, October 3, 2014 | Unknown | |
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.19-pre-alpha | 403 | Sunday, September 21, 2014 | Unknown | |
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.12-pre-alpha | 383 | Sunday, September 14, 2014 | Unknown | |
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.05-pre-alpha | 397 | Sunday, September 7, 2014 | Unknown |
Client Build 2310572.
Ground Rules:
- This discussion is only about Unreal Tournament 4 Client Pre Alpha Playable Build and the Unreal Tournament 4 Client Pre Alpha Playable Build package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or Unreal Tournament 4 Client Pre Alpha Playable Build, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.