Downloads of v 2.2.1:


Last Update:

10 Jul 2016

Package Maintainer(s):

Software Author(s):

  • Wave Corporation


wave engine admin development .net

Wave Engine

This is not the latest version of Wave Engine available.

  • 1
  • 2
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2.2.1 | Updated: 10 Jul 2016



Downloads of v 2.2.1:



Software Author(s):

  • Wave Corporation

  • 1
  • 2
  • 3
Wave Engine 2.2.1

This is not the latest version of Wave Engine available.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests

Validation Testing Passed

Verification Testing Passed


Scan Testing Successful:

No detections found in any package files

Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Wave Engine, run the following command from the command line or from PowerShell:


To upgrade Wave Engine, run the following command from the command line or from PowerShell:


To uninstall Wave Engine, run the following command from the command line or from PowerShell:


Deployment Method:

📝 NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to

2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade wave-engine -y --source="'INTERNAL REPO URL'" --version="'2.2.1'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade wave-engine -y --source="'INTERNAL REPO URL'" --version="'2.2.1'" 

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Install wave-engine
    name: wave-engine
    version: '2.2.1'
    state: present

See docs at

chocolatey_package 'wave-engine' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '2.2.1'

See docs at

cChocoPackageInstaller wave-engine
    Name     = "wave-engine"
    Version  = "2.2.1"
    Source   = "INTERNAL REPO URL"

Requires cChoco DSC Resource. See docs at

package { 'wave-engine':
  ensure   => '2.2.1',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',

Requires Puppet Chocolatey Provider module. See docs at

4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...

This package was approved by moderator doc on 10 Jul 2016.


Wave Engine is a C# component-based modern game engine which allows you to create cross-platform games and apps for many platforms: Windows, Linux, MacOS, IOS, Android, Windows Store and Windows Phone.

Wave Engine supports the same set of features in all its platforms to make it easy to port all your projects to other supported platforms.

You also have a great set of extensions with the complete code on Github, to use WaveEngine with Kinect, OculusRift, Vuforia, Cardboard, Leapmotion and much more.

$ErrorActionPreference = 'Stop';
$dlVersion  = "${version}".Replace('.', '_')
$packageName= 'Wave Engine'
$url        = "${dlVersion}.exe"
$packageArgs = @{
  packageName   = $packageName
  fileType      = 'exe'
  url           = $url
  silentArgs    = "/exenoui /qn /norestart /l*v `"$($env:TEMP)\$($packageName).$($env:chocolateyPackageVersion).MsiInstall.log`""
  validExitCodes= @(0, 3010, 1641)
  softwareName  = 'Wave Engine*'
  checksum      = '2d88e6cbfb0841e60c97d8541fc7f9957d8d03b3ae18400ecc6b5f853dd0b1e9'
  checksumType  = 'sha256'
Install-ChocolateyPackage @packageArgs

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Wave Engine 2.5.0 208 Tuesday, July 31, 2018 Approved
Wave Engine 270 Friday, April 6, 2018 Approved
Wave Engine 2.4.1 392 Wednesday, September 27, 2017 Approved
Wave Engine 2.4.0 381 Friday, August 25, 2017 Approved
Wave Engine 2.3.1 393 Thursday, March 30, 2017 Approved
Wave Engine 2.3.0 366 Friday, September 16, 2016 Approved
Wave Engine 385 Saturday, September 3, 2016 Approved
Wave Engine 2.2.1 384 Sunday, July 10, 2016 Approved


  • Add SpatialMapping to HoloLens extension
  • Improve Input & Gestures to HoloLens extension
  • Add Camera Capture to HoloLens extension
  • Add tooltip custom attribute
  • Add custom property name attribute
  • Allow instantiating prefab whithout Drag&Drop
  • Add Reset prefab button.
  • Add scalefactor parameter to fastblur ImageEffect


  • Fixed Material Editor doesn't open when use prefab with custom components
  • Fixed Error exporting large meshes
  • Fixed Duplicate a prefab produces changes on copy and the original prefab
  • Fixed Animation2D problem with end frame set to 0
  • Fixed Pitch property is wrong on DirectX platforms
  • Fixed TakeSnapshot exception when there is no camera
  • Fixed ColorCorrectionLens errors in editor console
  • Fixed Keyboard mapping
  • Fixed Remove profile from Project Setting doesn't clear the property panel
  • Fixed Entity number label only counts root entities
  • Fixed The dialog "Create a new Cubemap" remains opened when the Asset Viewer is shown
  • Fixed Crash after Prefab instancing
  • Fixed Prefab instance info removed after renaming the prefab
  • Fixed Problem after creating a project in the same location of a previous project
  • Fixed Crash when create prefab from PrefabInstanceModel
  • Fixed Prefab issue after add a duplicated component
Discussion for the Wave Engine Package

Ground Rules:

  • This discussion is only about Wave Engine and the Wave Engine package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Wave Engine, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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