Downloads:
522
Downloads of v 4.2.0-beta2:
36
Last Update:
21 Oct 2023
Package Maintainer(s):
Software Author(s):
- Cook1e
Tags:
godot game engine game-engine graphics 3d 2d- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Godot Dev
This is a prerelease version of Godot Dev.
- 1
- 2
- 3
4.2.0-beta2 | Updated: 21 Oct 2023
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
522
Downloads of v 4.2.0-beta2:
36
Maintainer(s):
Software Author(s):
- Cook1e
Godot Dev 4.2.0-beta2
This is a prerelease version of Godot Dev.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Cook1e. The inclusion of Cook1e trademark(s), if any, upon this webpage is solely to identify Cook1e goods or services and not for commercial purposes.
- 1
- 2
- 3
All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Godot Dev, run the following command from the command line or from PowerShell:
To upgrade Godot Dev, run the following command from the command line or from PowerShell:
To uninstall Godot Dev, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download godot-dev --internalize --version=4.2.0-beta2 --pre --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.2.0-beta2'" --prerelease [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.2.0-beta2'" --prerelease
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install godot-dev
win_chocolatey:
name: godot-dev
version: '4.2.0-beta2'
source: INTERNAL REPO URL
state: present
allow_prerelease: yes
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'godot-dev' do
action :install
source 'INTERNAL REPO URL'
version '4.2.0-beta2'
options '--prerelease'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller godot-dev
{
Name = "godot-dev"
Version = "4.2.0-beta2"
Source = "INTERNAL REPO URL"
chocoParams = "--prerelease"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'godot-dev':
ensure => '4.2.0-beta2',
install_options => ['--prerelease'],
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...
This package is exempt from moderation. While it is likely safe for you, there is more risk involved.
Godot Engine
#### 2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.
#### Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
# This runs before upgrade or uninstall.
# Use this file to do things like stop services prior to upgrade or uninstall.
# NOTE: It is an anti-pattern to call chocolateyUninstall.ps1 from here. If you
# need to uninstall an MSI prior to upgrade, put the functionality in this
# file without calling the uninstall script. Make it idempotent in the
# uninstall script so that it doesn't fail when it is already uninstalled.
# NOTE: For upgrades - like the uninstall script, this script always runs from
# the currently installed version, not from the new upgraded package version.
$toolsDir = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
Uninstall-ChocolateyZipPackage $packageName 'Godot*.zip'
Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file.
===DELETE ABOVE THIS LINE AND THIS LINE===
From: <insert applicable license url here>
LICENSE
<Insert License Here>
# IMPORTANT: Before releasing this package, copy/paste the next 2 lines into PowerShell to remove all comments from this file:
# $f='c:\path\to\thisFile.ps1'
# gc $f | ? {$_ -notmatch "^\s*#"} | % {$_ -replace '(^.*?)\s*?[^``]#.*','$1'} | Out-File $f+".~" -en utf8; mv -fo $f+".~" $f
## NOTE: In 80-90% of the cases (95% with licensed versions due to Package Synchronizer and other enhancements),
## AutoUninstaller should be able to detect and handle registry uninstalls without a chocolateyUninstall.ps1.
## See https://docs.chocolatey.org/en-us/choco/commands/uninstall
## and https://docs.chocolatey.org/en-us/create/functions/uninstall-chocolateypackage
## If this is an MSI, ensure 'softwareName' is appropriate, then clean up comments and you are done.
## If this is an exe, change fileType, silentArgs, and validExitCodes
$ErrorActionPreference = 'Stop' # stop on all errors
$packageArgs = @{
packageName = $env:ChocolateyPackageName
softwareName = 'godot-dev*' #part or all of the Display Name as you see it in Programs and Features. It should be enough to be unique
fileType = 'exe' #only one of these: MSI or EXE (ignore MSU for now)
# MSI
# silentArgs = "/qn /norestart"
# validExitCodes= @(0, 3010, 1605, 1614, 1641) # https://msdn.microsoft.com/en-us/library/aa376931(v=vs.85).aspx
# OTHERS
# Uncomment matching EXE type (sorted by most to least common)
#silentArgs = '/S' # NSIS
#silentArgs = '/VERYSILENT /SUPPRESSMSGBOXES /NORESTART /SP-' # Inno Setup
#silentArgs = '/s' # InstallShield
#silentArgs = '/s /v"/qn"' # InstallShield with MSI
#silentArgs = '/s' # Wise InstallMaster
#silentArgs = '-s' # Squirrel
#silentArgs = '-q' # Install4j
#silentArgs = '-s -u' # Ghost
# Note that some installers, in addition to the silentArgs above, may also need assistance of AHK to achieve silence.
#silentArgs = '' # none; make silent with input macro script like AutoHotKey (AHK)
# https://community.chocolatey.org/packages/autohotkey.portable
#validExitCodes= @(0) #please insert other valid exit codes here
}
[array]$key = Get-UninstallRegistryKey -SoftwareName $packageArgs['softwareName']
if ($key.Count -eq 1) {
$key | % {
$packageArgs['file'] = "$($_.UninstallString)" #NOTE: You may need to split this if it contains spaces, see below
if ($packageArgs['fileType'] -eq 'MSI') {
# The Product Code GUID is all that should be passed for MSI, and very
# FIRST, because it comes directly after /x, which is already set in the
# Uninstall-ChocolateyPackage msiargs (facepalm).
$packageArgs['silentArgs'] = "$($_.PSChildName) $($packageArgs['silentArgs'])"
# Don't pass anything for file, it is ignored for msi (facepalm number 2)
# Alternatively if you need to pass a path to an msi, determine that and
# use it instead of the above in silentArgs, still very first
$packageArgs['file'] = ''
} else {
# NOTES:
# - You probably will need to sanitize $packageArgs['file'] as it comes from the registry and could be in a variety of fun but unusable formats
# - Split args from exe in $packageArgs['file'] and pass those args through $packageArgs['silentArgs'] or ignore them
# - Ensure you don't pass double quotes in $file (aka $packageArgs['file']) - otherwise you will get "Illegal characters in path when you attempt to run this"
# - Review the code for auto-uninstaller for all of the fun things it does in sanitizing - https://github.com/chocolatey/choco/blob/bfe351b7d10c798014efe4bfbb100b171db25099/src/chocolatey/infrastructure.app/services/AutomaticUninstallerService.cs#L142-L192
}
Uninstall-ChocolateyPackage @packageArgs
}
} elseif ($key.Count -eq 0) {
Write-Warning "$packageName has already been uninstalled by other means."
} elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!"
Write-Warning "To prevent accidental data loss, no programs will be uninstalled."
Write-Warning "Please alert package maintainer the following keys were matched:"
$key | % {Write-Warning "- $($_.DisplayName)"}
}
## OTHER POWERSHELL FUNCTIONS
## https://docs.chocolatey.org/en-us/create/functions
#Uninstall-ChocolateyZipPackage $packageName # Only necessary if you did not unpack to package directory - see https://docs.chocolatey.org/en-us/create/functions/uninstall-chocolateyzippackage
#Uninstall-ChocolateyEnvironmentVariable - https://docs.chocolatey.org/en-us/create/functions/uninstall-chocolateyenvironmentvariable
#Uninstall-BinFile # Only needed if you used Install-BinFile - see https://docs.chocolatey.org/en-us/create/functions/uninstall-binfile
## Remove any shortcuts you added in the install script.
Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file. If you are the software author, you can mention
this.
===DELETE ABOVE THIS LINE AND THIS LINE===
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
<Include details of how to verify checksum contents>
<If software vendor, explain that here>
Log in or click on link to see number of positives.
- godot-dev.4.2.0-beta2.nupkg (ea38fcf1cf6f) - ## / 63
- Godot_v4.2-beta2_win64.exe.zip (5406da75237a) - ## / 62
- Godot_v4.2-beta2_win32.exe.zip (7383518fd219) - ## / 62
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Godot Dev 4.4.0-de7 | 11 | Sunday, December 22, 2024 | Exempted | |
Godot Dev 4.4.0-de6 | 12 | Sunday, December 8, 2024 | Exempted | |
Godot Dev 4.4.0-de5 | 18 | Sunday, November 24, 2024 | Exempted | |
Godot Dev 4.4.0-de4 | 10 | Sunday, November 10, 2024 | Exempted | |
Godot Dev 4.4.0-de3 | 12 | Sunday, October 6, 2024 | Exempted | |
Godot Dev 4.4.0-de2 | 13 | Sunday, September 15, 2024 | Exempted | |
Godot Dev 4.4.0-de1 | 20 | Sunday, September 1, 2024 | Exempted | |
Godot Dev 4.3.0-rc3 | 12 | Sunday, August 11, 2024 | Exempted | |
Godot Dev 4.3.0-rc2 | 11 | Sunday, August 4, 2024 | Exempted | |
Godot Dev 4.3.0-rc1 | 13 | Sunday, July 28, 2024 | Exempted | |
Godot Dev 4.3.0-de6 | 17 | Sunday, May 5, 2024 | Exempted | |
Godot Dev 4.3.0-de5 | 21 | Sunday, March 17, 2024 | Exempted | |
Godot Dev 4.3.0-de4 | 15 | Sunday, March 3, 2024 | Exempted | |
Godot Dev 4.3.0-de3 | 17 | Sunday, February 11, 2024 | Exempted | |
Godot Dev 4.3.0-de2 | 25 | Sunday, January 14, 2024 | Exempted | |
Godot Dev 4.3.0-de1 | 21 | Sunday, December 24, 2023 | Exempted | |
Godot Dev 4.3.0-beta3 | 10 | Sunday, July 14, 2024 | Exempted | |
Godot Dev 4.3.0-beta2 | 13 | Sunday, June 23, 2024 | Exempted | |
Godot Dev 4.3.0-beta1 | 16 | Sunday, June 2, 2024 | Exempted | |
Godot Dev 4.2.2-rc3 | 11 | Sunday, April 14, 2024 | Exempted | |
Godot Dev 4.2.2-rc1 | 17 | Sunday, January 28, 2024 | Exempted | |
Godot Dev 4.2.1-rc1 | 17 | Sunday, December 10, 2023 | Exempted | |
Godot Dev 4.2.0-rc2 | 22 | Sunday, November 26, 2023 | Exempted | |
Godot Dev 4.2.0-rc1 | 30 | Sunday, November 19, 2023 | Exempted | |
Godot Dev 4.2.0-beta5 | 21 | Sunday, November 12, 2023 | Exempted | |
Godot Dev 4.2.0-beta4 | 30 | Sunday, November 5, 2023 | Exempted | |
Godot Dev 4.2.0-beta2 | 36 | Saturday, October 21, 2023 | Exempted | |
Godot Dev 4.1.3-rc1 | 24 | Sunday, October 29, 2023 | Exempted | |
Godot Dev 3.6.0-rc1 | 13 | Sunday, July 7, 2024 | Exempted | |
Godot Dev 3.6.0-beta5 | 14 | Sunday, May 12, 2024 | Exempted |
This package has no dependencies.
Ground Rules:
- This discussion is only about Godot Dev and the Godot Dev package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or Godot Dev, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.