Downloads:
520
Downloads of v 4.4.0-de6:
11
Last Update:
08 Dec 2024
Package Maintainer(s):
Software Author(s):
- Cook1e
Tags:
godot game engine game-engine graphics 3d 2d- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Godot Dev
This is a prerelease version of Godot Dev.
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4.4.0-de6 | Updated: 08 Dec 2024
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
520
Downloads of v 4.4.0-de6:
11
Maintainer(s):
Software Author(s):
- Cook1e
Godot Dev 4.4.0-de6
This is a prerelease version of Godot Dev.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Cook1e. The inclusion of Cook1e trademark(s), if any, upon this webpage is solely to identify Cook1e goods or services and not for commercial purposes.
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All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Godot Dev, run the following command from the command line or from PowerShell:
To upgrade Godot Dev, run the following command from the command line or from PowerShell:
To uninstall Godot Dev, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download godot-dev --internalize --version=4.4.0-de6 --pre --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.4.0-de6'" --prerelease [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.4.0-de6'" --prerelease
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install godot-dev
win_chocolatey:
name: godot-dev
version: '4.4.0-de6'
source: INTERNAL REPO URL
state: present
allow_prerelease: yes
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'godot-dev' do
action :install
source 'INTERNAL REPO URL'
version '4.4.0-de6'
options '--prerelease'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller godot-dev
{
Name = "godot-dev"
Version = "4.4.0-de6"
Source = "INTERNAL REPO URL"
chocoParams = "--prerelease"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'godot-dev':
ensure => '4.4.0-de6',
install_options => ['--prerelease'],
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
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This package is exempt from moderation. While it is likely safe for you, there is more risk involved.
Godot Engine
#### 2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.
#### Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
$ErrorActionPreference = "Stop";
# Stop-Process won't error if the process doesn't exist
Get-Process "Godot Engine" -ErrorAction SilentlyContinue | Stop-Process -ErrorAction Stop
$ErrorActionPreference = "Stop";
$packageName = "Godot-dev"
$unzipLocation = Join-Path ([Environment]::GetFolderPath("LocalApplicationData")) $packageName
# Delete shortcuts
$godot = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*\.exe$" -and $_.Name -notmatch "console" } | Select-Object -ExpandProperty FullName | Select-Object -First 1
$godot_console = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*console\.exe$" } | Select-Object -ExpandProperty FullName | Select-Object -First 1
@(
, @('Godot.dev', $godot)
, @('Godot.console.dev', $godot_console)
) | ForEach-Object {
# Remove Programs shortcuts
$shortcutPath = Join-Path ([Environment]::GetFolderPath("Programs")) "$($_[0]).lnk"
Remove-Item -Path $shortcutPath -ErrorAction SilentlyContinue
# Remove Desktop shortcuts
$shortcutPath = Join-Path ([Environment]::GetFolderPath("Desktop")) "$($_[0]).lnk"
Remove-Item -Path $shortcutPath -ErrorAction SilentlyContinue
}
if (Test-Path $unzipLocation) {
Remove-Item -Path $unzipLocation -Recurse -Force -ErrorAction SilentlyContinue
}
Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file.
===DELETE ABOVE THIS LINE AND THIS LINE===
From: <insert applicable license url here>
LICENSE
<Insert License Here>
Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file. If you are the software author, you can mention
this.
===DELETE ABOVE THIS LINE AND THIS LINE===
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
<Include details of how to verify checksum contents>
<If software vendor, explain that here>
Log in or click on link to see number of positives.
- godot-dev.4.4.0-de6.nupkg (8a877accd7c3) - ## / 67
- Godot_v4.4-dev6_win64.exe.zip (08897edb12ea) - ## / 68
- Godot_v4.4-dev6_win32.exe.zip (189ad78cf408) - ## / 66
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Godot Dev 4.4.0-de7 | 10 | Sunday, December 22, 2024 | Exempted | |
Godot Dev 4.4.0-de6 | 11 | Sunday, December 8, 2024 | Exempted | |
Godot Dev 4.4.0-de5 | 18 | Sunday, November 24, 2024 | Exempted | |
Godot Dev 4.4.0-de4 | 10 | Sunday, November 10, 2024 | Exempted | |
Godot Dev 4.4.0-de3 | 12 | Sunday, October 6, 2024 | Exempted | |
Godot Dev 4.4.0-de2 | 13 | Sunday, September 15, 2024 | Exempted | |
Godot Dev 4.4.0-de1 | 20 | Sunday, September 1, 2024 | Exempted | |
Godot Dev 4.3.0-rc3 | 12 | Sunday, August 11, 2024 | Exempted | |
Godot Dev 4.3.0-rc2 | 11 | Sunday, August 4, 2024 | Exempted | |
Godot Dev 4.3.0-rc1 | 13 | Sunday, July 28, 2024 | Exempted | |
Godot Dev 4.3.0-de6 | 17 | Sunday, May 5, 2024 | Exempted | |
Godot Dev 4.3.0-de5 | 21 | Sunday, March 17, 2024 | Exempted | |
Godot Dev 4.3.0-de4 | 15 | Sunday, March 3, 2024 | Exempted | |
Godot Dev 4.3.0-de3 | 17 | Sunday, February 11, 2024 | Exempted | |
Godot Dev 4.3.0-de2 | 25 | Sunday, January 14, 2024 | Exempted | |
Godot Dev 4.3.0-de1 | 21 | Sunday, December 24, 2023 | Exempted | |
Godot Dev 4.3.0-beta3 | 10 | Sunday, July 14, 2024 | Exempted | |
Godot Dev 4.3.0-beta2 | 13 | Sunday, June 23, 2024 | Exempted | |
Godot Dev 4.3.0-beta1 | 16 | Sunday, June 2, 2024 | Exempted | |
Godot Dev 4.2.2-rc3 | 11 | Sunday, April 14, 2024 | Exempted | |
Godot Dev 4.2.2-rc1 | 17 | Sunday, January 28, 2024 | Exempted | |
Godot Dev 4.2.1-rc1 | 17 | Sunday, December 10, 2023 | Exempted | |
Godot Dev 4.2.0-rc2 | 22 | Sunday, November 26, 2023 | Exempted | |
Godot Dev 4.2.0-rc1 | 30 | Sunday, November 19, 2023 | Exempted | |
Godot Dev 4.2.0-beta5 | 21 | Sunday, November 12, 2023 | Exempted | |
Godot Dev 4.2.0-beta4 | 30 | Sunday, November 5, 2023 | Exempted | |
Godot Dev 4.2.0-beta2 | 36 | Saturday, October 21, 2023 | Exempted | |
Godot Dev 4.1.3-rc1 | 24 | Sunday, October 29, 2023 | Exempted | |
Godot Dev 3.6.0-rc1 | 13 | Sunday, July 7, 2024 | Exempted | |
Godot Dev 3.6.0-beta5 | 14 | Sunday, May 12, 2024 | Exempted |
This package has no dependencies.
Ground Rules:
- This discussion is only about Godot Dev and the Godot Dev package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or Godot Dev, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.