Unpacking Software Livestream

Join our monthly Unpacking Software livestream to hear about the latest news, chat and opinion on packaging, software deployment and lifecycle management!

Learn More

Chocolatey Product Spotlight

Join the Chocolatey Team on our regular monthly stream where we put a spotlight on the most recent Chocolatey product releases. You'll have a chance to have your questions answered in a live Ask Me Anything format.

Learn More

Chocolatey Coding Livestream

Join us for the Chocolatey Coding Livestream, where members of our team dive into the heart of open source development by coding live on various Chocolatey projects. Tune in to witness real-time coding, ask questions, and gain insights into the world of package management. Don't miss this opportunity to engage with our team and contribute to the future of Chocolatey!

Learn More

Calling All Chocolatiers! Whipping Up Windows Automation with Chocolatey Central Management

Webinar from
Wednesday, 17 January 2024

We are delighted to announce the release of Chocolatey Central Management v0.12.0, featuring seamless Deployment Plan creation, time-saving duplications, insightful Group Details, an upgraded Dashboard, bug fixes, user interface polishing, and refined documentation. As an added bonus we'll have members of our Solutions Engineering team on-hand to dive into some interesting ways you can leverage the new features available!

Watch On-Demand
Chocolatey Community Coffee Break

Join the Chocolatey Team as we discuss all things Community, what we do, how you can get involved and answer your Chocolatey questions.

Watch The Replays
Chocolatey and Intune Overview

Webinar Replay from
Wednesday, 30 March 2022

At Chocolatey Software we strive for simple, and teaching others. Let us teach you just how simple it could be to keep your 3rd party applications updated across your devices, all with Intune!

Watch On-Demand
Chocolatey For Business. In Azure. In One Click.

Livestream from
Thursday, 9 June 2022

Join James and Josh to show you how you can get the Chocolatey For Business recommended infrastructure and workflow, created, in Azure, in around 20 minutes.

Watch On-Demand
The Future of Chocolatey CLI

Livestream from
Thursday, 04 August 2022

Join Paul and Gary to hear more about the plans for the Chocolatey CLI in the not so distant future. We'll talk about some cool new features, long term asks from Customers and Community and how you can get involved!

Watch On-Demand
Hacktoberfest Tuesdays 2022

Livestreams from
October 2022

For Hacktoberfest, Chocolatey ran a livestream every Tuesday! Re-watch Cory, James, Gary, and Rain as they share knowledge on how to contribute to open-source projects such as Chocolatey CLI.

Watch On-Demand

Downloads:

520

Downloads of v 4.4.0-de6:

11

Last Update:

08 Dec 2024

Package Maintainer(s):

Software Author(s):

  • Cook1e

Tags:

godot game engine game-engine graphics 3d 2d

Godot Dev

This is a prerelease version of Godot Dev.

  • 1
  • 2
  • 3

4.4.0-de6 | Updated: 08 Dec 2024

Downloads:

520

Downloads of v 4.4.0-de6:

11

Maintainer(s):

Software Author(s):

  • Cook1e

Godot Dev 4.4.0-de6

This is a prerelease version of Godot Dev.

Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Cook1e. The inclusion of Cook1e trademark(s), if any, upon this webpage is solely to identify Cook1e goods or services and not for commercial purposes.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Godot Dev, run the following command from the command line or from PowerShell:

>

To upgrade Godot Dev, run the following command from the command line or from PowerShell:

>

To uninstall Godot Dev, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.4.0-de6'" --prerelease [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot-dev -y --source="'INTERNAL REPO URL'" --version="'4.4.0-de6'" --prerelease
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install godot-dev
  win_chocolatey:
    name: godot-dev
    version: '4.4.0-de6'
    source: INTERNAL REPO URL
    state: present
    allow_prerelease: yes

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'godot-dev' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '4.4.0-de6'
  options  '--prerelease'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller godot-dev
{
    Name        = "godot-dev"
    Version     = "4.4.0-de6"
    Source      = "INTERNAL REPO URL"
    chocoParams = "--prerelease"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot-dev':
  ensure          => '4.4.0-de6',
  install_options => ['--prerelease'],
  provider        => 'chocolatey',
  source          => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

NOTE

Private CDN cached downloads available for licensed customers. Never experience 404 breakages again! Learn more...

WARNING

This package is exempt from moderation. While it is likely safe for you, there is more risk involved.

Description

Godot Engine

#### 2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

#### Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot
Engine


tools\chocolateybeforemodify.ps1
$ErrorActionPreference = "Stop";

# Stop-Process won't error if the process doesn't exist
Get-Process "Godot Engine" -ErrorAction SilentlyContinue | Stop-Process -ErrorAction Stop
tools\chocolateyinstall.ps1
# Godot_v$version_$arch.zip
# └── Godot_v$version_$arch.exe
# └── Godot_v$version_$arch_console.exe
  
# Release URL: https://github.com/godotengine/godot-builds/releases
# And in this package, I just pick the pre-release.
#$toolsDir = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$packageName = "Godot-dev"
# For win32
$url = 'https://github.com/godotengine/godot-builds/releases/download/4.4-dev6/Godot_v4.4-dev6_win32.exe.zip'
$checksum = '189ad78cf4086f17a314e5d200a33272061aa81c6d2e549f910cb0bd51abcad9'
# For win64
$url64 = 'https://github.com/godotengine/godot-builds/releases/download/4.4-dev6/Godot_v4.4-dev6_win64.exe.zip'
$checksum64 = '08897edb12ea6da7f131b9c5ee89d7cc316e860ba070d607d6d21046527e8765'
# Define unizip location.
$unzipLocation = Join-Path ([Environment]::GetFolderPath("LocalApplicationData")) $packageName

$packageArgs = @{
  packageName    = $packageName
  fileType       = "ZIP"
  # For win32
  url            = $url
  checksum       = $checksum
  checksumType   = "sha256"
  # For win64
  url64          = $url64
  checksum64     = $checksum64
  checksumType64 = "sha256"
  # Unzip location
  unzipLocation  = $unzipLocation
}


# Install the zip package
Install-ChocolateyZipPackage @packageArgs

# Get the unzip folder
$folder = Get-ChildItem -Path $unzipLocation -Directory | Where-Object { $_.Name -like "Godot*" } | Select-Object -First 1
if ($folder) {
  # Copy conetnt to the unzip location
  Copy-Item -Path "$($folder.FullName)\\*" -Destination $unzipLocation -Recurse -Force
  # Remove unzip folder
  Remove-Item -Path $folder.FullName -Recurse -Force
}
else {
  Write-Output "No unzip folder found!"
}

# Create shortcuts
$godot = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*\.exe$" -and $_.Name -notmatch "console" } | Select-Object -ExpandProperty FullName | Select-Object -First 1
$godot_console = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*console\.exe$" } | Select-Object -ExpandProperty FullName | Select-Object -First 1

@(
    , @('Godot.dev', $godot)
    , @('Godot.console.dev', $godot_console)
) | ForEach-Object {
    # Create Programs shortcuts
    $programsShortcutPath = Join-Path ([Environment]::GetFolderPath("Programs")) "$($_[0]).lnk"
    Install-ChocolateyShortcut -ShortcutFilePath $programsShortcutPath -Target $_[1] -WorkingDirectory $unzipLocation

    # Create Desktop shortcuts
    $desktopShortcutPath = Join-Path ([Environment]::GetFolderPath("Desktop")) "$($_[0]).lnk"
    Install-ChocolateyShortcut -ShortcutFilePath $desktopShortcutPath -Target $_[1] -WorkingDirectory $unzipLocation
}
tools\chocolateyuninstall.ps1
$ErrorActionPreference = "Stop";

$packageName = "Godot-dev"
$unzipLocation = Join-Path ([Environment]::GetFolderPath("LocalApplicationData")) $packageName

# Delete shortcuts
$godot = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*\.exe$" -and $_.Name -notmatch "console" } | Select-Object -ExpandProperty FullName | Select-Object -First 1
$godot_console = Get-ChildItem -Path $unzipLocation -Recurse | Where-Object { $_.Name -match "Godot.*console\.exe$" } | Select-Object -ExpandProperty FullName | Select-Object -First 1

@(
  , @('Godot.dev', $godot)
  , @('Godot.console.dev', $godot_console)
) | ForEach-Object {
  # Remove Programs shortcuts
  $shortcutPath = Join-Path ([Environment]::GetFolderPath("Programs")) "$($_[0]).lnk"
  Remove-Item -Path $shortcutPath -ErrorAction SilentlyContinue

  # Remove Desktop shortcuts
  $shortcutPath = Join-Path ([Environment]::GetFolderPath("Desktop")) "$($_[0]).lnk"
  Remove-Item -Path $shortcutPath -ErrorAction SilentlyContinue
}

if (Test-Path $unzipLocation) {
  Remove-Item -Path $unzipLocation -Recurse -Force -ErrorAction SilentlyContinue
}

tools\LICENSE.txt

Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file.

===DELETE ABOVE THIS LINE AND THIS LINE===

From: <insert applicable license url here>

LICENSE

<Insert License Here>
tools\VERIFICATION.txt

Note: Include this file if including binaries you have the right to distribute.
Otherwise delete. this file. If you are the software author, you can mention
this.

===DELETE ABOVE THIS LINE AND THIS LINE===

VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

<Include details of how to verify checksum contents>
<If software vendor, explain that here>

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Godot Dev 4.4.0-de7 10 Sunday, December 22, 2024 Exempted
Godot Dev 4.4.0-de6 11 Sunday, December 8, 2024 Exempted
Godot Dev 4.4.0-de5 18 Sunday, November 24, 2024 Exempted
Godot Dev 4.4.0-de4 10 Sunday, November 10, 2024 Exempted
Godot Dev 4.4.0-de3 12 Sunday, October 6, 2024 Exempted
Godot Dev 4.4.0-de2 13 Sunday, September 15, 2024 Exempted
Godot Dev 4.4.0-de1 20 Sunday, September 1, 2024 Exempted
Godot Dev 4.3.0-rc3 12 Sunday, August 11, 2024 Exempted
Godot Dev 4.3.0-rc2 11 Sunday, August 4, 2024 Exempted
Godot Dev 4.3.0-rc1 13 Sunday, July 28, 2024 Exempted
Godot Dev 4.3.0-de6 17 Sunday, May 5, 2024 Exempted
Godot Dev 4.3.0-de5 21 Sunday, March 17, 2024 Exempted
Godot Dev 4.3.0-de4 15 Sunday, March 3, 2024 Exempted
Godot Dev 4.3.0-de3 17 Sunday, February 11, 2024 Exempted
Godot Dev 4.3.0-de2 25 Sunday, January 14, 2024 Exempted
Godot Dev 4.3.0-de1 21 Sunday, December 24, 2023 Exempted
Godot Dev 4.3.0-beta3 10 Sunday, July 14, 2024 Exempted
Godot Dev 4.3.0-beta2 13 Sunday, June 23, 2024 Exempted
Godot Dev 4.3.0-beta1 16 Sunday, June 2, 2024 Exempted
Godot Dev 4.2.2-rc3 11 Sunday, April 14, 2024 Exempted
Godot Dev 4.2.2-rc1 17 Sunday, January 28, 2024 Exempted
Godot Dev 4.2.1-rc1 17 Sunday, December 10, 2023 Exempted
Godot Dev 4.2.0-rc2 22 Sunday, November 26, 2023 Exempted
Godot Dev 4.2.0-rc1 30 Sunday, November 19, 2023 Exempted
Godot Dev 4.2.0-beta5 21 Sunday, November 12, 2023 Exempted
Godot Dev 4.2.0-beta4 30 Sunday, November 5, 2023 Exempted
Godot Dev 4.2.0-beta2 36 Saturday, October 21, 2023 Exempted
Godot Dev 4.1.3-rc1 24 Sunday, October 29, 2023 Exempted
Godot Dev 3.6.0-rc1 13 Sunday, July 7, 2024 Exempted
Godot Dev 3.6.0-beta5 14 Sunday, May 12, 2024 Exempted

This package has no dependencies.

Discussion for the Godot Dev Package

Ground Rules:

  • This discussion is only about Godot Dev and the Godot Dev package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Godot Dev, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
comments powered by Disqus