Downloads:
15,621
Downloads of v 4.3.0:
391
Last Update:
16 Aug 2024
Package Maintainer(s):
Software Author(s):
- Juan Linietsky
- Ariel Manzur and contributors
Tags:
godot game engine game-engine graphics 3d 2d- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Godot Game Engine (Mono version)
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4.3.0 | Updated: 16 Aug 2024
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Docs
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
15,621
Downloads of v 4.3.0:
391
Maintainer(s):
Software Author(s):
- Juan Linietsky
- Ariel Manzur and contributors
Godot Game Engine (Mono version) 4.3.0
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Juan Linietsky, Ariel Manzur and contributors. The inclusion of Juan Linietsky, Ariel Manzur and contributors trademark(s), if any, upon this webpage is solely to identify Juan Linietsky, Ariel Manzur and contributors goods or services and not for commercial purposes.
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Some Checks Have Failed or Are Not Yet Complete
Not All Tests Have Passed
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:
To upgrade Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:
To uninstall Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download godot-mono --internalize --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade godot-mono -y --source="'INTERNAL REPO URL'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade godot-mono -y --source="'INTERNAL REPO URL'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install godot-mono
win_chocolatey:
name: godot-mono
version: '4.3.0'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'godot-mono' do
action :install
source 'INTERNAL REPO URL'
version '4.3.0'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller godot-mono
{
Name = "godot-mono"
Version = "4.3.0"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'godot-mono':
ensure => '4.3.0',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was approved as a trusted package on 06 Nov 2024.
Godot Engine
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
Package can be verified like this:
1. Go to
32-bit: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_mono_win32.zip
64-bit: https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_mono_win64.zip
to download the zip file.
2. You can use one of the following methods to obtain the SHA256 checksum:
- Use powershell function 'Get-FileHash'
- Use Chocolatey utility 'checksum.exe'
checksum32: 3e8d9b2ea62237852a582d1f81bf428620e5194f86a414f7b032be6759acd984
checksum64: 63a214acefed9a2df6c2beb0808ad0b4cfbc306ac5b4aacb7dcb33c344330006
File 'LICENSE.txt' obtained from:
https://github.com/godotengine/godot/blob/master/LICENSE.txt
# Delete shim
Uninstall-BinFile -Name "godot"
md5: 2F660CE2EE7BDFAE85C30DF8E546DF40 | sha1: 2A0C196AF90AE6442F8CB1B48B294727D28642E4 | sha256: 3E8D9B2EA62237852A582D1F81BF428620E5194F86A414F7B032BE6759ACD984 | sha512: 6BE02726FE196361DB999B3CE17899420E2FB6CDE093D3D6F1F85F97B4A093C8A2B73255FA57ACE31A1DD916395AA625D3E3A62A51979E0B37D46E729BEA4CCB
md5: EA4998B2DE074962C4F6EFB2A9478A43 | sha1: 596547BB902978A69D417CF938AB47C7D7B0B6C6 | sha256: 63A214ACEFED9A2DF6C2BEB0808AD0B4CFBC306AC5B4AACB7DCB33C344330006 | sha512: 6FC1C187D7047D6B0A89E5E4495A63EB70A88209B7F283048F3B3D84D64047BC3ADDD7CFCB9A67A74441FAEA19DD8C465456B917CD9C3FC07F2131EE832E6E1E
Log in or click on link to see number of positives.
- Newtonsoft.Json.dll (72cf291d4bab) - ## / 74
- Microsoft.Build.Locator.dll (ec3d31e3bde9) - ## / 71
- godot-mono.4.3.0.nupkg (03a54cb2bd12) - ## / 46
- Godot_v4.3-stable_mono_win32_x32.zip (3e8d9b2ea622) - ## / 64
- Godot_v4.3-stable_mono_win64_x64.zip (63a214acefed) - ## / 69
- Godot_v4.3-stable_mono_win64.exe (89a489391de7) - ## / 61
- Godot_v4.3-stable_mono_win64_console.exe (7e6291ba4af4) - ## / 75
- Godot_v4.3-stable_mono_win32.exe (056157afdfc6) - ## / 72
- Godot_v4.3-stable_mono_win32_console.exe (9b327dcaf3a3) - ## / 74
- envdte.dll (7cae2269c6dc) - ## / 71
- GodotTools.BuildLogger.dll (d58888f08f36) - ## / 75
- GodotTools.Core.dll (cb53f0ebebb5) - ## / 75
- GodotTools.dll (9a65b2827a88) - ## / 74
- GodotTools.IdeMessaging.dll (f8a0e3bc322d) - ## / 75
- GodotTools.OpenVisualStudio.dll (1311a4be1a5d) - ## / 75
- GodotTools.OpenVisualStudio.exe (b12a7e15499e) - ## / 75
- GodotTools.ProjectEditor.dll (260234d4bfd6) - ## / 75
- GodotTools.Shared.dll (60e38e2d814f) - ## / 75
- JetBrains.Rider.PathLocator.dll (71cfe442823b) - ## / 65
- Microsoft.VisualStudio.Interop.dll (9775451527b8) - ## / 70
- GodotPlugins.dll (27eadefac474) - ## / 75
- GodotSharp.dll (5459eb457a6a) - ## / 74
- GodotSharpEditor.dll (5f2cffb2fd3a) - ## / 75
- GodotPlugins.dll (cedd69d4b2fa) - ## / 75
- GodotSharp.dll (bdfbcd0ea43c) - ## / 73
- GodotSharpEditor.dll (a835251ce3d6) - ## / 75
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Godot Game Engine (Mono version) 4.3.0 | 391 | Friday, August 16, 2024 | Approved | |
Godot Game Engine (Mono version) 4.2.2 | 501 | Thursday, April 18, 2024 | Approved | |
Godot Game Engine (Mono version) 4.2.1 | 525 | Wednesday, December 13, 2023 | Approved | |
Godot Game Engine (Mono version) 4.2 | 272 | Friday, December 1, 2023 | Approved | |
Godot Game Engine (Mono version) 4.1.3 | 274 | Friday, November 3, 2023 | Approved | |
Godot Game Engine (Mono version) 4.1.2 | 369 | Wednesday, October 4, 2023 | Approved | |
Godot Game Engine (Mono version) 4.1.1 | 411 | Wednesday, July 19, 2023 | Approved | |
Godot Game Engine (Mono version) 4.1 | 137 | Friday, July 7, 2023 | Approved | |
Godot Game Engine (Mono version) 4.0.3 | 209 | Saturday, May 20, 2023 | Approved | |
Godot Game Engine (Mono version) 4.0.2 | 239 | Wednesday, April 5, 2023 | Approved | |
Godot Game Engine (Mono version) 4.0.1 | 133 | Sunday, March 26, 2023 | Approved | |
Godot Game Engine (Mono version) 3.5.1 | 360 | Thursday, September 29, 2022 | Approved | |
Godot Game Engine (Mono version) 3.5 | 244 | Saturday, August 6, 2022 | Exempted | |
Godot Game Engine (Mono version) 3.4.5 | 149 | Thursday, August 4, 2022 | Approved | |
Godot Game Engine (Mono version) 3.4.4 | 342 | Thursday, March 24, 2022 | Exempted | |
Godot Game Engine (Mono version) 3.4.3 | 193 | Saturday, February 26, 2022 | Exempted | |
Godot Game Engine (Mono version) 3.4.2 | 274 | Thursday, December 23, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.4.1 | 129 | Saturday, December 18, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.4 | 238 | Saturday, November 6, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.3.4 | 421 | Saturday, October 2, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.3.3 | 411 | Friday, August 20, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.3.2 | 827 | Tuesday, May 25, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.3.1 | 132 | Thursday, May 20, 2021 | Exempted | |
Godot Game Engine (Mono version) 3.3 | 1172 | Thursday, April 22, 2021 | Approved | |
Godot Game Engine (Mono version) 3.2.3 | 2704 | Friday, September 18, 2020 | Approved | |
Godot Game Engine (Mono version) 3.2.2 | 2001 | Friday, June 26, 2020 | Approved | |
Godot Game Engine 3.2.1 | 683 | Wednesday, March 11, 2020 | Approved | |
Godot Game Engine 3.2 | 321 | Tuesday, February 18, 2020 | Approved | |
Godot Game Engine 3.1.2 | 475 | Sunday, December 1, 2019 | Approved | |
Godot Game Engine 3.1.1 | 437 | Saturday, June 8, 2019 | Approved | |
Godot Game Engine 3.1 | 310 | Thursday, March 14, 2019 | Approved | |
Godot Game Engine 3.0.6 | 337 | Tuesday, January 8, 2019 | Approved |
-
- mono (≥ 5.16.0.220)
Ground Rules:
- This discussion is only about Godot Game Engine (Mono version) and the Godot Game Engine (Mono version) package. If you have feedback for Chocolatey, please contact the Google Group.
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- Tell us what you love about the package or Godot Game Engine (Mono version), or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
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