Unpacking Software Livestream

Join our monthly Unpacking Software livestream to hear about the latest news, chat and opinion on packaging, software deployment and lifecycle management!

Learn More

Chocolatey Product Spotlight

Join the Chocolatey Team on our regular monthly stream where we put a spotlight on the most recent Chocolatey product releases. You'll have a chance to have your questions answered in a live Ask Me Anything format.

Learn More

Chocolatey Coding Livestream

Join us for the Chocolatey Coding Livestream, where members of our team dive into the heart of open source development by coding live on various Chocolatey projects. Tune in to witness real-time coding, ask questions, and gain insights into the world of package management. Don't miss this opportunity to engage with our team and contribute to the future of Chocolatey!

Learn More

Calling All Chocolatiers! Whipping Up Windows Automation with Chocolatey Central Management

Webinar from
Wednesday, 17 January 2024

We are delighted to announce the release of Chocolatey Central Management v0.12.0, featuring seamless Deployment Plan creation, time-saving duplications, insightful Group Details, an upgraded Dashboard, bug fixes, user interface polishing, and refined documentation. As an added bonus we'll have members of our Solutions Engineering team on-hand to dive into some interesting ways you can leverage the new features available!

Watch On-Demand
Chocolatey Community Coffee Break

Join the Chocolatey Team as we discuss all things Community, what we do, how you can get involved and answer your Chocolatey questions.

Watch The Replays
Chocolatey and Intune Overview

Webinar Replay from
Wednesday, 30 March 2022

At Chocolatey Software we strive for simple, and teaching others. Let us teach you just how simple it could be to keep your 3rd party applications updated across your devices, all with Intune!

Watch On-Demand
Chocolatey For Business. In Azure. In One Click.

Livestream from
Thursday, 9 June 2022

Join James and Josh to show you how you can get the Chocolatey For Business recommended infrastructure and workflow, created, in Azure, in around 20 minutes.

Watch On-Demand
The Future of Chocolatey CLI

Livestream from
Thursday, 04 August 2022

Join Paul and Gary to hear more about the plans for the Chocolatey CLI in the not so distant future. We'll talk about some cool new features, long term asks from Customers and Community and how you can get involved!

Watch On-Demand
Hacktoberfest Tuesdays 2022

Livestreams from
October 2022

For Hacktoberfest, Chocolatey ran a livestream every Tuesday! Re-watch Cory, James, Gary, and Rain as they share knowledge on how to contribute to open-source projects such as Chocolatey CLI.

Watch On-Demand

Downloads:

13,373

Downloads of v 3.2.2:

1,945

Last Update:

26 Jun 2020

Package Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Tags:

godot game engine game-engine graphics 3d 2d

Godot Game Engine (Mono version)

This is not the latest version of Godot Game Engine (Mono version) available.

  • 1
  • 2
  • 3

3.2.2 | Updated: 26 Jun 2020

Downloads:

13,373

Downloads of v 3.2.2:

1,945

Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Godot Game Engine (Mono version) 3.2.2

This is not the latest version of Godot Game Engine (Mono version) available.

  • 1
  • 2
  • 3

Some Checks Have Failed or Are Not Yet Complete

Not All Tests Have Passed


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Resulted in Flagged:

This package was submitted (and approved) prior to automated virus scanning integration into the package moderation processs.

We recommend clicking the "Details" link to make your own decision on installing this package.

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:

>

To upgrade Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:

>

To uninstall Godot Game Engine (Mono version), run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade godot-mono -y --source="'INTERNAL REPO URL'" --version="'3.2.2'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot-mono -y --source="'INTERNAL REPO URL'" --version="'3.2.2'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install godot-mono
  win_chocolatey:
    name: godot-mono
    version: '3.2.2'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'godot-mono' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '3.2.2'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller godot-mono
{
    Name     = "godot-mono"
    Version  = "3.2.2"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot-mono':
  ensure   => '3.2.2',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 26 Jun 2020.

Description

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine


legal\LICENSE.txt
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to

   32-bit: https://downloads.tuxfamily.org/godotengine/3.2.2/mono/Godot_v3.2.2-stable_mono_win32.zip
   64-bit: https://downloads.tuxfamily.org/godotengine/3.2.2/mono/Godot_v3.2.2-stable_mono_win64.zip

   to download the zip file.

2. You can use one of the following methods to obtain the SHA256 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum32: e0bfe190d46985829bc334004976597f818e6843531d441b37645d1280fa7170
   checksum64: e768392721d6321be1d9cf00996543be8ca727581aa1372cf238647e1650ce30

File 'LICENSE.txt' obtained from:
   https://github.com/godotengine/godot/blob/master/LICENSE.txt
tools\chocolateyInstall.ps1

$ErrorActionPreference = 'Stop';
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$zipFile    = Get-Item "$toolsDir\*stable_mono_win32*.zip"
$zipFile64  = Get-Item "$toolsDir\*stable_mono_win64*.zip"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  destination   = $toolsDir
  filefullpath  = $zipFile
  filefullpath64= $zipFile64
}

# Remove older Godot versions first
Get-Item "$toolsDir\Godot*.exe" | Remove-Item -Force

Get-ChocolateyUnzip @packageArgs

# Make a nicer shim
$longFileName = Get-Item "$toolsDir\Godot*\Godot*.exe"
Install-BinFile -Name "godot" -Path "$longFileName"

New-Item "$longFileName.ignore" -ItemType "file"
tools\chocolateyUninstall.ps1
# Delete shim
Uninstall-BinFile -Name "godot"
tools\Godot_v3.2.2-stable_mono_win32_x32.zip
md5: E626FCBA234D15E84043C4036370ECD0 | sha1: 1F32ED40284CB739B8782FA96B11C4F891C26079 | sha256: E0BFE190D46985829BC334004976597F818E6843531D441B37645D1280FA7170 | sha512: 635A01DCA690EED7C6B2C416300DED8259044CDD516A2D0C87FB1FC873204A2DA84923920723AD83D353D949580AF7185EEA3FA617A51D0AFAA8D884A088E1BC
tools\Godot_v3.2.2-stable_mono_win64_x64.zip
md5: FBCEA77ECEEAD356BC6963D504678061 | sha1: CF7F146A407D36FE310CCF81C1AC45D19E0D766B | sha256: E768392721D6321BE1D9CF00996543BE8CA727581AA1372CF238647E1650CE30 | sha512: A32C550BE82005712D8ADF19DC87B358A40E9689D423B0E1AC2329B439C8E958D3D9DE4F5C565E154F083BB130C84995062416480460951E553ACB4E55FF57BE

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Godot Game Engine (Mono version) 4.2 223 Friday, December 1, 2023 Approved
Godot Game Engine (Mono version) 4.1.3 235 Friday, November 3, 2023 Approved
Godot Game Engine (Mono version) 4.1.2 308 Wednesday, October 4, 2023 Approved
Godot Game Engine (Mono version) 4.1.1 367 Wednesday, July 19, 2023 Approved
Godot Game Engine (Mono version) 4.1 113 Friday, July 7, 2023 Approved
Godot Game Engine (Mono version) 4.0.3 186 Saturday, May 20, 2023 Approved
Godot Game Engine (Mono version) 4.0.2 187 Wednesday, April 5, 2023 Approved
Godot Game Engine (Mono version) 4.0.1 80 Sunday, March 26, 2023 Approved
Godot Game Engine (Mono version) 3.5.1 308 Thursday, September 29, 2022 Approved
Godot Game Engine (Mono version) 3.5 213 Saturday, August 6, 2022 Exempted
Godot Game Engine (Mono version) 3.4.5 116 Thursday, August 4, 2022 Approved
Godot Game Engine (Mono version) 3.4.4 285 Thursday, March 24, 2022 Exempted
Godot Game Engine (Mono version) 3.4.3 150 Saturday, February 26, 2022 Exempted
Godot Game Engine (Mono version) 3.4.2 241 Thursday, December 23, 2021 Exempted
Godot Game Engine (Mono version) 3.4.1 99 Saturday, December 18, 2021 Exempted
Godot Game Engine (Mono version) 3.4 185 Saturday, November 6, 2021 Exempted
Godot Game Engine (Mono version) 3.3.4 392 Saturday, October 2, 2021 Exempted
Godot Game Engine (Mono version) 3.3.3 376 Friday, August 20, 2021 Exempted
Godot Game Engine (Mono version) 3.3.2 777 Tuesday, May 25, 2021 Exempted
Godot Game Engine (Mono version) 3.3.1 83 Thursday, May 20, 2021 Exempted
Godot Game Engine (Mono version) 3.3 1128 Thursday, April 22, 2021 Approved
Godot Game Engine (Mono version) 3.2.3 2668 Friday, September 18, 2020 Approved
Godot Game Engine (Mono version) 3.2.2 1945 Friday, June 26, 2020 Approved
Godot Game Engine 3.2.1 623 Wednesday, March 11, 2020 Approved
Godot Game Engine 3.2 277 Tuesday, February 18, 2020 Approved
Godot Game Engine 3.1.2 442 Sunday, December 1, 2019 Approved
Godot Game Engine 3.1.1 373 Saturday, June 8, 2019 Approved
Godot Game Engine 3.1 264 Thursday, March 14, 2019 Approved
Godot Game Engine 3.0.6 280 Tuesday, January 8, 2019 Approved

    • mono (≥ 5.16.0.220)
Discussion for the Godot Game Engine (Mono version) Package

Ground Rules:

  • This discussion is only about Godot Game Engine (Mono version) and the Godot Game Engine (Mono version) package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Godot Game Engine (Mono version), or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
comments powered by Disqus