Downloads:

1,370

Downloads of v 0.6.0:

73

Last Update:

30 Nov 2020

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Tags:

level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

0.6.0 | Updated: 30 Nov 2020

Downloads:

1,370

Downloads of v 0.6.0:

73

Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

  • 1
  • 2
  • 3
Level Designer Toolkit 0.6.0

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

Deployment Method:

📝 NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.6.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.6.0'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ldtk
  win_chocolatey:
    name: ldtk
    version: '0.6.0'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '0.6.0'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ldtk
{
    Name     = "ldtk"
    Version  = "0.6.0"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ldtk':
  ensure   => '0.6.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved by moderator gep13 on 30 Dec 2020.

Description

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.

Links: Official website | Haxe API (on GitHub)

Build Status


legal\LICENSE.txt
MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v0.6.0/LDtk-0.6.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: 803e5679f452e94f4e1945ce81ce27d409f54f726fc217c4b6cb5b439bfa1072490a1696fa64dd151a36034f1557d00a02537738379df9a252d70ef655794f74

File 'LICENSE.txt' obtained from:
   https://github.com/deepnight/ldtk/blob/v0.6.0/LICENSE
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-0.6.0-installer.exe")

  SoftwareName    = 'ldtk*'
  
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)
};

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-0.6.0-installer.exe"));
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        };
        Uninstall-ChocolateyPackage @PackageArgs;
    };
}
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
tools\LDtk-0.6.0-installer.exe
md5: F3CA92CFD3C4B1A6A84854BB34195330 | sha1: 3CB4A5B3E6B2B4EAE702F719613E9071FB9D3CF4 | sha256: CEB17CBCA1CB3E9F65B943A9E03ACF59A1DED050B966B9AAE83AA5BDE67F4B70 | sha512: 803E5679F452E94F4E1945CE81CE27D409F54F726FC217C4B6CB5B439BFA1072490A1696FA64DD151A36034F1557D00A02537738379DF9A252D70EF655794F74

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.1.2 33 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 40 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 42 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 37 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 98 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 71 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 51 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 57 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 84 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 60 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 89 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 80 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 71 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 69 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 72 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 73 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 96 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 81 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 80 Thursday, November 5, 2020 Exempted

0.6.0 -- Take over the world!

App changes

💬 Discord

We now have an official Discord! Come join us, we have cookies 🤗 Feel free to share the invite URL: https://deepnight.net/go/ldtk-discord

🌍 World map

Levels in your project can now be organized in various ways:

  • freely on a vast 2D map,

  • in a large grid system (aka "grid-vania"),

  • horizontally,

  • vertically.

Just hit the W or F2 key to switch to world view, and start re-arranging your creations as you wish! While in world mode, you can right click to reveal a context menu.

📑 Other changes

  • New splash screen: to reduce screen flickering and dirty window flashes on startup, a new splash screen was added, among other minor changes. The app window should now feel a little more "stable".

  • Smooth zooming/panning: automatic zooming and panning (eg. when pressing F key) are now animated and smoother.

  • New rule editor window: this UI component really needed some love, so it now features a more streamlined interface and a much better integrated help.

  • User settings are now stored in AppData OS folder to prevent from losing them on each future update. Unfortunately, this will only apply starting from this version, so settings will be reset one last time :) Sorry!

  • End of beta: LDtk is no longer considered Beta as it's now stable & mature enough to be used in production.

  • "File path" field: this new field type allow you to refer to an external file directly from an Entity instance (many thanks to Yanrishatum!)

  • Many under-the-hood optimizations to support the new World map feature.

  • Removed the "double" Fit mode when pressing F. Now pressing this key just fits the whole level in the viewport.

  • Unified R & Shift-R shortcuts: just press R to toggle all auto-layers rendering.

  • Fixed loading of files with spaces in name, when using file association on Windows

  • Better "invalid value" error display in entity fields (previously, you only had <error>).

  • Application samples will now display a warning if you try to save them (not recommended as they will be overwritten by future app updates).

  • Better Entity panel layout

  • Better default entity Field naming when creating a new one

  • Fixed a bug in Entity panel that went crazy when containing too many entities.

  • Sample maps are no longer added to "recent projects" list

  • Updated the Enum panel icon.

  • Better display of samples in recent files list on app Home.

  • Added a "Close" button to Project panel

  • Removed "Loaded" useless notification

  • You can now right-click external URL links in LDtk to copy them.

  • Fixed middle clicks on URL links.

  • Fixed many many issues with rules that didn't update properly after some specific changes (eg. perlin, checker mode, modulos etc.)

  • Added a "locate project" button to Project panel

  • Fixed an infinite loop when resizing a level

  • Fixed a bug with files stored in a path containing some special characters (eg. ~ or %)

  • Updated the LDtk website

  • Updated all sample maps


This package has no dependencies.

Discussion for the Level Designer Toolkit Package

Ground Rules:

  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
comments powered by Disqus