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Calling All Chocolatiers! Whipping Up Windows Automation with Chocolatey Central Management

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Downloads:

3,241

Downloads of v 1.5.0:

15

Last Update:

05 Feb 2024

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Tags:

level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

1.5.0 | Updated: 05 Feb 2024

Downloads:

3,241

Downloads of v 1.5.0:

15

Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Level Designer Toolkit 1.5.0

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.5.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.5.0'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ldtk
  win_chocolatey:
    name: ldtk
    version: '1.5.0'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '1.5.0'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ldtk
{
    Name     = "ldtk"
    Version  = "1.5.0"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ldtk':
  ensure   => '1.5.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 06 Feb 2024.

Description

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor with a strong focus on user-friendliness.

Links: Official website | Haxe API (on GitHub)

GitHub Repo stars
GitHub All Releases
GitHub Workflow Status
GitHub Workflow Status


legal\LICENSE.txt
MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v1.5.0/LDtk-1.5.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: 875e315848d43807aafa94f7a77e62023557491b14b16693e149adecd4de610561067380b2146100e030015db4068e0cac8cd93ab2934101a8aa28c419f7266b

File 'LICENSE.txt' obtained from:
   https://github.com/deepnight/ldtk/blob/v1.5.0/LICENSE
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-1.5.0-installer.exe")

  SoftwareName    = 'ldtk*'
  
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)
};

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-1.5.0-installer.exe"));
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        };
        Uninstall-ChocolateyPackage @PackageArgs;
    };
}
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
tools\LDtk-1.5.0-installer.exe
md5: 2CE8B51D216BBE50381FF12D4376BF47 | sha1: F39EA5AAC79AC29E82D99AF23CF5483CBAC2C605 | sha256: 76741A3C4C038178C96E0D52C93FD7928B3F3639E0460C2BA4C0E5445EA02160 | sha512: 875E315848D43807AAFA94F7A77E62023557491B14B16693E149ADECD4DE610561067380B2146100E030015DB4068E0CAC8CD93AB2934101A8AA28C419F7266B

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.5.2 20 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.1 16 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.0 15 Monday, February 5, 2024 Approved
Level Designer Toolkit 1.4.1 63 Monday, October 23, 2023 Approved
Level Designer Toolkit 1.4.0 10 Saturday, March 16, 2024 Approved
Level Designer Toolkit 1.3.4 615 Thursday, September 28, 2023 Approved
Level Designer Toolkit 1.3.3 95 Thursday, May 25, 2023 Approved
Level Designer Toolkit 1.3.2 47 Monday, May 15, 2023 Approved
Level Designer Toolkit 1.3.1 35 Monday, May 8, 2023 Approved
Level Designer Toolkit 1.3.0 45 Friday, May 5, 2023 Approved
Level Designer Toolkit 1.2.5 79 Tuesday, March 7, 2023 Approved
Level Designer Toolkit 1.2.4 47 Tuesday, February 14, 2023 Approved
Level Designer Toolkit 1.2.3 50 Sunday, February 5, 2023 Approved
Level Designer Toolkit 1.2.2 56 Sunday, January 22, 2023 Approved
Level Designer Toolkit 1.2.1 43 Sunday, January 15, 2023 Approved
Level Designer Toolkit 1.2.0 50 Saturday, January 7, 2023 Approved
Level Designer Toolkit 1.1.3 118 Sunday, April 24, 2022 Approved
Level Designer Toolkit 1.1.2 55 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 71 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 70 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 65 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 126 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 94 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 75 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 82 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 109 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 81 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 118 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 108 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 90 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 102 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 101 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 105 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 129 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 114 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 109 Thursday, November 5, 2020 Exempted

1.5.0 -- New LDtk logo

The application has a new logo! Hope you will like it :)

Please note that the Windows Explorer could take some time before updating the app related icons (in Start Menu, project icons etc.). You may need to either restart the Explorer, or the computer itself, to force the visual update.

You can now search for any project element using the CTRL-F keyboard shortcut (CMD-F on MacOS). The results include:

  • definitions (layers, entities, enums or tilesets),

  • worlds,

  • levels,

  • entity instances.

Optionaly, you may also enable the searchable option on supported entity Custom Fields, to filter your entities based on these fields (eg. if you look for a specific item instance or mob type).

Rules are 20x faster

This version includes lots of internal optimizations regarding auto-layer rules. Therefore, large projects loading time should be significantly faster, especially if your project contained large levels.

Realtime painting on Auto-layers should also be much faster in most scenarios, thanks to these changes.

A new layer option called "Asynchronous render" can be used to delay the actual rendering of tiles by a few milliseconds after painting. This can be used in very complex or large levels to keep the painting action smooth.

Biomes

This update brings various features that should make rule-based biomes creation easier!

  1. Create an Enum with your various biomes (eg. Forest, Desert, Snow etc)

  2. Add a custom Level Field that uses this enum.

  3. Open the Layers panel, and point your new level field under "Biome Enum".

  4. For each group of rules, you may now pick which Enum value should enable this group. For example, you may enable your group that paints snow over your platforms only if the Snow biome is picked for this level.

Random rectangles of tiles for auto-layer rules

When creating an auto-layer rule, you may now render a rectangle of tiles picked randomly among a group of many others. For example, this makes possible the creation of random variations among trees, or other large details.

Custom layers list

You can group your layers using tags, and filter your main layers list using these tags.

Rendering of tiles from nearby levels

There is a new app setting to render tiles from nearby levels, making map transitions much easier to paint!

JSON: extra Table-of-content data

When enabling the "table-of-content" export option of an Entity, you will now get extra bits of informations in the toc JSON field:

  • world pixel coordinates,

  • pixel width and height,

  • for each custom fields, if the new "Export to ToC" option is enabled, the corresponding value will also be added to the table of content.

Other changes

  • Auto-layer rule size is now automatic, internally ranging from 1x1 up to 9x9. LDtk will optimize rules to smaller internal sizes based on your rule layout.

  • When editing a tag somewhere, LDtk will now offer to also rename all other tags accordingly.

  • Optimized the Rules panel rendering for projects with tons of rules.

  • FilePath custom fields will now remember their last open folder for later uses.

  • Added a button to toggle Auto-layer rendering (equivalent of the existingSHIFT-R shortcut)

  • Added expand/collapse sections to the Layers panel.

  • Moved the "Project" button location before "World" and "Level" buttons in editor.

  • Fixed entity preview size in left panel

  • Fixed IntGrid icons size when the left panel uses the 5-columns mode

  • Rules remapping now also updates out-of-bounds policy value

  • Allowed break-on-match on rules with transparency or offsets

  • Fixed unsupported "Empty cell" value in rules out-of-bounds policy

  • Fixed a crash when deleting an Enum used in level custom fields.

  • Fixed a crash in Selects when trying to go over the last element using a keyboard shortcut.

  • Fixed log path partially cut in the Settings window.

  • Fixed initial null in JSON defaultEntityWidth/Height values.

  • Labels are now right aligned in UI forms

  • Removed __worldX and __worldY from entity JSONs when the world layout is not GridVania or Free.


This package has no dependencies.

Discussion for the Level Designer Toolkit Package

Ground Rules:

  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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