Downloads:
4,271
Downloads of v 0.7.0:
115
Last Update:
24 Jan 2021
Package Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Tags:
level-editor 2d game-development haxe gaming- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Level Designer Toolkit
This is not the latest version of Level Designer Toolkit available.
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- 2
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0.7.0 | Updated: 24 Jan 2021
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
4,271
Downloads of v 0.7.0:
115
Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Level Designer Toolkit 0.7.0
This is not the latest version of Level Designer Toolkit available.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Sébastien Bénard & Deepnight Games. The inclusion of Sébastien Bénard & Deepnight Games trademark(s), if any, upon this webpage is solely to identify Sébastien Bénard & Deepnight Games goods or services and not for commercial purposes.
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All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Level Designer Toolkit, run the following command from the command line or from PowerShell:
To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:
To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download ldtk --internalize --version=0.7.0 --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.7.0'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.7.0'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install ldtk
win_chocolatey:
name: ldtk
version: '0.7.0'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'ldtk' do
action :install
source 'INTERNAL REPO URL'
version '0.7.0'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller ldtk
{
Name = "ldtk"
Version = "0.7.0"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'ldtk':
ensure => '0.7.0',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was approved as a trusted package on 24 Jan 2021.
Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.
Links: Official website | Haxe API (on GitHub)
MIT License
Copyright (c) 2020, Sébastien Benard - Deepnight Games
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
Package can be verified like this:
1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.
x86_64: https://github.com/deepnight/ldtk/releases/download/v0.7.0/LDtk-0.7.0-installer.exe
to download the zip files. You may wish to rename one of the files.
2. You can use one of the following methods to obtain the SHA512 checksum:
- Use powershell function 'Get-FileHash'
- Use Chocolatey utility 'checksum.exe'
checksum64: 1f6d3683ef07c457926b7ba5a6bff66e410f2f37d3154c11525be60d6aa8c152cf215f4fa36eb894fc46b0791086b611f54f27f2cc21d18e60a4fe676c2a3b72
File 'LICENSE.txt' obtained from:
https://github.com/deepnight/ldtk/blob/v0.7.0/LICENSE
$ErrorActionPreference = 'Stop';
$PackageName = $env:ChocolateyPackageName;
[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
$key | ForEach-Object {
$PackageArgs = @{
PackageName = $PackageName
SilentArgs = '/S'
FileType = 'EXE'
ValidExitCodes = @(0,3010)
File = "$($_.UninstallString.Replace(' /x86=0', ''))"
};
Uninstall-ChocolateyPackage @PackageArgs;
};
}
elseif ($key.Count -eq 0) {
Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!";
Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
Write-Warning "Please alert package maintainer the following keys were matched:";
$key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
md5: 6BD144EB3742AE8D7404A41838042D08 | sha1: 9210FE361E4B3476A2B230592FB00D1A96F7B1CE | sha256: BE65A42BB1DBC883390CD1CF4E186E8C816D5CF821219AAEAD8C2CB685891C0C | sha512: 1F6D3683EF07C457926B7BA5A6BFF66E410F2F37D3154C11525BE60D6AA8C152CF215F4FA36EB894FC46B0791086B611F54F27F2CC21D18E60A4FE676C2A3B72
Log in or click on link to see number of positives.
- ldtk.0.7.0.nupkg (9fba779b54fd) - ## / 61
- LDtk-0.7.0-installer.exe (be65a42bb1db) - ## / 66
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Level Designer Toolkit 1.5.3 | 95 | Wednesday, February 14, 2024 | Approved | |
Level Designer Toolkit 1.5.2 | 34 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.1 | 33 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.0 | 32 | Monday, February 5, 2024 | Approved | |
Level Designer Toolkit 1.4.1 | 92 | Monday, October 23, 2023 | Approved | |
Level Designer Toolkit 1.4.0 | 28 | Saturday, March 16, 2024 | Approved | |
Level Designer Toolkit 1.3.4 | 630 | Thursday, September 28, 2023 | Approved | |
Level Designer Toolkit 1.3.3 | 143 | Thursday, May 25, 2023 | Approved | |
Level Designer Toolkit 1.3.2 | 84 | Monday, May 15, 2023 | Approved | |
Level Designer Toolkit 1.3.1 | 72 | Monday, May 8, 2023 | Approved | |
Level Designer Toolkit 1.3.0 | 62 | Friday, May 5, 2023 | Approved | |
Level Designer Toolkit 1.2.5 | 102 | Tuesday, March 7, 2023 | Approved | |
Level Designer Toolkit 1.2.4 | 68 | Tuesday, February 14, 2023 | Approved | |
Level Designer Toolkit 1.2.3 | 64 | Sunday, February 5, 2023 | Approved | |
Level Designer Toolkit 1.2.2 | 98 | Sunday, January 22, 2023 | Approved | |
Level Designer Toolkit 1.2.1 | 57 | Sunday, January 15, 2023 | Approved | |
Level Designer Toolkit 1.2.0 | 78 | Saturday, January 7, 2023 | Approved | |
Level Designer Toolkit 1.1.3 | 150 | Sunday, April 24, 2022 | Approved | |
Level Designer Toolkit 1.1.2 | 101 | Thursday, April 21, 2022 | Approved | |
Level Designer Toolkit 1.1.1 | 97 | Thursday, April 7, 2022 | Approved | |
Level Designer Toolkit 1.1.0 | 94 | Saturday, April 2, 2022 | Approved | |
Level Designer Toolkit 1.0.0 | 99 | Wednesday, March 30, 2022 | Approved | |
Level Designer Toolkit 0.9.3 | 154 | Thursday, April 29, 2021 | Approved | |
Level Designer Toolkit 0.9.2 | 112 | Thursday, April 22, 2021 | Approved | |
Level Designer Toolkit 0.9.1 | 113 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.9.0 | 110 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.8.1 | 155 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.8.0 | 104 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.7.2 | 141 | Thursday, January 28, 2021 | Approved | |
Level Designer Toolkit 0.7.1 | 130 | Tuesday, January 26, 2021 | Approved | |
Level Designer Toolkit 0.7.0 | 115 | Sunday, January 24, 2021 | Approved | |
Level Designer Toolkit 0.6.2 | 136 | Saturday, January 2, 2021 | Approved | |
Level Designer Toolkit 0.6.1 | 127 | Wednesday, December 30, 2020 | Approved | |
Level Designer Toolkit 0.6.0 | 124 | Monday, November 30, 2020 | Approved | |
Level Designer Toolkit 0.5.2-beta | 186 | Tuesday, November 17, 2020 | Exempted | |
Level Designer Toolkit 0.5.1-beta | 127 | Saturday, November 14, 2020 | Exempted | |
Level Designer Toolkit 0.5.0-beta | 124 | Thursday, November 5, 2020 | Exempted |
Copyright © 2020 Sébastien Bénard & Deepnight Games
0.7.0 -- Getting serious
App changes
This update features many important changes to make LDtk production ready and future proof. These changes will allow better support for large projects, better API creation and maintenance, and smoother user adoption.
We are getting really close to 1.0!
Changes
New home layout: the app home screen has been re-organized to focus on what's really important.
Separate level files: when enabled, LDtk will save separately the project JSON and one file per level. A much needed feature to reduce JSON size and optimize parsing times! The option is in Project settings (press
F1
): "Separate level files".When enabled, all the project settings and definitions will still be stored in the
*.ldtk
file, and all level data will now be saved to separate files (one per level) in a sub-folder, in*.ldtkl
files (notice the extral
letter at the end of the extension).Important notes: this new feature might not be supported in all current existing APIs and loaders. Also, this option isn't enabled by default, but this might change on 1.0.
Save layers as PNG: if you really don't want to bother with the LDtk JSON, you can check this new option in your project settings to export all your layers as PNG images (note: only supported layers will be exported, that is those with tiles).
Backups: automatically keep extra copies of your project in a sub-folder every time you save (enable backups in your project settings). Important: LDtk only keeps up to 10 backup files per project.
Crash backups: if, for some reasons, LDtk crashes, it will try to backup your unsaved work automatically. Obviously, this works even if the backup setting isn't enabled.
Level background image: each level can now have a custom background image (PNG, GIF or JPEG) that can be resized and aligned in various ways.
New font: replaced the often hard-to-read pixel font with a sleeker "Roboto" font (this change affects entity fields and floating level informations).
New APIs: LDtk JSON files can now be easily parsed in many languages, including C#, Python, Rust, C++, Javascript, using QuickType.io generator. These parsers are based on latest JSON schema file (see below) and are super easy to keep updated. You can check existing APIs on the LDtk website.
JSON Schema: a schema file is now directly generated from source code (ie. a JSON that describes the LDtk project file format). It's available on LDtk.io/json and contains a schema following Draft 7 standard from Json-schema.org. This file describes all fields from LDtk json files (value types and descriptions). The great thing about JSON schema is that it allows JSON "parser" generation using QuickType. That's right: you can now generate Rust, C#, JS or Python parsers easily, right from the file format.
HaxeFlixel support: the HaxeFlixel game framework has been added to the official LDtk Haxe API. You can now easily load and display a LDtk project in your game.
Moving your mouse cursor over a Rule group in an auto-layer will now reveal all layer cells affected by the rules in this group.
If the auto-layer rule panel is open, moving your mouse over the level will now also highlight rules affecting the current coordinate.
The JSON documentation now shows clearly what parts are useful for game devs and what parts aren't (trying to make your dev life even easier!).
The app home now shows a list of recently opened folders along with recently opened project files.
Optimized the rule pattern editor to update less UI stuff when being edited.
Tiled TMX files are now exported in a sub folder (along with other optional external files, like levels or layer PNGs)
Better organized world panel (shortcut
W
)Better level name display in Linear world layouts.
Fixed reloading of tileset images.
Fixed Electron related security policy.
Fixed "Lost external enum file" dialog when loading a project.
Many UI tweaks
Bug fixes
This package has no dependencies.
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- This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
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- Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
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