Downloads:

1,367

Downloads of v 0.9.0:

57

Last Update:

16 Apr 2021

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Tags:

level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

0.9.0 | Updated: 16 Apr 2021

Downloads:

1,367

Downloads of v 0.9.0:

57

Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

  • 1
  • 2
  • 3
Level Designer Toolkit 0.9.0

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

Deployment Method:

📝 NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.9.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.9.0'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ldtk
  win_chocolatey:
    name: ldtk
    version: '0.9.0'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '0.9.0'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ldtk
{
    Name     = "ldtk"
    Version  = "0.9.0"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ldtk':
  ensure   => '0.9.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved as a trusted package on 06 May 2021.

Description

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.

Links: Official website | Haxe API (on GitHub)

Build Status


legal\LICENSE.txt
MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v0.9.0/LDtk-0.9.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: 930730b6f3704d6b3c61ef8b6d20fa2dde4c4bf36e5cd7ad3a0d746731f607de13ee1a6e268d782883f0ed614497d4f6be04fc2359dca628252f9e1724241152

File 'LICENSE.txt' obtained from:
   https://github.com/deepnight/ldtk/blob/v0.9.0/LICENSE
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-0.9.0-installer.exe")

  SoftwareName    = 'ldtk*'
  
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)
};

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-0.9.0-installer.exe"));
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        };
        Uninstall-ChocolateyPackage @PackageArgs;
    };
}
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
tools\LDtk-0.9.0-installer.exe
md5: 750F5BBCC3A42943285D8423D2252899 | sha1: E24D4482D1F15566FF7ADF8AA2A09BD4177A5C5B | sha256: D3945074EE5AD3AB780F1AE866CB2679BABB74A65C1C3818299474A75CA7F9BB | sha512: 930730B6F3704D6B3C61EF8B6D20FA2DDE4C4BF36E5CD7AD3A0D746731F607DE13EE1A6E268D782883F0ED614497D4F6BE04FC2359DCA628252F9E1724241152

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.1.2 33 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 39 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 42 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 37 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 98 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 71 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 51 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 57 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 84 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 60 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 89 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 80 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 71 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 69 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 72 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 73 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 96 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 81 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 80 Thursday, November 5, 2020 Exempted

New features

  • Optional auto-layer rules: this new key feature allows to create "biome" and "variations" by defining group of rules that only apply to specific levels. Please check the new sample "AutoLayers_5_OptionalRules". How it works: simply right click on a group of rules in the Rules panel to mark it as Optional. This group will then be disabled by default everywhere, and you'll be able to manually enable it in some specific levels only.

  • Tile tags: you can now associate an Enum to a Tileset, then "paint" values from this Enum freely on each tiles in the tileset. This could be useful to mark collisions, water tiles, surface sounds or whatever tag you could think of. To use this new feature, just open the Tileset panel, select an existing Enum for a tileset, and start tagging directly.

  • Tile custom data: you can add totally custom text values to each tile in any tileset. This could be plain text, JSON, XML, etc.

  • Auto level naming: you can let LDtk name your level identifiers automatically using a custom pattern, as defined from the Project settings panel. Some examples:

    • default pattern "Level_%idx" will name levels "Level_0", "Level_1" etc, based on their order of creation (or order in array, in Horizontal/Vertical world layouts)

    • with the pattern MyLevel_%gx_%gy, each level will be named using the world grid X/Y coordinates (only applies to GridVania world layouts).

  • Auto-layers tileset switching: in each level and for each layer, you can now switch the tileset on-the-fly.

  • Added "Isolated points" as new display option for points in Entities (thanks to Stuart Adams)

  • Each enum value can now be associated with a custom color for easier reading in the UI.

  • Re-worked the Rules panel to have less buttons and lost space. Some actions where moved to the context menu (eg. renaming a group of rules)

  • Array of Points in Entities can now be displayed as "looping paths".

JSON format

  • WARNING: last call before the removal of the deprecated value intGrid in Layer instances! If not done yet, please switch to the intGridCsv value. The old value will be removed on 0.9.1 update.

  • Added tileset tags: new array enumTags in Tileset definition JSON (see https://ldtk.io/json/)

Other

  • Completely reworked the way the "Auto-layer rules" panel was updated. This should reduce UI flickering and slow-downs while editing rules.

  • Tilesets can now be manually sorted in Tilesets panel

  • Added a new "Optional rules" sample map.

  • Double click on Entities to automatically select all their connected Points.

  • Added a one-time "enable backup" recommendation popup for medium/large projects.

  • Added a "Create level" button in world panel.

  • Added an error message when trying to create a new project in an invalid folder.

  • Added a warning notification when moving an Entity or a Point out of level bounds

  • Added a "close" button on Home screen, when in fullscreen mode

  • Added a popup with various options when project saving goes wrong.

  • Increased max width/height for Entities

  • The keyboard shortcut to toggle auto-layers rendering is now SHIFT-R.

  • Reduced tile flickering while zooming in/out (this reduction can be disabled from the app settings)

  • Adjusted custom fields scaling policy (especially for multi-lines fields).

  • Disabled level dimming while editing an auto-layer Rule.

  • Extended app logging limit (from 500 to 5000 lines)

  • Fixed default "smart" color of entities. It uses the first color value found among fields, in order of appearance, otherwise it defaults to entity main color.

  • Fixed fullscreen not applying at startup on Debian (not tested, hope it'll work!)

  • Fixed entity handles not disappearing when movin a resizable entity out of level bounds

  • Fixed a rare crash when saving a project without providing file extension.

  • Fixed various rare minor errors while saving.

  • Fixed "Create group" button in Auto-layer Rules panel

  • Fixed a crash when adding a single entity point

  • Fixed Enum value renaming in Level fields

  • Fixed Enum value renaming in Entity fields

  • Fixed button color in extern enums list

  • Fixed Save or Update operations going super slow while the app wasn't focused

  • Fixed incorrect values listed in the "out-of-bounds policy" select in pure auto-layers rules

  • Fixed email address on contact links

  • Fixed auto-layers baking giving different results if they contained any stacked tiles.

  • Updated various internal libs


This package has no dependencies.

Discussion for the Level Designer Toolkit Package

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  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
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  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
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