Downloads:
4,141
Downloads of v 1.3.0:
61
Last Update:
05 May 2023
Package Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Tags:
level-editor 2d game-development haxe gaming- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Level Designer Toolkit
This is not the latest version of Level Designer Toolkit available.
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1.3.0 | Updated: 05 May 2023
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
4,141
Downloads of v 1.3.0:
61
Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Level Designer Toolkit 1.3.0
This is not the latest version of Level Designer Toolkit available.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Sébastien Bénard & Deepnight Games. The inclusion of Sébastien Bénard & Deepnight Games trademark(s), if any, upon this webpage is solely to identify Sébastien Bénard & Deepnight Games goods or services and not for commercial purposes.
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All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Level Designer Toolkit, run the following command from the command line or from PowerShell:
To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:
To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download ldtk --internalize --version=1.3.0 --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.3.0'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.3.0'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install ldtk
win_chocolatey:
name: ldtk
version: '1.3.0'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'ldtk' do
action :install
source 'INTERNAL REPO URL'
version '1.3.0'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller ldtk
{
Name = "ldtk"
Version = "1.3.0"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'ldtk':
ensure => '1.3.0',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was approved as a trusted package on 06 May 2023.
Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.
Links: Official website | Haxe API (on GitHub)
MIT License
Copyright (c) 2020, Sébastien Benard - Deepnight Games
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
Package can be verified like this:
1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.
x86_64: https://github.com/deepnight/ldtk/releases/download/v1.3.0/LDtk-1.3.0-installer.exe
to download the zip files. You may wish to rename one of the files.
2. You can use one of the following methods to obtain the SHA512 checksum:
- Use powershell function 'Get-FileHash'
- Use Chocolatey utility 'checksum.exe'
checksum64: b8614a94fba0d04fa5731a4d8bf6c6627ec0a5d10f00a631ef66558f8aae6d399c599e975de536b74cf9baadb8603b377e5d5f04cd6ac321281c30e5b9831e99
File 'LICENSE.txt' obtained from:
https://github.com/deepnight/ldtk/blob/v1.3.0/LICENSE
$ErrorActionPreference = 'Stop';
$PackageName = $env:ChocolateyPackageName;
[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
$key | ForEach-Object {
$PackageArgs = @{
PackageName = $PackageName
SilentArgs = '/S'
FileType = 'EXE'
ValidExitCodes = @(0,3010)
File = "$($_.UninstallString.Replace(' /x86=0', ''))"
};
Uninstall-ChocolateyPackage @PackageArgs;
};
}
elseif ($key.Count -eq 0) {
Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!";
Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
Write-Warning "Please alert package maintainer the following keys were matched:";
$key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
md5: 7B93C9DB5A1A40679A9CCD1DC7B0FE89 | sha1: 4C6F682974A72BB3757449D664D57468F7999C30 | sha256: A0367FCE924FC7F43A89FE6E36013F2BFEF6906A3C429C27DB23032FB568C979 | sha512: B8614A94FBA0D04FA5731A4D8BF6C6627EC0A5D10F00A631EF66558F8AAE6D399C599E975DE536B74CF9BAADB8603B377E5D5F04CD6AC321281C30E5B9831E99
Log in or click on link to see number of positives.
- ldtk.1.3.0.nupkg (5a9e66717c20) - ## / 56
- LDtk-1.3.0-installer.exe (a0367fce924f) - ## / 66
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Level Designer Toolkit 1.5.3 | 90 | Wednesday, February 14, 2024 | Approved | |
Level Designer Toolkit 1.5.2 | 34 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.1 | 29 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.0 | 32 | Monday, February 5, 2024 | Approved | |
Level Designer Toolkit 1.4.1 | 89 | Monday, October 23, 2023 | Approved | |
Level Designer Toolkit 1.4.0 | 25 | Saturday, March 16, 2024 | Approved | |
Level Designer Toolkit 1.3.4 | 629 | Thursday, September 28, 2023 | Approved | |
Level Designer Toolkit 1.3.3 | 129 | Thursday, May 25, 2023 | Approved | |
Level Designer Toolkit 1.3.2 | 81 | Monday, May 15, 2023 | Approved | |
Level Designer Toolkit 1.3.1 | 68 | Monday, May 8, 2023 | Approved | |
Level Designer Toolkit 1.3.0 | 61 | Friday, May 5, 2023 | Approved | |
Level Designer Toolkit 1.2.5 | 99 | Tuesday, March 7, 2023 | Approved | |
Level Designer Toolkit 1.2.4 | 66 | Tuesday, February 14, 2023 | Approved | |
Level Designer Toolkit 1.2.3 | 64 | Sunday, February 5, 2023 | Approved | |
Level Designer Toolkit 1.2.2 | 88 | Sunday, January 22, 2023 | Approved | |
Level Designer Toolkit 1.2.1 | 56 | Sunday, January 15, 2023 | Approved | |
Level Designer Toolkit 1.2.0 | 76 | Saturday, January 7, 2023 | Approved | |
Level Designer Toolkit 1.1.3 | 146 | Sunday, April 24, 2022 | Approved | |
Level Designer Toolkit 1.1.2 | 97 | Thursday, April 21, 2022 | Approved | |
Level Designer Toolkit 1.1.1 | 91 | Thursday, April 7, 2022 | Approved | |
Level Designer Toolkit 1.1.0 | 91 | Saturday, April 2, 2022 | Approved | |
Level Designer Toolkit 1.0.0 | 95 | Wednesday, March 30, 2022 | Approved | |
Level Designer Toolkit 0.9.3 | 149 | Thursday, April 29, 2021 | Approved | |
Level Designer Toolkit 0.9.2 | 110 | Thursday, April 22, 2021 | Approved | |
Level Designer Toolkit 0.9.1 | 111 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.9.0 | 105 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.8.1 | 150 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.8.0 | 100 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.7.2 | 134 | Thursday, January 28, 2021 | Approved | |
Level Designer Toolkit 0.7.1 | 126 | Tuesday, January 26, 2021 | Approved | |
Level Designer Toolkit 0.7.0 | 112 | Sunday, January 24, 2021 | Approved | |
Level Designer Toolkit 0.6.2 | 130 | Saturday, January 2, 2021 | Approved | |
Level Designer Toolkit 0.6.1 | 123 | Wednesday, December 30, 2020 | Approved | |
Level Designer Toolkit 0.6.0 | 124 | Monday, November 30, 2020 | Approved | |
Level Designer Toolkit 0.5.2-beta | 182 | Tuesday, November 17, 2020 | Exempted | |
Level Designer Toolkit 0.5.1-beta | 127 | Saturday, November 14, 2020 | Exempted | |
Level Designer Toolkit 0.5.0-beta | 122 | Thursday, November 5, 2020 | Exempted |
Copyright © 2020-2021 Sébastien Bénard & Deepnight Games
1.3.0 -- Multi-worlds preview
Experimental Multi-worlds support!
The new multi-worlds feature is now available as a preview.
Multi-worlds allow you to have multiple distinct worlds in the same LDtk project.
Each world can have its own set of levels using a specific layout. However, they all share the same definitions (layers, entities, enums etc).
IMPORTANT: to use this feature in your projects, you will need to make sure that your importer is up-to-date and fully supports it. Multi-worlds projects cannot be imported using older loaders.
To enable this experimental support, open your Project settings (P
shortcut), scroll down to the advanced options and enable Multi-worlds there. PLEASE BACKUP YOUR PROJECTS BEFORE TRYING IT!
When enabled, various new buttons will be available in the UI, like in the World panel (W
shortcut).
Rule tiles X and Y offsets
You can now offset the resulting tile(s) of any rules, either using fixed X/Y values, or using random ranges for more variety.
This will make much easier creation of organic elements like vegetation, dirt etc.
Better drop-down UI component
The new DropDown UI component supports:
Quick searching
List or Grid view
Icons
Colors
Customizable backup directory
You can now customize the location of your backups.
Please note that, to restore a backup, you should use LDtk and not copy files by yourself manually from your File Explorer / Finder.
Collapsable tags
Tags are not behaving like "folders" and can now be open/closed accordingly in UI.
Lists quick search
You can quick search most lists from the interface:
recent files on the Home screen,
entities, enums, layers, etc.
Customizable recent files colors
You can now customize colors for all your recent projects on your Home screen.
Better compact mode
Just press TAB
to switch between normal and compact UI modes. The reworked compact mode is now even more... well.. compact.
Other changes
Added "Repeat" option for level background images (thanks to Lojemiru pull request)
Added "Display scale" option to all custom fields
Added support for CastleDB icons import.
Enum tiles can now be any rectangle from the tileset.
Added quick search to Home
Added colors to entities in the list from the Entity panel
If you have a "Tile" custom field in your level, you may now use it as a replacement for the rendering of the level in the world view.
Added "Specific entity type" constraint for Entity References
Added a context menu to layers list in the main panel
Added a context menu on all custom fields to edit their definition
Added "colored flags" icons to the embedded atlas
Better pivot editor design
Sections of the World panel can now be collapsed (world settings, current level properties and level custom fields).
Fixed the size of Reset buttons in custom field forms
Fixed entity render update when zooming in/out
Fixed the "World IID" values that changed randomly in the JSON, if the project isn't in Multi-Worlds mode.
Fixed a crash when switching to world mode during a rule edit
Fixed a very old rules bug that prevented Symetric rules to not re-apply in the same grid cell, if it applied there previously.
Fixed a crash when opening wizard on an improperly defined auto-layer
Fixed crash when moving a deleted tile
This package has no dependencies.
Ground Rules:
- This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.