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Downloads:

4,141

Downloads of v 1.3.0:

61

Last Update:

05 May 2023

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Tags:

level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

1.3.0 | Updated: 05 May 2023

Downloads:

4,141

Downloads of v 1.3.0:

61

Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Level Designer Toolkit 1.3.0

This is not the latest version of Level Designer Toolkit available.

Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Sébastien Bénard & Deepnight Games. The inclusion of Sébastien Bénard & Deepnight Games trademark(s), if any, upon this webpage is solely to identify Sébastien Bénard & Deepnight Games goods or services and not for commercial purposes.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.3.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.3.0'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ldtk
  win_chocolatey:
    name: ldtk
    version: '1.3.0'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '1.3.0'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ldtk
{
    Name     = "ldtk"
    Version  = "1.3.0"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ldtk':
  ensure   => '1.3.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 06 May 2023.

Description

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.

Links: Official website | Haxe API (on GitHub)

Build Status


legal\LICENSE.txt
MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v1.3.0/LDtk-1.3.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: b8614a94fba0d04fa5731a4d8bf6c6627ec0a5d10f00a631ef66558f8aae6d399c599e975de536b74cf9baadb8603b377e5d5f04cd6ac321281c30e5b9831e99

File 'LICENSE.txt' obtained from:
   https://github.com/deepnight/ldtk/blob/v1.3.0/LICENSE
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-1.3.0-installer.exe")

  SoftwareName    = 'ldtk*'
  
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)
};

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-1.3.0-installer.exe"));
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        };
        Uninstall-ChocolateyPackage @PackageArgs;
    };
}
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
tools\LDtk-1.3.0-installer.exe
md5: 7B93C9DB5A1A40679A9CCD1DC7B0FE89 | sha1: 4C6F682974A72BB3757449D664D57468F7999C30 | sha256: A0367FCE924FC7F43A89FE6E36013F2BFEF6906A3C429C27DB23032FB568C979 | sha512: B8614A94FBA0D04FA5731A4D8BF6C6627EC0A5D10F00A631EF66558F8AAE6D399C599E975DE536B74CF9BAADB8603B377E5D5F04CD6AC321281C30E5B9831E99

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.5.2 34 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.1 29 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.0 32 Monday, February 5, 2024 Approved
Level Designer Toolkit 1.4.1 89 Monday, October 23, 2023 Approved
Level Designer Toolkit 1.4.0 25 Saturday, March 16, 2024 Approved
Level Designer Toolkit 1.3.4 629 Thursday, September 28, 2023 Approved
Level Designer Toolkit 1.3.3 129 Thursday, May 25, 2023 Approved
Level Designer Toolkit 1.3.2 81 Monday, May 15, 2023 Approved
Level Designer Toolkit 1.3.1 68 Monday, May 8, 2023 Approved
Level Designer Toolkit 1.3.0 61 Friday, May 5, 2023 Approved
Level Designer Toolkit 1.2.5 99 Tuesday, March 7, 2023 Approved
Level Designer Toolkit 1.2.4 66 Tuesday, February 14, 2023 Approved
Level Designer Toolkit 1.2.3 64 Sunday, February 5, 2023 Approved
Level Designer Toolkit 1.2.2 88 Sunday, January 22, 2023 Approved
Level Designer Toolkit 1.2.1 56 Sunday, January 15, 2023 Approved
Level Designer Toolkit 1.2.0 76 Saturday, January 7, 2023 Approved
Level Designer Toolkit 1.1.3 146 Sunday, April 24, 2022 Approved
Level Designer Toolkit 1.1.2 97 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 91 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 91 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 95 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 149 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 110 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 111 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 105 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 150 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 100 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 134 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 126 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 112 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 130 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 123 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 124 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 182 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 127 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 122 Thursday, November 5, 2020 Exempted

1.3.0 -- Multi-worlds preview

Experimental Multi-worlds support!

The new multi-worlds feature is now available as a preview.

Multi-worlds allow you to have multiple distinct worlds in the same LDtk project.

Each world can have its own set of levels using a specific layout. However, they all share the same definitions (layers, entities, enums etc).

IMPORTANT: to use this feature in your projects, you will need to make sure that your importer is up-to-date and fully supports it. Multi-worlds projects cannot be imported using older loaders.

To enable this experimental support, open your Project settings (P shortcut), scroll down to the advanced options and enable Multi-worlds there. PLEASE BACKUP YOUR PROJECTS BEFORE TRYING IT!

When enabled, various new buttons will be available in the UI, like in the World panel (W shortcut).

Rule tiles X and Y offsets

You can now offset the resulting tile(s) of any rules, either using fixed X/Y values, or using random ranges for more variety.

This will make much easier creation of organic elements like vegetation, dirt etc.

Better drop-down UI component

The new DropDown UI component supports:

  • Quick searching

  • List or Grid view

  • Icons

  • Colors

Customizable backup directory

You can now customize the location of your backups.

Please note that, to restore a backup, you should use LDtk and not copy files by yourself manually from your File Explorer / Finder.

Collapsable tags

Tags are not behaving like "folders" and can now be open/closed accordingly in UI.

You can quick search most lists from the interface:

  • recent files on the Home screen,

  • entities, enums, layers, etc.

Customizable recent files colors

You can now customize colors for all your recent projects on your Home screen.

Better compact mode

Just press TAB to switch between normal and compact UI modes. The reworked compact mode is now even more... well.. compact.

Other changes

  • Added "Repeat" option for level background images (thanks to Lojemiru pull request)

  • Added "Display scale" option to all custom fields

  • Added support for CastleDB icons import.

  • Enum tiles can now be any rectangle from the tileset.

  • Added quick search to Home

  • Added colors to entities in the list from the Entity panel

  • If you have a "Tile" custom field in your level, you may now use it as a replacement for the rendering of the level in the world view.

  • Added "Specific entity type" constraint for Entity References

  • Added a context menu to layers list in the main panel

  • Added a context menu on all custom fields to edit their definition

  • Added "colored flags" icons to the embedded atlas

  • Better pivot editor design

  • Sections of the World panel can now be collapsed (world settings, current level properties and level custom fields).

  • Fixed the size of Reset buttons in custom field forms

  • Fixed entity render update when zooming in/out

  • Fixed the "World IID" values that changed randomly in the JSON, if the project isn't in Multi-Worlds mode.

  • Fixed a crash when switching to world mode during a rule edit

  • Fixed a very old rules bug that prevented Symetric rules to not re-apply in the same grid cell, if it applied there previously.

  • Fixed a crash when opening wizard on an improperly defined auto-layer

  • Fixed crash when moving a deleted tile


This package has no dependencies.

Discussion for the Level Designer Toolkit Package

Ground Rules:

  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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