Downloads:
4,284
Downloads of v 1.2.0:
78
Last Update:
07 Jan 2023
Package Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Tags:
level-editor 2d game-development haxe gaming- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Level Designer Toolkit
This is not the latest version of Level Designer Toolkit available.
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1.2.0 | Updated: 07 Jan 2023
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
4,284
Downloads of v 1.2.0:
78
Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Level Designer Toolkit 1.2.0
This is not the latest version of Level Designer Toolkit available.
Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Sébastien Bénard & Deepnight Games. The inclusion of Sébastien Bénard & Deepnight Games trademark(s), if any, upon this webpage is solely to identify Sébastien Bénard & Deepnight Games goods or services and not for commercial purposes.
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All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Level Designer Toolkit, run the following command from the command line or from PowerShell:
To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:
To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download ldtk --internalize --version=1.2.0 --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.2.0'" [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.2.0'"
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install ldtk
win_chocolatey:
name: ldtk
version: '1.2.0'
source: INTERNAL REPO URL
state: present
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'ldtk' do
action :install
source 'INTERNAL REPO URL'
version '1.2.0'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller ldtk
{
Name = "ldtk"
Version = "1.2.0"
Source = "INTERNAL REPO URL"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'ldtk':
ensure => '1.2.0',
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package was approved as a trusted package on 08 Jan 2023.
Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.
Links: Official website | Haxe API (on GitHub)
MIT License
Copyright (c) 2020, Sébastien Benard - Deepnight Games
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
Package can be verified like this:
1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.
x86_64: https://github.com/deepnight/ldtk/releases/download/v1.2.0/LDtk-1.2.0-installer.exe
to download the zip files. You may wish to rename one of the files.
2. You can use one of the following methods to obtain the SHA512 checksum:
- Use powershell function 'Get-FileHash'
- Use Chocolatey utility 'checksum.exe'
checksum64: ca0d4c9a604da389fa1a22baa0be70c900d4f02165522ae98b366d8664eeb668fea275b0de8a99119335c1540b6bfd85afa6b03ef9ac63bf45fc9e97e39925ef
File 'LICENSE.txt' obtained from:
https://github.com/deepnight/ldtk/blob/v1.2.0/LICENSE
$ErrorActionPreference = 'Stop';
$PackageName = $env:ChocolateyPackageName;
[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
$key | ForEach-Object {
$PackageArgs = @{
PackageName = $PackageName
SilentArgs = '/S'
FileType = 'EXE'
ValidExitCodes = @(0,3010)
File = "$($_.UninstallString.Replace(' /x86=0', ''))"
};
Uninstall-ChocolateyPackage @PackageArgs;
};
}
elseif ($key.Count -eq 0) {
Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!";
Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
Write-Warning "Please alert package maintainer the following keys were matched:";
$key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
md5: CF9209584B6165EDED4EAAC6B1349F8B | sha1: 8829E0805F98D8FA4214A8FDEC27ECE55E23F5F8 | sha256: 5C8AC5C74F75D6E32A0914F68E69AD362632A602D9BB760E1A3A8C4F381FD934 | sha512: CA0D4C9A604DA389FA1A22BAA0BE70C900D4F02165522AE98B366D8664EEB668FEA275B0DE8A99119335C1540B6BFD85AFA6B03EF9AC63BF45FC9E97E39925EF
Log in or click on link to see number of positives.
- ldtk.1.2.0.nupkg (1929724490d6) - ## / 63
- LDtk-1.2.0-installer.exe (5c8ac5c74f75) - ## / 67
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Level Designer Toolkit 1.5.3 | 95 | Wednesday, February 14, 2024 | Approved | |
Level Designer Toolkit 1.5.2 | 37 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.1 | 33 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.0 | 32 | Monday, February 5, 2024 | Approved | |
Level Designer Toolkit 1.4.1 | 92 | Monday, October 23, 2023 | Approved | |
Level Designer Toolkit 1.4.0 | 29 | Saturday, March 16, 2024 | Approved | |
Level Designer Toolkit 1.3.4 | 630 | Thursday, September 28, 2023 | Approved | |
Level Designer Toolkit 1.3.3 | 143 | Thursday, May 25, 2023 | Approved | |
Level Designer Toolkit 1.3.2 | 85 | Monday, May 15, 2023 | Approved | |
Level Designer Toolkit 1.3.1 | 72 | Monday, May 8, 2023 | Approved | |
Level Designer Toolkit 1.3.0 | 62 | Friday, May 5, 2023 | Approved | |
Level Designer Toolkit 1.2.5 | 102 | Tuesday, March 7, 2023 | Approved | |
Level Designer Toolkit 1.2.4 | 69 | Tuesday, February 14, 2023 | Approved | |
Level Designer Toolkit 1.2.3 | 65 | Sunday, February 5, 2023 | Approved | |
Level Designer Toolkit 1.2.2 | 98 | Sunday, January 22, 2023 | Approved | |
Level Designer Toolkit 1.2.1 | 58 | Sunday, January 15, 2023 | Approved | |
Level Designer Toolkit 1.2.0 | 78 | Saturday, January 7, 2023 | Approved | |
Level Designer Toolkit 1.1.3 | 150 | Sunday, April 24, 2022 | Approved | |
Level Designer Toolkit 1.1.2 | 101 | Thursday, April 21, 2022 | Approved | |
Level Designer Toolkit 1.1.1 | 98 | Thursday, April 7, 2022 | Approved | |
Level Designer Toolkit 1.1.0 | 94 | Saturday, April 2, 2022 | Approved | |
Level Designer Toolkit 1.0.0 | 99 | Wednesday, March 30, 2022 | Approved | |
Level Designer Toolkit 0.9.3 | 154 | Thursday, April 29, 2021 | Approved | |
Level Designer Toolkit 0.9.2 | 112 | Thursday, April 22, 2021 | Approved | |
Level Designer Toolkit 0.9.1 | 113 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.9.0 | 110 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.8.1 | 155 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.8.0 | 105 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.7.2 | 142 | Thursday, January 28, 2021 | Approved | |
Level Designer Toolkit 0.7.1 | 131 | Tuesday, January 26, 2021 | Approved | |
Level Designer Toolkit 0.7.0 | 115 | Sunday, January 24, 2021 | Approved | |
Level Designer Toolkit 0.6.2 | 136 | Saturday, January 2, 2021 | Approved | |
Level Designer Toolkit 0.6.1 | 127 | Wednesday, December 30, 2020 | Approved | |
Level Designer Toolkit 0.6.0 | 124 | Monday, November 30, 2020 | Approved | |
Level Designer Toolkit 0.5.2-beta | 186 | Tuesday, November 17, 2020 | Exempted | |
Level Designer Toolkit 0.5.1-beta | 128 | Saturday, November 14, 2020 | Exempted | |
Level Designer Toolkit 0.5.0-beta | 124 | Thursday, November 5, 2020 | Exempted |
Copyright © 2020-2021 Sébastien Bénard & Deepnight Games
1.2.0 -- Auto-layer rules assistant
Auto-layer rules assistant
The new Assistant makes the creation of standard auto-tiles rules super easy!
Fill the layouts on the left using your own tiles and LDtk will create all the rules accordingly. By default, if you don't have all the orientations drawn, the assistant will automatically just use symmetrical rules to fill the gaps.
And if you forget something or want to make a change, you can simply edit the layout again to update the rules automatically.
WASD controls
You can now navigate through your current tool values using WASD keys.
In IntGrid layers, this will cycle through values,
In Entity layers,
W/S
will cycle through values, whileA/D
will quickly jump between tagsIn Tiles layers, this will navigate in the current tileset. The selection will automatically use any previously "saved selection" to smartly navigate through your predefined group of tiles.
Because of this change, the following keyboard shortcuts were modified:
Switch to World mode:
SHIFT+W
or~
(previouslyW
)Toggle single layer mode:
SHIFT+A
(previouslyA
)Save current tile selection:
SHIFT+S
(previouslyS
)Flip horizontaly currently selected tiles:
X
(previouslyX
orZ
)
Entity fields visuals
The visuals of entity fields have been reworked again to increase clarity and reduce cluttering.
However, keep in mind it's always better to not display everything. The less, the better ;)
Arrows
You can now customize the design of arrows used in Point or Entity Reference fields.
Auto-layer rules remapping
TLDR; This new tool makes the creation of variations of Auto-layer rules very fast.
For example, if you've created a bunch of rules that use the IntGrid value 1 to paint "Stone walls" tiles, you may duplicate and remap them to use IntGrid value 2 and, say, "Metal walls" tiles.
Right click on a group of rules in an Auto-layer to Duplicate and remap it.
This new tool allows you to make a copy of these rules, while doing the following operations:
replace IntGrid values they refer with another ones,
transpose the tiles they produce to another part of the tileset.
Icons
New useful icons were added to the embed icons atlas, like keys, locks, and various shapes to be used with the 9-slices scaling feature of entities.
Enum tags display
A new option allows to visualize "Enum tags" attached to tiles in the Editor context (thanks to Keith Clark). Just press the new "Show/Hide enums" button near the Layers list.
In the following example, all tiles were tagged with a Material enum (stone, grass, metal etc.) and the result can be displayed right in the editor context.
Custom commands
You can now define custom commands to be executed at various moments (when the project is loaded, saved etc.). These commands can be used for whatever your own production pipeline requires. Here are some typical examples:
After saving, run a script that parses the JSON and extract all the texts for future localization.
When pressing CTRL-R, run your game.
After saving, parse the project JSON and check if all levels are properly connected, from your game logic perspective.
For obvious security reasons, LDtk will always ask you first if you trust the project and want to allow commands from it.
Misc
You can add user-defined documentation to any entity or level field.
You can right click on a group of rules to modify the "out-of-bounds policy" of all its rules in a single batch.
Added nicer default colors for various elements (eg. int grid values, entities, enum values etc.). The palette is "Endesga32" by Endesga (https://lospec.com/palette-list/endesga-32)
Added a Color blind option in app settings: for now, this will only affect the colors automatically picked for new Entities, IntGrid values, Enums etc.)
Hold SHIFT to disable snapping when moving levels around in the world view.
You can now manually enter custom values for Entity pivots.
Many Load button in the UI will now remember properly their last folder
Added extra info to the Simplified Export JSON file (level custom fields, identifiers etc).
Added a new layer option to prevent selections when the layer is not active.
Fixed entity duplication that broke entity count limits.
Many UI fixes (thanks to IrishBruse) to remove unnecessary borders and align things.
Added a "reset" button near any entity/level field that isn't using its default value.
Fixed duplicate identifiers when inserting a level in Horizontal/Vertical layouts
Fixed a crash when duplicating a point from an Entity.
Duplicating a selection containing Entities no longer ignores the limit counts defined for these entities.
Added support for proper Point duplication for entities that have an Array of Points field.
Fixed default multilines values that dropped newline characters.
Fixed the default tile of an entity when one of its fields is a Tile, but it is not set to override the entity tile itself.
Fixed the Rule editor window when the layer has no IntGrid value.
Fixed embed icons reloading when the image was resized.
Fixed useless scrollbar in context menus.
Fixed Haxe enum importer regex.
Fixed levels BgColor in JSON not updating when changing project default
Updated the design of the home.
JSON changes
The following fields deprecated in update 1.0.0 were removed from the JSON in 1.2.0:
Removed
LayerDef.autoTilesetDefUid
(usetilesetDefUid
instead).Removed
EntityDef.tileId
(usetileRect
instead).Removed
NeighbourLevel.levelUid
(uselevelIid
instead).
Haxe API
Added definition JSON access to Layers and Entities
Removed irrelevant entity arrays in layers that have "required tags" or "forbidden tags".
Fixed an exception with null defs.
Added
pxWid
/pxHei
to layers
This package has no dependencies.
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