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Downloads of v 1.2.0:


Last Update:

07 Jan 2023

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games


level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

1.2.0 | Updated: 07 Jan 2023



Downloads of v 1.2.0:



Software Author(s):

  • Sébastien Bénard & Deepnight Games

Level Designer Toolkit 1.2.0

This is not the latest version of Level Designer Toolkit available.

  • 1
  • 2
  • 3

All Checks are Passing

3 Passing Tests

Validation Testing Passed

Verification Testing Passed


Scan Testing Successful:

No detections found in any package files

Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:


To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:


To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:


Deployment Method:


This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)

2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.2.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'1.2.0'" 

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Install ldtk
    name: ldtk
    version: '1.2.0'
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.

chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '1.2.0'

See docs at https://docs.chef.io/resource_chocolatey_package.html.

cChocoPackageInstaller ldtk
    Name     = "ldtk"
    Version  = "1.2.0"
    Source   = "INTERNAL REPO URL"

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.

package { 'ldtk':
  ensure   => '1.2.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.

4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 08 Jan 2023.


Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.

Links: Official website | Haxe API (on GitHub)

Build Status

MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v1.2.0/LDtk-1.2.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: ca0d4c9a604da389fa1a22baa0be70c900d4f02165522ae98b366d8664eeb668fea275b0de8a99119335c1540b6bfd85afa6b03ef9ac63bf45fc9e97e39925ef

File 'LICENSE.txt' obtained from:
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-1.2.0-installer.exe")

  SoftwareName    = 'ldtk*'
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-1.2.0-installer.exe"));
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        Uninstall-ChocolateyPackage @PackageArgs;
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
md5: CF9209584B6165EDED4EAAC6B1349F8B | sha1: 8829E0805F98D8FA4214A8FDEC27ECE55E23F5F8 | sha256: 5C8AC5C74F75D6E32A0914F68E69AD362632A602D9BB760E1A3A8C4F381FD934 | sha512: CA0D4C9A604DA389FA1A22BAA0BE70C900D4F02165522AE98B366D8664EEB668FEA275B0DE8A99119335C1540B6BFD85AFA6B03EF9AC63BF45FC9E97E39925EF

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.5.2 19 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.1 14 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.0 14 Monday, February 5, 2024 Approved
Level Designer Toolkit 1.4.1 62 Monday, October 23, 2023 Approved
Level Designer Toolkit 1.3.4 613 Thursday, September 28, 2023 Approved
Level Designer Toolkit 1.3.3 92 Thursday, May 25, 2023 Approved
Level Designer Toolkit 1.3.2 44 Monday, May 15, 2023 Approved
Level Designer Toolkit 1.3.1 33 Monday, May 8, 2023 Approved
Level Designer Toolkit 1.3.0 42 Friday, May 5, 2023 Approved
Level Designer Toolkit 1.2.5 77 Tuesday, March 7, 2023 Approved
Level Designer Toolkit 1.2.4 45 Tuesday, February 14, 2023 Approved
Level Designer Toolkit 1.2.3 40 Sunday, February 5, 2023 Approved
Level Designer Toolkit 1.2.2 46 Sunday, January 22, 2023 Approved
Level Designer Toolkit 1.2.1 41 Sunday, January 15, 2023 Approved
Level Designer Toolkit 1.2.0 47 Saturday, January 7, 2023 Approved
Level Designer Toolkit 1.1.3 115 Sunday, April 24, 2022 Approved
Level Designer Toolkit 1.1.2 53 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 65 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 67 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 62 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 124 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 92 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 72 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 80 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 106 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 77 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 116 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 104 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 88 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 100 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 96 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 104 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 124 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 112 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 108 Thursday, November 5, 2020 Exempted

1.2.0 -- Auto-layer rules assistant

Auto-layer rules assistant

The new Assistant makes the creation of standard auto-tiles rules super easy!

Fill the layouts on the left using your own tiles and LDtk will create all the rules accordingly. By default, if you don't have all the orientations drawn, the assistant will automatically just use symmetrical rules to fill the gaps.

And if you forget something or want to make a change, you can simply edit the layout again to update the rules automatically.

WASD controls

You can now navigate through your current tool values using WASD keys.

  • In IntGrid layers, this will cycle through values,

  • In Entity layers, W/S will cycle through values, while A/D will quickly jump between tags

  • In Tiles layers, this will navigate in the current tileset. The selection will automatically use any previously "saved selection" to smartly navigate through your predefined group of tiles.

Because of this change, the following keyboard shortcuts were modified:

  • Switch to World mode: SHIFT+W or ~ (previously W)

  • Toggle single layer mode: SHIFT+A (previously A)

  • Save current tile selection: SHIFT+S (previously S)

  • Flip horizontaly currently selected tiles: X (previously X or Z)

Entity fields visuals

The visuals of entity fields have been reworked again to increase clarity and reduce cluttering.

However, keep in mind it's always better to not display everything. The less, the better ;)


You can now customize the design of arrows used in Point or Entity Reference fields.

Auto-layer rules remapping

TLDR; This new tool makes the creation of variations of Auto-layer rules very fast.

For example, if you've created a bunch of rules that use the IntGrid value 1 to paint "Stone walls" tiles, you may duplicate and remap them to use IntGrid value 2 and, say, "Metal walls" tiles.

Right click on a group of rules in an Auto-layer to Duplicate and remap it.

This new tool allows you to make a copy of these rules, while doing the following operations:

  • replace IntGrid values they refer with another ones,

  • transpose the tiles they produce to another part of the tileset.


New useful icons were added to the embed icons atlas, like keys, locks, and various shapes to be used with the 9-slices scaling feature of entities.

Enum tags display

A new option allows to visualize "Enum tags" attached to tiles in the Editor context (thanks to Keith Clark). Just press the new "Show/Hide enums" button near the Layers list.

In the following example, all tiles were tagged with a Material enum (stone, grass, metal etc.) and the result can be displayed right in the editor context.

Custom commands

You can now define custom commands to be executed at various moments (when the project is loaded, saved etc.). These commands can be used for whatever your own production pipeline requires. Here are some typical examples:

  • After saving, run a script that parses the JSON and extract all the texts for future localization.

  • When pressing CTRL-R, run your game.

  • After saving, parse the project JSON and check if all levels are properly connected, from your game logic perspective.

For obvious security reasons, LDtk will always ask you first if you trust the project and want to allow commands from it.


  • You can add user-defined documentation to any entity or level field.

  • You can right click on a group of rules to modify the "out-of-bounds policy" of all its rules in a single batch.

  • Added nicer default colors for various elements (eg. int grid values, entities, enum values etc.). The palette is "Endesga32" by Endesga (https://lospec.com/palette-list/endesga-32)

  • Added a Color blind option in app settings: for now, this will only affect the colors automatically picked for new Entities, IntGrid values, Enums etc.)

  • Hold SHIFT to disable snapping when moving levels around in the world view.

  • You can now manually enter custom values for Entity pivots.

  • Many Load button in the UI will now remember properly their last folder

  • Added extra info to the Simplified Export JSON file (level custom fields, identifiers etc).

  • Added a new layer option to prevent selections when the layer is not active.

  • Fixed entity duplication that broke entity count limits.

  • Many UI fixes (thanks to IrishBruse) to remove unnecessary borders and align things.

  • Added a "reset" button near any entity/level field that isn't using its default value.

  • Fixed duplicate identifiers when inserting a level in Horizontal/Vertical layouts

  • Fixed a crash when duplicating a point from an Entity.

  • Duplicating a selection containing Entities no longer ignores the limit counts defined for these entities.

  • Added support for proper Point duplication for entities that have an Array of Points field.

  • Fixed default multilines values that dropped newline characters.

  • Fixed the default tile of an entity when one of its fields is a Tile, but it is not set to override the entity tile itself.

  • Fixed the Rule editor window when the layer has no IntGrid value.

  • Fixed embed icons reloading when the image was resized.

  • Fixed useless scrollbar in context menus.

  • Fixed Haxe enum importer regex.

  • Fixed levels BgColor in JSON not updating when changing project default

  • Updated the design of the home.

JSON changes

The following fields deprecated in update 1.0.0 were removed from the JSON in 1.2.0:

  • Removed LayerDef.autoTilesetDefUid (use tilesetDefUid instead).

  • Removed EntityDef.tileId (use tileRect instead).

  • Removed NeighbourLevel.levelUid (use levelIid instead).

Haxe API

  • Added definition JSON access to Layers and Entities

  • Removed irrelevant entity arrays in layers that have "required tags" or "forbidden tags".

  • Fixed an exception with null defs.

  • Added pxWid/pxHei to layers

This package has no dependencies.

Discussion for the Level Designer Toolkit Package

Ground Rules:

  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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