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Downloads:

4,271

Downloads of v 0.8.0:

104

Last Update:

04 Mar 2021

Package Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Tags:

level-editor 2d game-development haxe gaming

Level Designer Toolkit

This is not the latest version of Level Designer Toolkit available.

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  • 3

0.8.0 | Updated: 04 Mar 2021

Downloads:

4,271

Downloads of v 0.8.0:

104

Maintainer(s):

Software Author(s):

  • Sébastien Bénard & Deepnight Games

Level Designer Toolkit 0.8.0

This is not the latest version of Level Designer Toolkit available.

Legal Disclaimer: Neither this package nor Chocolatey Software, Inc. are affiliated with or endorsed by Sébastien Bénard & Deepnight Games. The inclusion of Sébastien Bénard & Deepnight Games trademark(s), if any, upon this webpage is solely to identify Sébastien Bénard & Deepnight Games goods or services and not for commercial purposes.

  • 1
  • 2
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All Checks are Passing

3 Passing Tests


Validation Testing Passed


Verification Testing Passed

Details

Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.8.0'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.8.0'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ldtk
  win_chocolatey:
    name: ldtk
    version: '0.8.0'
    source: INTERNAL REPO URL
    state: present

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ldtk' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '0.8.0'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ldtk
{
    Name     = "ldtk"
    Version  = "0.8.0"
    Source   = "INTERNAL REPO URL"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ldtk':
  ensure   => '0.8.0',
  provider => 'chocolatey',
  source   => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

Package Approved

This package was approved as a trusted package on 04 Mar 2021.

Description

Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.

Links: Official website | Haxe API (on GitHub)

Build Status


legal\LICENSE.txt
MIT License

Copyright (c) 2020, Sébastien Benard - Deepnight Games

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.

   x86_64: https://github.com/deepnight/ldtk/releases/download/v0.8.0/LDtk-0.8.0-installer.exe

   to download the zip files. You may wish to rename one of the files.

2. You can use one of the following methods to obtain the SHA512 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum64: f5920b24bed8989a5f2f7fbf57f92da27b9d3c753cbe3bf52d6d76dac0960b31ce2f22b752d19a4abc2ab897821f0748513f525bbef332f1079c16a7d9f50955

File 'LICENSE.txt' obtained from:
   https://github.com/deepnight/ldtk/blob/v0.8.0/LICENSE
tools\chocolateyinstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;
$ToolsDir              = Split-Path -parent $MyInvocation.MyCommand.Definition;

$PackageArgs = @{
  PackageName     = $PackageName
  
  FileType        = 'exe'
  File64          = Get-Item $(Join-Path $ToolsDir "LDtk-0.8.0-installer.exe")

  SoftwareName    = 'ldtk*'
  
  SilentArgs      = "/S"
  ValidExitCodes  = @(0,3010)
};

Install-ChocolateyInstallPackage @PackageArgs;
Remove-Item $(Get-Item $(Join-Path $ToolsDir "LDtk-0.8.0-installer.exe"));
tools\chocolateyuninstall.ps1
$ErrorActionPreference = 'Stop';
$PackageName           = $env:ChocolateyPackageName;

[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
    $key | ForEach-Object {
        $PackageArgs = @{
            PackageName            = $PackageName
            SilentArgs             = '/S'
            FileType               = 'EXE'
            ValidExitCodes         = @(0,3010)
            File                   = "$($_.UninstallString.Replace(' /x86=0', ''))"
        };
        Uninstall-ChocolateyPackage @PackageArgs;
    };
}
elseif ($key.Count -eq 0) {
    Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
    Write-Warning "$($key.Count) matches found!";
    Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
    Write-Warning "Please alert package maintainer the following keys were matched:";
    $key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
tools\LDtk-0.8.0-installer.exe
md5: 89B61C88EFF5C44AB7AB51E6514BD590 | sha1: 227DBA0A3B92E94185AA319ADA19D15ED9DBA7E4 | sha256: 14BE35C2034931924B3B197471DB8D9F80D8D264AD51637FA046BE49AC03A13F | sha512: F5920B24BED8989A5F2F7FBF57F92DA27B9D3C753CBE3BF52D6D76DAC0960B31CE2F22B752D19A4ABC2AB897821F0748513F525BBEF332F1079C16A7D9F50955

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Level Designer Toolkit 1.5.2 34 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.1 33 Thursday, February 8, 2024 Approved
Level Designer Toolkit 1.5.0 32 Monday, February 5, 2024 Approved
Level Designer Toolkit 1.4.1 92 Monday, October 23, 2023 Approved
Level Designer Toolkit 1.4.0 28 Saturday, March 16, 2024 Approved
Level Designer Toolkit 1.3.4 630 Thursday, September 28, 2023 Approved
Level Designer Toolkit 1.3.3 143 Thursday, May 25, 2023 Approved
Level Designer Toolkit 1.3.2 84 Monday, May 15, 2023 Approved
Level Designer Toolkit 1.3.1 72 Monday, May 8, 2023 Approved
Level Designer Toolkit 1.3.0 62 Friday, May 5, 2023 Approved
Level Designer Toolkit 1.2.5 102 Tuesday, March 7, 2023 Approved
Level Designer Toolkit 1.2.4 68 Tuesday, February 14, 2023 Approved
Level Designer Toolkit 1.2.3 64 Sunday, February 5, 2023 Approved
Level Designer Toolkit 1.2.2 98 Sunday, January 22, 2023 Approved
Level Designer Toolkit 1.2.1 57 Sunday, January 15, 2023 Approved
Level Designer Toolkit 1.2.0 78 Saturday, January 7, 2023 Approved
Level Designer Toolkit 1.1.3 150 Sunday, April 24, 2022 Approved
Level Designer Toolkit 1.1.2 101 Thursday, April 21, 2022 Approved
Level Designer Toolkit 1.1.1 97 Thursday, April 7, 2022 Approved
Level Designer Toolkit 1.1.0 94 Saturday, April 2, 2022 Approved
Level Designer Toolkit 1.0.0 99 Wednesday, March 30, 2022 Approved
Level Designer Toolkit 0.9.3 154 Thursday, April 29, 2021 Approved
Level Designer Toolkit 0.9.2 112 Thursday, April 22, 2021 Approved
Level Designer Toolkit 0.9.1 113 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.9.0 110 Friday, April 16, 2021 Approved
Level Designer Toolkit 0.8.1 155 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.8.0 104 Thursday, March 4, 2021 Approved
Level Designer Toolkit 0.7.2 141 Thursday, January 28, 2021 Approved
Level Designer Toolkit 0.7.1 130 Tuesday, January 26, 2021 Approved
Level Designer Toolkit 0.7.0 115 Sunday, January 24, 2021 Approved
Level Designer Toolkit 0.6.2 136 Saturday, January 2, 2021 Approved
Level Designer Toolkit 0.6.1 127 Wednesday, December 30, 2020 Approved
Level Designer Toolkit 0.6.0 124 Monday, November 30, 2020 Approved
Level Designer Toolkit 0.5.2-beta 186 Tuesday, November 17, 2020 Exempted
Level Designer Toolkit 0.5.1-beta 127 Saturday, November 14, 2020 Exempted
Level Designer Toolkit 0.5.0-beta 124 Thursday, November 5, 2020 Exempted

0.8.0 -- Level custom fields, resizable entities and more!

App changes

Note for developers: IntGrid layers JSON format changed in this update. For now, retro-compatibility is maintained with old importers, but this will be dropped after update 0.9.0, breaking outdated importers. Please read all the details here: https://github.com/deepnight/ldtk/issues/358

  • UI rework: many interface elements were reworked and cleaned up (less lines, less gutters). This includes panels, main side-bar, custom fields editor, etc. Also, the world panel is now separated from the "current level" panel, so it's no longer mandatory to go to "world view" to edit your active level settings. I hope you'll enjoy the changes :)

  • Level custom fields: just like Entities, you can now add custom properties to your levels and edit values per-level. For example, add some FilePath field, name it "music", filter allowed files with "mp3 ogg" and you get a custom music picker in each of your levels.

  • Custom fields have been visually re-organized to be easier to read in-editor. Labels and background are now aligned, and various minor display bugs were fixed.

  • Resizable entities: Entities can now be marked as resizable horizontally and/or vertically. This new feature opens the possibility of creating "Region" entities (ie. a custom rectangle or ellipses), with fully customizable properties.

  • Entity tags: tags are labels that can be freely added to any Entity definition. They can be used to group entities in the editor (ie. actors, regions, interactives etc.) and to filter allowed entities per layers (eg. a "Region" layer that can only contain "region" tagged entities).

  • CPU optimizations: the app CPU usage should now be close to 0% while its window is minimized or not focused. Also, a new setting "Smart CPU throttling" (enabled by default, recommended) will also reduce CPU usage while doing "not too demanding" actions in the editor. All these should greatly reduce battery drain on laptops.

  • Ogmo 3 import: you can now import Ogmo 3 projects to LDtk. Most features are supported, but feel free to drop a message on GitHub issues if you have any specific needs :)

  • The UI scaling has been fixed for 4K and 8K displays. You can now adjust the general application scale factor from the app settings (press F12).

  • CodeMirror: editing of "multi-lines" fields in entities (and levels) is now done using an almost fullscreen text editor based on CodeMirror library. This allows syntax highlighting, basic completion and various quality of life features. Supported types include XML, JSON, Markdown, LUA, JS, C# etc. Feel free to ask for more languages on GitHub issues.

  • Debug menu: you can now open a debug menu by pressing Ctrl+Shift+D. It will contain some commands that could be useful if you encountered some specific bug types. Commands inside this debug menu are harmless, so you can use them without any risk (unless some in-app message says the opposite).

  • Tileset can now be changed on-the-fly in each Tile layer.

  • The Windows setup file is now twice bigger. Yeah, I know this isn't an actual feature, nor a great change. But this opens support for both 32 and 64bits environments. Please note that the installed version size hasn't increased, only the Setup executable.

  • Moved buttons to the top of project Panels.

  • Removed all "Delete" buttons in project panels

  • It's now possible to associate icons with external enum values from a Haxe HX file.

  • Added a Preset button to quickly create a "Region" entity.

  • Entities can now be marked as "Hollow", which will allow editor mouse clicks to pass through, except on edges.

  • You can now show/hide multiple layers at once by holding left mouse button over visibility icons (Photoshop style).

  • Use Shift + left click on a visibility icon to Show or hide all other layers except the current one.

  • Added a button to access previous changelogs in "Update" window, on Home screen.

  • An Entity count can now limited per world or per layer. This is especially useful for elements like Player start position, which should be unique in the world.

  • A suggestion to enable Backups will now appear when opening a large project file.

  • The visibility status of a layer is now saved with the project.

  • When baking an Auto-layer (ie. flattening it), you are now given choices on what to do with the original baked auto-layer (delete, empty or keep).

  • Level background is now faded away in "Single layer mode".

  • Smarter auto-naming when duplicating something (ie. a copy of an Entity named "foo50" will now be "foo51", "foo52" etc.)

  • Each Entity field type now has an associated color, making field list easier to read.

  • The default size of a new level can now be customized from the World settings (press W, then open settings).

  • Mouse wheel can now be used to switch to world mode (and vice versa) automatically. A new related option has been to app settings (F12).

  • Fixed zoom speed using mouse wheel.

  • Fixed Point fields in entities where clicking the same coordinate twice added multiple identical points.

  • Fixed Rule "pink" preview being stuck when moving mouse over a level

  • Fixed incorrect default tile when creating a new Enum value.

  • Fixed "New project" dialog opening twice on Home screen

  • Disabled "New level" context menu when holding Shift or Alt

  • Fixed layer order for "simplified" level render in World view

  • Entity fields are now slightly faded out when not currently on an Entity layer

  • Fixed a "pink square" on Entities when reloading a texture modified outside of LDtk

  • Fixed entity instance editor not closing when switching level

  • Fixed a bug when adding new Entity fields, where some existing entity instances were not properly updated in the JSON file.

  • Fixed sorting of arrays in entity fields

  • The default behaviour when limiting an entity count is now to "Move the last one" instead "Discard the oldest one".


This package has no dependencies.

Discussion for the Level Designer Toolkit Package

Ground Rules:

  • This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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